Kingdom Hearts 358/2 Days

Chaining: Difference between revisions

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{{Game|358}}
{{Game|358}}
[[File:13dayys.png|thumb|In the top left corner is the Chaining counter.]]
[[File:13dayys.png|thumb|In the top left corner is the Chaining counter.]]
'''Chaining''' is a game feature that is only available in ''[[Kingdom Hearts 358/2 Days]]''. Chaining increases the amount of heart points collected, but only by a little. The increase becomes higher if the chain continues by defeating more Emblem Heartless. To start a proper chain, an Emblem Heartless must be defeated. It must be done in the limited time before the chaining time runs out. Abilities like [[Chain Time]] can increase the time limit. Chaining a boss Emblem Heartless will give a significant increase. However, if you defeat a Pureblood Heartless and then defeating an Emblem Heartless (eg: Shadow>>>Yellow Opera), there will be no increase. However, Purebloods can hold the chain and keep it going (eg: Yellow Opera>>>Shadow>>>Yellow Opera = Increase). Maxing out a chain is also special. If an Emblem Heartless is defeated when the chain is maxed out, the increase will be the equivilent of the number of hearts the Heartless releases.
'''Chaining''' is a game feature that is only available in ''[[Kingdom Hearts 358/2 Days]]''. Chaining increases the amount of heart points collected, but only by a little. The increase becomes higher if the chain continues by defeating more Emblem Heartless. To start a proper chain, an Emblem Heartless must be defeated. It must be done in the limited time before the chaining time runs out. The time left to continue a chain is shown as a yellow circle around an Emblem Heartless in sight, the circle will eventualy become smaller as the chaining time starts to run out. Abilities like [[Chain Time]] can increase the time limit. Chaining a boss Emblem Heartless will give a significant increase. However, if you defeat a Pureblood Heartless and then defeating an Emblem Heartless (eg: Shadow>>>Yellow Opera), there will be no increase. However, Purebloods can hold the chain and keep it going (eg: Yellow Opera>>>Shadow>>>Yellow Opera = Increase). Maxing out a chain is also special. If an Emblem Heartless is defeated when the chain is maxed out, the increase will be the equivilent of the number of hearts the Heartless releases.


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[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]

Revision as of 06:55, 12 April 2010

File:13dayys.png
In the top left corner is the Chaining counter.

Chaining is a game feature that is only available in Kingdom Hearts 358/2 Days. Chaining increases the amount of heart points collected, but only by a little. The increase becomes higher if the chain continues by defeating more Emblem Heartless. To start a proper chain, an Emblem Heartless must be defeated. It must be done in the limited time before the chaining time runs out. The time left to continue a chain is shown as a yellow circle around an Emblem Heartless in sight, the circle will eventualy become smaller as the chaining time starts to run out. Abilities like Chain Time can increase the time limit. Chaining a boss Emblem Heartless will give a significant increase. However, if you defeat a Pureblood Heartless and then defeating an Emblem Heartless (eg: Shadow>>>Yellow Opera), there will be no increase. However, Purebloods can hold the chain and keep it going (eg: Yellow Opera>>>Shadow>>>Yellow Opera = Increase). Maxing out a chain is also special. If an Emblem Heartless is defeated when the chain is maxed out, the increase will be the equivilent of the number of hearts the Heartless releases.