Theater Mode: Difference between revisions
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{{Game|FM1|FM2|REC|358}} | {{Game|FM1|FM2|REC|358}} | ||
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'''Theater Mode''' is a mode unlocked in ''Kingdom Hearts Final Mix'', ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Re:Chain of Memories'', | '''Theater Mode''' is a mode unlocked in ''Kingdom Hearts Final Mix'', ''Kingdom Hearts II Final Mix'', ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Birth by Sleep''. It allows the player to rewatch all voiced cutscenes in the game after beating it at any time via the main menu, where "New Game" and "Load" are accessible. | ||
==Conditions to Unlock== | ==Conditions to Unlock== |
Revision as of 21:47, 21 March 2010
I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
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This article is under construction.
You are free to help improve it. Please consult the Manual of Style before doing so. |
Theater Mode is a mode unlocked in Kingdom Hearts Final Mix, Kingdom Hearts II Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts 358/2 Days and Kingdom Hearts Birth by Sleep. It allows the player to rewatch all voiced cutscenes in the game after beating it at any time via the main menu, where "New Game" and "Load" are accessible.
Conditions to Unlock
Kingdom Hearts Final Mix
- Complete the game.
Kingdom Hearts II Final Mix
English Voices
- Complete the game.
Japanese Voices
- Complete the game on any difficulty and have clear data from Kingdom Hearts Re:Chain of Memories on your memory card.
Kingdom Hearts Re:Chain of Memories
- Clear Sora's story, then Riku's to unlock the other cutscenes.
Kingdom Hearts 358/2 Days
- Clear Story Mode.
Games Containing Theater Mode
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List of Cutscenes
Kingdom Hearts Final Mix | |
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Kingdom Hearts II Final Mix | |
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Main Article: Birth by sleep (Video) |
Kingdom Hearts Re:Chain of Memories
Sora's Story Note: The cutscenes for Floors 2 through 10 will vary in order depending on the World Card the player has selected.
- Opening
- Promise of a Reunion
- 1st Floor: Traverse Town
- To Lose and Claim Anew
- Friends Disappearing
- Ruled by Cards
- Leon and Yuffie
- A Gift from Leon
- A Town Made of Memories
- When the Bell Tolls
- Beware of Your Memories
- Got it Memorized?
- When Sleeping Memories Awaken
- 2nd Floor: Agrabah
- An Adventure Forgotten
- Saving Aladdin
- Genie and the Magic Lamp
- Aladdin's Wish
- Jasmine in Danger
- Jafar's Ambitions
- Jafar-Genie
- The Last Wish
- Journal Pages Vanishing
- Girl in a White Room
- 3rd Floor: Olympus Coliseum
- Are We Losing Our Memories?
- Survival Cup
- Two Words
- Cloud's Job
- Stopping Cloud
- Hades
- Not Interested
- What's Important
- The Smiling Siren
- 4th Floor: Wonderland
- The Good Luck Charm
- Chasing the White Rabbit
- Alice on Trial
- Cards in Pursuit
- The Cheshire Cat
- The Queen's Ambush
- What's Really Real
- Memories Come Awake
- Girl Drawing Memories
- 5th Floor: Halloween Town
- Memory of Another
- Jack, the King of Nightmares
- Pesky Heartless
- Dr. Finklestein's Invention
- Sally's Worries
- Oogie's Nightmare
- True Memories
- Girl on the Islands
- The Key to the Plot
- 6th Floor: Monstro
- 7th Floor: 100 Acre Wood
- 8th Floor: Neverland
- Always Smile!
- On a Ship
- Peter Pan to the Rescue
- Wendy's Heart
- Hook's Wrath
- Even After We Grow Up
- Fighting Friends
- Out of Reach
- We Nobodies
- 9th Floor: Atlantica
- Sora, Riku and Naminé
- Ariel in a Rush
- The Stolen Trident
- Ursula's Evil
- Something Fishy
- Telling the Truth
- Where is Riku?
