Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Combo Boost: Difference between revisions

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{{game|KH2|FM2|358}}
{{game|KH2|FM2|358}}
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''. In ''Kingdom Hearts II'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by the hits in the combo each time they connect. In ''Kingdom Hearts II'', "Combo Boost" requires 3 AP to equip.
{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|lit. "Combo Up"}} is an ability which appears in ''Kingdom Hearts II'' and ''Kingdom Hearts 358/2 Days''. In ''Kingdom Hearts II'', it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in ''Kingdom Hearts 358/2 Days'', it increases the damage inflicted by each hit as the combo continues. In ''Kingdom Hearts II'', Combo Boost requires 3 AP to equip.


==Learning Combo Boost==
==Learning Combo Boost==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns "Combo Boost" at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
*Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
*The [[Decisive Pumpkin]] has "Combo Boost" as its Equipment Ability.
*The [[Decisive Pumpkin]] has Combo Boost as its Equipment Ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*Sora learns "Combo Boost" at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
*Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
*The [[Decisive Pumpkin]] has "Combo Boost" as its Equipment Ability.
*The [[Decisive Pumpkin]] has Combo Boost as its Equipment Ability.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===

Revision as of 18:44, 8 April 2010

Combo Boost (コンボアップ Konbo Appu?, lit. "Combo Up") is an ability which appears in Kingdom Hearts II and Kingdom Hearts 358/2 Days. In Kingdom Hearts II, it increases the damage of the ground finishing move based on the number of hits in the preceding combo, while in Kingdom Hearts 358/2 Days, it increases the damage inflicted by each hit as the combo continues. In Kingdom Hearts II, Combo Boost requires 3 AP to equip.

Learning Combo Boost

Kingdom Hearts II

  • Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
  • The Decisive Pumpkin has Combo Boost as its Equipment Ability.

Kingdom Hearts II Final Mix

  • Sora learns Combo Boost at level 7 with the Dream Sword, 9 with the Dream Shield, and 17 with the Dream Rod.
  • The Decisive Pumpkin has Combo Boost as its Equipment Ability.

Kingdom Hearts 358/2 Days

Weapons with Combo Boost

Xemnas Xigbar Xaldin Vexen Lexaeus Zexion Saïx Axel Demyx Luxord Marluxia Larxene Roxas Xion Sora Riku The King Donald Goofy

Skill Gear+ ② Skill Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Technical Gear ③ Technical Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Duel Gear ④ Duel Gear 2 Ability Unit Ⓛ
Duel Gear+ ④ Duel Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Duel Gear++ ⑤ Duel Gear++ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Loaded Gear+ ② Loaded Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Chrono Gear ③ Chrono Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Chrono Gear+ ③ Chrono Gear+ 1 Ability Unit Ⓛ
Phantom Gear ④ Phantom Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Phantom Gear+ ④ Phantom Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Phantom Gear++ ⑤ Phantom Gear++ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Lift Gear ③ Lift Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Lift Gear+ ③ Lift Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Nimble Gear ④ Nimble Gear 1 Ability Unit Ⓛ
Nimble Gear+ ④ Nimble Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Wild Gear ③ Wild Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Ominous Gear+ ④ Ominous Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Fearless Gear ③ Fearless Gear 2 Ability Unit Ⓛ
Fearless Gear+ ③ Fearless Gear+ 1 Ability Unit Ⓛ
Prestige Gear ④ Prestige Gear 1 Ability Unit Ⓛ
Prestige Gear+ ④ Prestige Gear+ 3 Ability Unit Ⓛ 2 Ability Unit Ⓛ
Crisis Gear ⑤ Crisis Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 3 Ability Unit Ⓛ
Omega Gear ⑥ Omega Gear 1 Ability Unit Ⓛ
Omega Gear+ ⑥ Omega Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Hazard Gear ⑤ Hazard Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Hazard Gear+ ⑤ Hazard Gear+ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Rage Gear ⑤ Rage Gear 1 Ability Unit Ⓛ
Rage Gear+ ⑤ Rage Gear+ 1 Ability Unit Ⓛ 2 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Champion Gear ⑤ Champion Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Ultimate Gear+ ⑥ Ultimate Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Pandora's Gear ⑤ Pandora's Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Pandora's Gear+ ⑤ Pandora's Gear+ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ
Zero Gear ⑤ Zero Gear 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ 1 Ability Unit Ⓛ

Rings with Combo Boost