Kingdom Hearts 358/2 Days

Mission 33: Break the jars: Difference between revisions

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(Stop adding information to the story summary section that has nothing to do with the story OUTSIDE OF THE MISSION. Look at other, earlier mission articles for examples of what content is suitable.)
(OH MY EFFING G-D, WHAT THE F***)
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{{game|358}}
{{game|358}}
{{InfoMission358
{{InfoMission358
|number=10
|number=33
|description=Prove your endurance
|description=Prove your endurance
|days=97-100
|days=97-100
Line 21: Line 15:
|ally=None
|ally=None
}}
}}


==Mission Goal==
==Mission Goal==
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==Story Summary==
==Story Summary==
This is an optional training mission that takes place in the Hall of Empty Melodies.


==Mission Walkthrough==
==Mission Walkthrough==
There are 15 jars. Jump up near the back of where you started, and forward now. To break the jars, go back to where you started. Break the first one, then the 2 in the middle, then the 4 on the right, then the 4 on the left, and then the 4 forward. If you run into Dusks,be sure to kill them.
There are 16 jars throughout the room: four in the center, in a diamond formation; four along either side of the main area; and four in the path that leads to Naught's Skyway. Clearing the mission only requires that you break all of the jars. While some jars release Samurais, defeating them is not needed, although it may be helpful, as they will interfere with you as you continue breaking jars.
 
Now for the challenge mission. Come back high level like 30 and just do it and hit all the jars and leave the Nobodies alone.


===Challenge Mission===
===Challenge Mission===
{{ChallengeMission
{{ChallengeMission
|number=33
|number=33
|desc=Finish in record time!
|desc=Finish in record time!
|cond3=1:45
|cond3=1:05
|cond2=1:25
|cond2=1:25
|cond1=1:05
|cond1=1:45
|restrict=<br>Enemy level +2
|restrict=<br>Enemy level +2
}}
}}
To keep your time down on this mission, it will help to have a Keyblade with strong hits or short alternate combos, such as [[Sign of Innocence]] or [[Midnight Roar]]. Avoid Keyblades with long combos, like [[True Light's Flight]]. In addition, unless your stats are very high, avoid fighting the Samurais as much as possible, as their high health makes fighting them highly time consuming.


==Enemies==
==Enemies==
<gallery>
<gallery>
Image:nobody-1.jpg|[[Dusk]]
Image:Samurai.PNG|[[Samurai]]
Image:Samurai.PNG|[[Samurai]]
</gallery>
</gallery>


{{358Missions}}
{{358Missions}}

Revision as of 08:14, 3 December 2009

Mission 33
Prove your endurance
Day(s): 97-100
The World That Never Was
Ally: None
Rank Badges Chests
N/A Ordeal Badge
Unity Badge
0
Heart factor Munny factor EXP factor
x x x
Clear Bonuses Random Bonuses
Fire Recipe
Blazing Shard
Frost Shard
Potion
Ether

Mission Goal

Regular Mission

Break all the jars.

Story Summary

This is an optional training mission that takes place in the Hall of Empty Melodies.

Mission Walkthrough

There are 16 jars throughout the room: four in the center, in a diamond formation; four along either side of the main area; and four in the path that leads to Naught's Skyway. Clearing the mission only requires that you break all of the jars. While some jars release Samurais, defeating them is not needed, although it may be helpful, as they will interfere with you as you continue breaking jars.

Challenge Mission

Challenge Mission 33
Finish in record time!
Restrictions

Enemy level +2
Grading
3 1:05
2 1:25
1 1:45

To keep your time down on this mission, it will help to have a Keyblade with strong hits or short alternate combos, such as Sign of Innocence or Midnight Roar. Avoid Keyblades with long combos, like True Light's Flight. In addition, unless your stats are very high, avoid fighting the Samurais as much as possible, as their high health makes fighting them highly time consuming.

Enemies