- Marluxia's Graceful Blade
- 10th Floor: Hollow Bastion
- A Promise with Naminé
- Belle Refuses the Beast
- Belle's Wavering Heart
- A Heart Stolen
- Maleficent
- Together Again
- I Am Vexen
- A Forbidden Memory
- Eliminate the Traitor
- 11th Floor: Twilight Town
- The Card of Mystery
- A Town Unremembered
- Memories That Bind
- Vexen's End
- Conspiracy of Rebellion
- Matching Memories
- The Fake Charm
- A Falling Out
- The Only One Who Can Save Him
- 12th Floor: Destiny Islands
- Sora on His Own
- Friends on the Islands
- Riku in My Memories
- The Islands Falling Apart
- The Girl That Never Was
- A Forgotten Remnant
- The Person Most Special
- Larxene's Sneer
- False Memories and Real Feelings
- 13th Floor: Castle Oblivion
- A New Promise
- Seeking Shadow
- Axel vs. Marluxia
- Axel's Dancing Flames
- Axel Vanishes
- Phantom Promise or Not-
- To The Last Battle
- The Heart-Lord World
- Into Oblivion
- Your Own Heart
- Ending
- Promise in the Light
Reverse/Rebirth Note: The cutscenes for Basements 11 through 4 will vary in order depending on the World Card the player has selected.
- Basement 12: Hollow Bastion
- The Slumber's End - Riku awakens in a mysterious place. Guided by a strange voice, he takes a special card that appears before him, teleported to Basement 12 of Castle Oblivion.
- Hollow Bastion - Riku enters the card world of Hollow Bastion, the voice forcing him to recollect his most grim of memories.
- A Tiny Room - Riku's dark memories continue to torment him as the voice leads him to his old bedroom.
- Empty Heart - The voice tells Riku that the reason why he isn't encountering others is the darkness in his heart, and how this darkness is all he knows.
- Maleficent Returns - Riku comes before Maleficent, the witch claiming how Riku craves darkness. The two battle, Riku earning the victory.
- Ansem of the Dark - After exiting Hollow Bastion, Riku comes face-to-face with Ansem, the source of the voice. Ansem proceeds to battle Riku.
- Ansem's Offer - After their tussle, Ansem offers Riku the power of darkness.
- The Organization - We are introduced to Zexion and Lexaeus, who converse along with Vexen about two mysterious scents that appeared in the castle's lowest basement.
- Basement 11: Traverse Town
- The Smell of Darkness and the King's Light - Riku senses for the first time the darkness. Realizing the darkness has indeed gotten to him, a hallucination of King Mickey persuades him not to lose hope.
- The Other Hero - Zexion deduces the "other scent" to be Riku. This peaques Vexen's interest.
- Basement 10: Monstro
- One Who Walks in the Twilight - Riku comes before Vexen, the Nobody confusing him with riddles about an "Ansem" who walks the Twilight.
- Stolen Data - After their battle, Vexen thanks Riku for providing him with valuable data.
- Basement 9: Neverland
- Zexion the Tactician - Zexion reveals to Lexaeus that Vexen's replica is soon to be completed.
- Basement 8 :Agrabah
- Riku vs. Riku - Riku is shocked to find himself faced with his replica.
- A Replica's Pride - Riku defeats the fake, finding the toy's false claims of "wiping the floor with him" comical.
- Vexen and His Replica - The Riku Replica discusses his battle with Riku with Vexen. He is sent to meet Sora.
- Basement 7: Halloween Town
- What You Should Be - Riku searches for his replica, encountering Ansem instead. Ansem tells Riku that he should view his replica as a model rather than a "fake."
- Memories of Lies - After Vexen, Axel, and Larxene discuss potential plans for Sora, the Riku Replica appears, forced to take on the real Riku's memories via Naminé.
- Basement 6: Atlantica
- Kairi's Shadow - Larxene taunts Naminé, stopped by the Riku Replica, whom has had his memories changed.
- Basement 5: Wonderland
- Obtaining Riku - After the fall of Vexen, Lexaeus and Zexion decide that their only chance of stopping Marluxia is to obtain Riku.
- Basement 4: Olympus Coliseum
- Ridding Myself of the Dark - Riku comes to his last card world. Ansem comes before him, Riku bragging that if he went through this world and didn't cower, he'd be the "winner" of their little game.
