User:Xelias0/DissidiaKH/Zexion: Difference between revisions
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!bgcolor="#FFFFFF"|Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\>''Additional Effect : Absorb | !bgcolor="#FFFFFF"|Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>''Additional Effect : Absorb'' | ||
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!bgcolor="#0000CD"|Catastrophe | !bgcolor="#0000CD"|Catastrophe | ||
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!bgcolor="#FFFFFF"|''Initial'' | !bgcolor="#FFFFFF"|''Initial'' | ||
!bgcolor="#FFFFFF"|Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\>''Additional Effect : Absorb | !bgcolor="#FFFFFF"|Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>''Additional Effect : Absorb'' | ||
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!bgcolor="#0000CD"|Meteor Mirage | !bgcolor="#0000CD"|Meteor Mirage |
Revision as of 20:00, 9 March 2010
Scenario
TBD
Battle
Zexion is the Devious Schemer, using traps and confusing spells to bring down the opponent.
Attacks
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Book of Deceit (Ground) | Ground | 30 (15) | 160 | Initial | Conjures a spark of indigo energy in the air. Up to five can exist at the same time. If the opponent makes contact with it, not only will he lose bravery, but he will be sent towards the nearest trap. |
Dogma of Quiescence | Ground | 30 (15) | 160 | Initial | Conjures a seal of darkness on the ground. Does not inflict damage, but when in contact with the enemy, binds him to the circle and prevents him from moving for several seconds. |
Lore of Torments (Ground) | Ground | 30 (15) | 160 | Level 1 | Summons a sphere of darkness and sends it towards the enemy. Has no impact on the enemy's Bravery, but inflicts a random status effect with a 100% rate. |
Treatise of Obedience | Ground | 30 (15) | 160 | Level 14 | Conjures a tornado from the book to attract the opponent towards Zexion. Slowly saps the enemy's bravery as he is absorbed by the dark tornado. If the opponent is near enough, Zexion will create a short-ranged explosion from his book, dealing severe damage. |
Puppeteer's Manual | Ground | 30 (15) | 160 | Level 33 | Summons a floating sphere. If the enemy makes contact with it, it switches places with Zexion and the enemy is stunned. |
Book of Deceit (Midair) | Aerial | 30 (15) | 160 | Initial | Conjures a spark of indigo energy in the air. Up to five can exist at the same time. If the opponent makes contact with it, not only will he lose bravery, but he will be sent towards the nearest trap. |
Codex of Retribution | Aerial | 30 (15) | 160 | Initial | Summons a dark vortex that absorbs any magical Bravery projectiles. You can hold the Circle button to maintain the vortex ; releasing it allows the vortex to throw back the projectiles at the opponent, with enhanced strength. |
Lore of Torments (Midair) | Aerial | 30 (15) | 160 | Level 21 | Summons a sphere of darkness and sends it towards the enemy. Has no impact on the enemy's Bravery, but inflicts a random status effect with a 100% rate. |
Glyph of Confusion | Aerial | 30 (15) | 160 | Level 38 | Summons several indigo spheres of energy and send them towards the enemy. They move in an odd, unpredictable pattern, but they are not especially strong. If they meet a wall or a floor, they will remain there for a short period of time. |
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Cyclone Snatch (Ground) | Ground | 40 (20) | 300 | Initial | Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>Additional Effect : Absorb |
Catastrophe | Ground | 40 (20) | 300 | Level 8 | Summons a sphere of light. Acts as a shield and protects from frontal attacks. When released, the sphere is thrown violently towards the enemy. |
Cyclone Snatch (Midair) | Aerial | 40 (20) | 300 | Initial | Summons a tornado. Stays immobile for a long period of time and has slight attraction. If it hits the enemy, explodes in a blast of dark wind.<br\/>Additional Effect : Absorb |
Meteor Mirage | Aerial | 40 (20) | 300 | Level 27 | Summons meteors of indigo energy to randomly fall around Zexion. By charging the attack, the meteors grow in size and inflict Wall Rush |
Ex Mode
Zexion's Ex Mode is called Ultimate Illusion : he floats now into the air, surrounded by a blue aura, and his book floats near him. He gains the usual Regen as well as the Mirage Cast, allowing him to create inoffensive copies of the spells he casts automatically. This way, the opponent will have to take a risk while attacking Zexion.
Zexion's Ex Burst is the Arcana's End : Zexion drains the enemy in a Lexicon, while you have to press a chain of buttons backwards. If you don't manage, the opponent will break free from the Lexicon and be smashed by a Meteor Mirage. Perfect execution allows Zexion to trap the enemy completely in the Lexicon, before blowing the pages away with a dark gale.