Talk:Mickey Mouse: Difference between revisions
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{{Disneyvillainman|text=I saw that there was a need for a picture of Mickey in KH1. I took the liberty of adding one. Can we remove the image template now?}} | {{Disneyvillainman|text=I saw that there was a need for a picture of Mickey in KH1. I took the liberty of adding one. Can we remove the image template now?}} | ||
{{Xabryn|text=Done}} | {{Xabryn|text=Done}} | ||
==Weird Trivia...== | |||
I have some pointless facts here for some reason... Then again, if they had a reason, they wouldn't be pointless...? | |||
In 2D animation, Mickey's ears rotate depending on the way his head is facing, to keep the famous 'Hidden Mickey' silhouette that otherwise would only appear when he faces forward. It's something that's only really possible during 2D animation... and yet his also happens in the Mickey scene of Kingdom Hearts, and in the animation for Mickey Mouse Clubhouse. This because in these scenes the fur on his head and his ears are depicted as pitch-black, the way they would be in 2D form. When he's usually depicted in CG, Mickey's ears will instead be rooted to his head because of the lighting, shading and placement issues that would occur if they were rigged to rotate with the camera angle. | |||
Interestingly, though, Mickey's ears are depicted as rotated in the character art for KHII and Re:CoM, and the art for his Timeless River incarnation, but not in other rendered artwork for ''Kingdom Hearts''. [[Special:Contributions/82.37.246.236|82.37.246.236]] 10:13, July 29, 2010 (UTC) |