Abilities (KHCOM): Difference between revisions

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<!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.
Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.


Also, Dodge Roll.
Also, Dodge Roll.
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Castle Oblivion Super Glide[Re:CoM] (Reward set 1)
Castle Oblivion Super Glide[Re:CoM] (Reward set 1)


If there are any named non-sleights in CoM, add those as well.-->
If there are any named non-sleights in CoM, add those as well.


==See Also==
==See Also==

Revision as of 20:03, 11 April 2010

Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.

Also, Dodge Roll.

However, as part of the changes made in Kingdom Hearts Re:Chain of Memories, High Jump, Glide, and Superglide

Add list based on Re:Chain of Memories - High Jump, Glide, High Glide Castle Oblivion Super Glide[Re:CoM] (Reward set 1)

If there are any named non-sleights in CoM, add those as well.

See Also