- Lexaeus the Tacturn - Riku exits a card world to be faced with Lexaeus, who sternly begs Riku to let go of his fear of the darkness. The two engage in a battle.
- In a Flesh of Darkness - Riku's body is possessed by Ansem, Lexaeus destroyed in the process.
- The World of Darkness - After the fall of Lexaeus, Ansem almost completely gains control over Riku. The King comes to his rescue, however.
- The King's Heart - The King tells Riku that he will never be alone, as their hearts are connected.
- The Tactician's Move - After the death of Lexaeus, Zexion discusses with Axel his plan to do away with Riku.
- Basement 3: Destiny Islands
- A Card of Home - Riku encounters Zexion after the fall of Marluxia shakes the castle, the Nobody presenting him with a card version of his home, Destiny Islands, but not before revealing Sora is in the castle.
- Lost Friends - Riku enters Destiny Islands, realizing how much he missed being home. He encounters Tidus, Selphie, and Wakka, the trio revealed just to be illusions.
- Lost Memories - Riku reunites with Kairi, the girl revealed to be yet another illusion. Zexion soon appears, ready to claim Riku as his own.
- One Who Destroyed Home - Zexion forces Riku to relive the night his island was destroyed. Riku is then forced to fight the Darkside, which Zexion claims Riku really is.
- A Friend's Back - Riku is attacked by Sora, his childhood friend, after the fall of the Darkside Zexion summons.
- Yours Alone - Naminé speaks to Riku in Kairi's form, teaching him to accept both light and darkness.
- Accepting the Darkness - Riku accepts his darkness, mortally wounding Zexion, forcing the Nobody to flee.
- The Tactician's End - Zexion returns to his chambers mortally wounded, betrayed by Axel and killed by the Riku Replica.
- Basement 2: Twilight Town
- Reunion with the King - Riku is finally reunited with King Mickey.
- DiZ - Riku arrives in Twilight Town, only to be faced with Ansem. Riku reconsiders his attack, discovering that the Ansem before him is not the true Ansem. The enigma states he is correct, revealing himself to be a man named DiZ. The bandage-faced man then instructs Riku to find Naminé and "make a choice."
- The Last One-on-One - The Riku Replica and the true Riku face off for the last time, the replica using new strength gained from absorbing Zexion's life-force.
- The Same Place as Mine - Before the Riku Replica's death, Riku claims the fake's heart will go to the same place as his.
- Riku's Choice - Riku meets Naminé, discovering Sora's sleeping form. Rather than going to sleep to have his heart locked, Riku chooses to fight Ansem, himself.
- DiZ Guidance - DiZ grants Riku the card that will draw the true Ansem out. He also bestows to both Riku and King Mickey Organization cloaks, which will aid them as they travel the darkness and fight its denizens.
- Basement 1: Castle Oblivion
- Riku's Resolve and the King's Determination - Riku asks to fight Ansem alone, and for the King to destroy him if Ansem possesses him, the King wishing to come to Riku's aid instead.
- To the Heart of Darkness - Entering Castle Oblivion, Riku calls out to Ansem, who claims thttp://zudacomics.com/celadoreo be hiding in the darkest depths of the world.
- The Foul Stench - Riku and Ansem face off in their final battle.
- Darkness Released - Riku deals the final blow to Ansem, finally reprieved from his great pain caused by the villain.
- After the Battle - Riku and King Mickey realize their friendship, ready to voyage together from that point forward.
- Ending
- Where the Road Leads - Riku tells DiZ he wishes to take the middle road, the "Road to Dawn," with King Mickey by his side.
Kingdom Hearts 358/2 Days | |
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Trivia
- While Theater Mode was first introduced in Kingdom Hearts Final Mix in Japan, its American debut was not until the release of Kingdom Hearts Re:Chain of Memories.
- It is currently unknown if Kingdom Hearts coded and Kingdom Hearts Birth by Sleep will contain Theater Mode. It is likely, however, since this feature has carried on through the more recent additions to the series.
- Theater Mode was one of the many additions to Kingdom Hearts Re:Chain of Memories, to make up for the lost feature of multiplayer that was included in the original Kingdom Hearts: Chain of Memories.