Magic Carpet: Difference between revisions
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This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]]. The goal is to defeat as many enemies as possible; smaller enemies such as [[Hook Bat]]s and [[Rapid Thruster]]s take only one blow to defeat, while larger enemies such as [[Fortuneteller]]s require several blows. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points. Falling debris can cause damage, so dodge carefully. | This game reenacts [[Sora|Sora's]] escape via [[Carpet]] from the crumbling ruins in the desert after the party is tricked by [[Jafar]]. The goal is to defeat as many enemies as possible; smaller enemies such as [[Hook Bat]]s and [[Rapid Thruster]]s take only one blow to defeat, while larger enemies such as [[Fortuneteller]]s require several blows. In addition, flying enemies can be hit into [[Fat Bandit]]s on the ground below, scoring extra points. Falling debris can cause damage, so dodge carefully. | ||
Scoring 65 points | Scoring 65 points is required to satisfy Jiminy's Journal. | ||
[[Category:Mini-games]] | [[Category:Mini-games]] |
Revision as of 00:41, 4 July 2009
The Magic Carpet mini-game is one of the side activities found in Kingdom Hearts II. It can be accessed after completing the second visit to Agrabah; touching the switch in the Ruined Chamber starts the game. While not required to beat Kingdom Hearts II, completing the goal for Jiminy's Journal is required in Standard Mode to unlock the bonus film.
How to Play
This game reenacts Sora's escape via Carpet from the crumbling ruins in the desert after the party is tricked by Jafar. The goal is to defeat as many enemies as possible; smaller enemies such as Hook Bats and Rapid Thrusters take only one blow to defeat, while larger enemies such as Fortunetellers require several blows. In addition, flying enemies can be hit into Fat Bandits on the ground below, scoring extra points. Falling debris can cause damage, so dodge carefully.
Scoring 65 points is required to satisfy Jiminy's Journal.