Fair Game: Difference between revisions
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Revision as of 01:11, 2 August 2010
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Kingdom Hearts 358/2 Days Fair Game | |||||
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"A powerful weapon that draws forth its wielder's true worth." | |||||
Japanese | フェアゲーム | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+124 | +4 | +15 | +30 | +4 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +4 | +10 | +4 | +19 | +4 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Grand Slam 2: Critical Boost 3: Fire Finish | |||||
Obtained | |||||
Zero Gear ⑤ (Luxord) |
Fair Game (フェアゲーム Fea Gēmu ) is a weapon that can be used by Luxord in Kingdom Hearts 358/2 Days. In Kingdom Hearts II, the Fair Game is his only weapon.
Design
The back of each card in the Fair Game deck is grey with a white border and displays five Nobody symbols in various positions. The largest of these is white with a black outline, while the other four are the same color grey as the rest of the card back, distinguishable only by their outlines. The reverse side usually depicts a slanted clock design. The numbers on the clock face are the Roman numerals for one to twelve, with the numeral for thirteen placed in the center. The minute and hour hands are black, stylized Nobody logos which point roughly at 11:56. During Luxord's battle in Kingdom Hearts II, the side of Fair Game normally sporting this clock design is also shown to have either a fireball design or no design at all, in addition to the normal clock pattern.
Gameplay
The ground combo starts with Luxord spinning with the cards at his feet, later shoving them in front of him and finally ending by causing the cards to form a tower in front of him. The aerial combo starts with Luxord spinning with cards all around him and ending by taking two cards and slamming them down.
Fair Game is one of only four of Luxord's weapons that's name is not drawn from one of twenty-two cards that make up a Tarot deck's Major Arcana. The others are The Joker, Finest Fantasy 13, and Gambler's Charm.
Gallery
- Luxord cards.PNG
Cards from Luxord's Fair Game deck.