Temperance: Difference between revisions
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[http://en.wikipedia.org/wiki/Temperance_(Tarot_card) Temperance] is one of twenty-two cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. It is numbered XIV (14). | [http://en.wikipedia.org/wiki/Temperance_(Tarot_card) Temperance] is one of twenty-two cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. It is numbered XIV (14). | ||
==Gameplay== | |||
Temperance's ground combo starts with Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forward. These moves are repeated once more before the combo ends with an upward spiral of cards. | |||
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand. This weapon has no {{button|dsy}} combo. | |||
{{LuxordWeapons}} | {{LuxordWeapons}} | ||
{{LiftGear}} | {{LiftGear}} | ||
Revision as of 16:53, 4 August 2010
Kingdom Hearts 358/2 Days Temperance | |||||
---|---|---|---|---|---|
"A weapon that lets you string together faster, much longer ground combos." | |||||
Japanese | テンパランス | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+22 | +1 | +78 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +8 | +2 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Time 2: Chain Power | |||||
Obtained | |||||
Lift Gear ③ (Luxord) |
Kingdom Hearts 358/2 Days Temperance+ | |||||
---|---|---|---|---|---|
"An upgraded Temperance. Lets you string together faster, much longer ground combos." | |||||
Japanese | テンパランス+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+48 | +1 | +52 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +6 | +2 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Chain Power | |||||
Obtained | |||||
Lift Gear+ ③ (Luxord) |
Temperance (テンパランス Tenparansu ) is a weapon that can be used by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to Temperance+.
Design
A card from the Temperance deck has a roughly rectangular shape, albeit there is a spike shaped like those of the Nobody logo in the middle of both of the longer sides of the card and a circular indentation on either side of both of these spikes. The border is pale yellow. There is another rectangle in the center of the card, this one purple with a thin white outline, and another black one around that. A small, triangular indentation is present in the middle of all four sides of this rectangle. The top half of the rectangle sports a white, triangular symbol with three spikes like the ones on the Nobody sigil, while the bottom half sports the same symbol, though upside down.
Temperance is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XIV (14).
Gameplay
Temperance's ground combo starts with Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forward. These moves are repeated once more before the combo ends with an upward spiral of cards.
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand. This weapon has no combo.
Lift Gear |
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Judgment | Gullwing | Paladin | Gunz | Terrene | Mystic Album | Crater | Prometheus | Power Chord | Temperance | Pseudo Silene | Irrégulier | Abyssal Tide Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |