The Joker: Difference between revisions
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The Joker is one of only 4 of Luxord's weapons that's name is not drawn from one of 22 cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. The others are [[Fair Game]], [[Ultimate Illusion 13]], and [[Gambler's Charm]]. | The Joker is one of only 4 of Luxord's weapons that's name is not drawn from one of 22 cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. The others are [[Fair Game]], [[Ultimate Illusion 13]], and [[Gambler's Charm]]. | ||
{{LuxordWeapons}} | {{LuxordWeapons}} | ||
{{Pandora}} | {{Pandora}} | ||
{{Weapon-stub}} | {{Weapon-stub}} | ||
[[Category:Kingdom Hearts 358/2 Days weapons]] | [[Category:Kingdom Hearts 358/2 Days weapons]] |
Revision as of 23:10, 1 October 2009
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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The Joker (ザ・ジョーカー Za Jōkā ) is a weapon that can be used by Luxord in Kingdom Hearts 358/2 Days; The Joker+, its upgrade, is his most powerful weapon. To wield The Joker cards, Luxord must have the Pandora Gear attached.
The Joker is one of only 4 of Luxord's weapons that's name is not drawn from one of 22 cards that make up a Tarot deck's Major Arcana. The others are Fair Game, Ultimate Illusion 13, and Gambler's Charm. Template:LuxordWeapons Template:Pandora