Floating Island: Difference between revisions

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===Mission 2===
===Mission 2===
<div class="tabber" style="float: left;">
<div class="tabbertab" title="Completion Bonus" style="float: left; background-color:white"; width="350px">
{| border="0" cellpadding="5" cellspacing="10" align="left"
{| border="0" cellpadding="5" cellspacing="10" align="left"
|-
|'''Ranks'''
{| border="1" cellpadding="5" cellspacing="0" align="left"
{| border="1" cellpadding="5" cellspacing="0" align="left"
|-
|-
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|-
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|}
|'''Enemies:'''
</div><div class="tabbertab" title="Treasure" style="float: left; background-color:white"; width="350px">
*[[Driller]] (Red)
{| border="0" cellpadding="5" cellspacing="10" align="left"
*Crawler
|-
*Bomber (Red)
{| border="1" cellpadding="5" cellspacing="0" align="left"
*Phoenix (Red)
|-
*Tank (Gold)
!style="background:#5050eb;"| Treasure
!style="background:#5050eb;"| Screen
!style="background:#5050eb;"| Enemy
|- style="background:#F0FFF0;"
| Masamune-G     
| Back 
| Driller (red)
|- style="background:#87CEEB;"
| Neon Orb-G     
| Left 
| Crawler
|- style="background:#F0FFFF;"
| Auto-Regen Ability     
| Front 
| Bomber (red)
|- style="background:#87CEEB;"
| Neon Bar-G     
| Back 
| Crawler
|- style="background:#F0FFFF;"
| Fira-G         
| Back 
| Phoenix (red)
|- style="background:#87CEEB;"
| Rotor-G         
| Back 
| Bomber (red)
|- style="background:#F0FFFF;"
| Fira-G         
| Back 
| Phoenix (red)
|- style="background:#87CEEB;"
| Neon Bar-G     
| Front 
| Crawler
|- style="background:#F0FFFF;"
| Neon Orb-G     
| Front 
| Crawler
|- style="background:#87CEEB;"
| Neon Bar-G     
| Front 
| Crawler
|- style="background:#F0FFFF;"
| Propeller-G     
| Front 
| Phoenix (gold)
|- style="background:#87CEEB;"
| Mini-Propeller-G
| Front 
| Phoenix (red)
|- style="background:#F0FFFF;"
| Neon Orb-G     
| Left 
| Crawler
|- style="background:#87CEEB;"
| Gungnir-G       
| Front 
| Driller (red)        
|- style="background:#F0FFFF;"
| Neon Bar-G     
| Right 
| Crawler
|- style="background:#87CEEB;"
| Bridge-G       
| Right 
| Tank (gold)
|-
|-
|}
|}
 
|}</div></div>
{{-}}
{{-}}



Revision as of 03:32, 20 September 2009

Floating Island is a Gummi Mission available in Kingdom Hearts II. Upon completion the first time through, it unlocks Port Royal for regular gameplay.

Missions

First Run

Upon completing Floating Island for the first time, Sora will get a Cost Limit Upgrade.

Mission 1

Rank Medals Prize
S 30 Variety Skins A
A 26 Propeller G
B 22 Shell G
C 18 Sphere Helm G
D 14 Orichalcum G
E 10 Active Formation
Treasure Screen Enemy
Cost Limit Upgrade N/A N/A
Material-G x10 Front Knight Head (red)
Mini-Propeller-G Front Crawler
Fire-G Front Mega Tank (red)
Propeller-G Front Crawler
Mini-Propeller-G Right Crawler
Propeller-G Front Crawler
Booster-G Front Knight Head (red)
Blizzard-G Back Bomber (red)
Storm-G Back Bomber (gold)
Mini-Propeller-G Front Crawler
Thunder-G Front Tank (red)
Solid Helm-G Front Bomber (red)
Propeller-G Front Crawler
Gravity-G Back Phoenix (red)
Drill-G Back Phoenix (gold)

Mission 2

Rank Points Prize
S 500 Mandragora Model
A 440 Large Rotor G
B 380 Cost Converter
C 320 Excalibur G
D 260 Firaga G
E 200 Graviga G
Treasure Screen Enemy
Masamune-G Back Driller (red)
Neon Orb-G Left Crawler
Auto-Regen Ability Front Bomber (red)
Neon Bar-G Back Crawler
Fira-G Back Phoenix (red)
Rotor-G Back Bomber (red)
Fira-G Back Phoenix (red)
Neon Bar-G Front Crawler
Neon Orb-G Front Crawler
Neon Bar-G Front Crawler
Propeller-G Front Phoenix (gold)
Mini-Propeller-G Front Phoenix (red)
Neon Orb-G Left Crawler
Gungnir-G Front Driller (red)
Neon Bar-G Right Crawler
Bridge-G Right Tank (gold)

Mission 3

Ranks:
Rank Medals Prize
S 1,000,000 Sphere Helm G
A 900,000 Square Light G
B 800,000 Mini-Propeller G
C 700,000 Saw G
D 600,000 Firaga G
E 500,000 Ultima G
Enemies:
  • Driller (Red)
  • Knight Head (Red)
  • Crawler
  • Bomber (Red, Gold)
  • Phoenix (Red, Gold)

Kingdom Hearts II: Final Mix

The EX S mission requirements are:

  • Mission 1: Gummi ship must be a special model.
  • Mission 2: Gummi ship must have at least four lock-on weapons.
  • Mission 3: Teeny ships cannot be used.

Template:Gummis