Kingdom Hearts II
Kingdom Hearts II Final Mix

Lock-On Gummi: Difference between revisions

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==List of Impact Gummis==
==List of Impact Gummis==
====Thunder/G====
====Thunder/G====
[[File:Lock-On Thunder-G.png]]
*'''Size:''' 2x2x1
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 9
*'''Maximum Capacity:''' 9
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====Thundara/G====
====Thundara/G====
[[File:Lock-On Thundara-G.png]]
*'''Size:''' 2x2x1
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 4
*'''Maximum Capacity:''' 4
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====Thundaga/G====
====Thundaga/G====
[[File:Lock-On Thundaga-G.png]]
*'''Size:''' 2x2x1
*'''Size:''' 2x2x1
*'''Maximum Capacity:''' 3
*'''Maximum Capacity:''' 3
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====Drain/G====
====Drain/G====
[[File:Lock-On Drain-G.png]]<br>
It is a common misconception that the Drain Gummi draws in orbs, but this is false. Drain/G is indeed a weapon, but it is a bit complicated. How to control it depends on your auto-fire settings in the menu; the following is the default. Hold down X to begin absorbing incoming normal (red) projectiles. When fired by releasing X, its power comes from those projectiles. This makes it a very powerful weapon if used correctly, especially for enemies such as the [[Final Hunter]] on mission 27.
It is a common misconception that the Drain Gummi draws in orbs, but this is false. Drain/G is indeed a weapon, but it is a bit complicated. How to control it depends on your auto-fire settings in the menu; the following is the default. Hold down X to begin absorbing incoming normal (red) projectiles. When fired by releasing X, its power comes from those projectiles. This makes it a very powerful weapon if used correctly, especially for enemies such as the [[Final Hunter]] on mission 27.
*'''Size:''' 2x2x1
*'''Size:''' 2x2x1
Line 44: Line 48:
*'''Damage:''' N/A
*'''Damage:''' N/A


====Lock-On====
[[File:Lock-On Punch-G.png]]
*'''Size:''' 2x3x2
*'''Maximum Capacity:''' 4
*'''Cost:''' 262
*'''Offense:''' 180
*'''HP Bonus:''' -
*'''Damage:''' 250
====Bomb-G====
[[File:Lock-On Bomb.png]]
*'''Size:''' 2x2x2
*'''Maximum Capacity:''' 1
*'''Cost:''' 338
*'''Offense:''' 500
*'''HP Bonus:''' -
*'''Damage:''' N/A
{{Gummis}}
{{Gummis}}
[[Category:Gummi]]
[[Category:Gummi]]

Revision as of 15:43, 4 August 2010

Lock-On Gummis are a set of blocks found in Kingdom Hearts II that grant lasers to a Gummi Ship when equipped.

List of Impact Gummis

Thunder/G

File:Lock-On Thunder-G.png

  • Size: 2x2x1
  • Maximum Capacity: 9
  • Cost: 132
  • Offense: 100
  • HP Bonus: 1
  • Damage: 400

Thundara/G

File:Lock-On Thundara-G.png

  • Size: 2x2x1
  • Maximum Capacity: 4
  • Cost: 222
  • Offense: 150
  • HP Bonus: 1
  • Damage: 400

Thundaga/G

File:Lock-On Thundaga-G.png

  • Size: 2x2x1
  • Maximum Capacity: 3
  • Cost: 312
  • Offense: 200
  • HP Bonus: 1
  • Damage: 400

Ultima/G

  • Size: 2x2x1
  • Maximum Capacity: 3
  • Cost: 328
  • Offense: 230
  • HP Bonus: 1
  • Damage: 500

Drain/G

File:Lock-On Drain-G.png
It is a common misconception that the Drain Gummi draws in orbs, but this is false. Drain/G is indeed a weapon, but it is a bit complicated. How to control it depends on your auto-fire settings in the menu; the following is the default. Hold down X to begin absorbing incoming normal (red) projectiles. When fired by releasing X, its power comes from those projectiles. This makes it a very powerful weapon if used correctly, especially for enemies such as the Final Hunter on mission 27.

  • Size: 2x2x1
  • Maximum Capacity: 1
  • Cost: 395
  • Offense: 999
  • HP Bonus: 1
  • Damage: N/A

Lock-On

File:Lock-On Punch-G.png

  • Size: 2x3x2
  • Maximum Capacity: 4
  • Cost: 262
  • Offense: 180
  • HP Bonus: -
  • Damage: 250

Bomb-G

File:Lock-On Bomb.png

  • Size: 2x2x2
  • Maximum Capacity: 1
  • Cost: 338
  • Offense: 500
  • HP Bonus: -
  • Damage: N/A

Template:Gummis