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Hey Shard, I Know Your Busy and All, But When Are Those Icon Gonna Be Upload? --[[User:Kingdom210|Kingdom210]] 17:48, July 5, 2010 (UTC) | Hey Shard, I Know Your Busy and All, But When Are Those Icon Gonna Be Upload? --[[User:Kingdom210|Kingdom210]] 17:48, July 5, 2010 (UTC) | ||
Hey Shard, You Got Anymore Goodies for Me? --[[User:Kingdom210|Kingdom210]] 22:57, July 9, 2010 (UTC) | Hey Shard, You Got Anymore Goodies for Me? --[[User:Kingdom210|Kingdom210]] 22:57, July 9, 2010 (UTC) | ||
:No, I tell you if I find something new. --[[User:ShardofTruth|ShardofTruth]] 00:19, July 10, 2010 (UTC) | |||
== Curious == | == Curious == | ||
{{ErryTalk|text=Hey Shard, I'm curious on what program or whatever it is you used to rip the images from the game. Or at least what the method was or?}} | {{ErryTalk|text=Hey Shard, I'm curious on what program or whatever it is you used to rip the images from the game. Or at least what the method was or?}} | ||
{{ShardofTruth|time=00:19, July 10, 2010 (UTC)|talk=Do you mean BBS? All game files are stored within BBS0.dat to BBS4.dat (but BBS1.dat, BBS2.dat and BBS3.dat are encrypted). There is no real extraction program so basicly I filtered them with an Hex editor out. All you have to know is what files your are searching for (*.tm2 for example is one of the used texture file formats, *.pmo would be a complete model file etc.) and copy the code into a new file. Then I used I program called mesh2rdm to convert the texture files to png.}} |