Abilities (KHCOM): Difference between revisions

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<!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.
<!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.
Also, Dodge Roll.


However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide
However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide


Add list based on Re:Chain of Memories - High Jump, Glide, High Glide
Add list based on Re:Chain of Memories - High Jump, Glide, High Glide

Revision as of 06:39, 8 April 2010