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Prize Plus: Difference between revisions

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{{Game|KH1|FM1|KH2|FM2|358}}
{{Game|KH1|FM1|KH2|FM2|358}}
{{Youmay|the ability|[[Jackpot (Limit Break)|Luxord's Limit Break]]}}
{{Youmay|the ability|[[Jackpot (Limit Break)|Luxord's Limit Break]]}}
{{nihongo|'''Jackpot'''|プライズアップ|Puraizu Appu|lit. "Prize Up"}}, also translated as '''Prize Power''' in ''Kingdom Hearts 358/2 Days'', is an ability which appears in ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts 358/2 Days''. In ''Kingdom Hearts 358/2 Days'', it can be found as both '''Prize Power LV1''' and '''Prize Power LV2'''. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', "Jackpot" increases the drop rate of munny, HP orbs, and MP orbs, and this effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts 358/2 Days'', "Prize Power LV1" and "Prize Power LV2" increase the amount of HP restored by picking up HP orbs, with "Prize Power LV1" increasing it slightly, and "Prize Power LV2" increasing it greatly. In ''Kingdom Hearts'', "Jackpot" requires 2 AP to equip, while in ''Kingdom Hearts II'', it requires 4 AP.
{{nihongo|'''Jackpot'''|プライズアップ|Puraizu Appu|lit. "Prize Up"}}, also translated as '''Prize Power''' in ''Kingdom Hearts 358/2 Days'', is an ability which appears in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', and ''[[Kingdom Hearts 358/2 Days]]''. In ''Kingdom Hearts 358/2 Days'', it can be found as both '''Prize Power LV1''' and '''Prize Power LV2'''.
 
In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Jackpot increases the drop rate of munny, HP orbs, and MP orbs, and this effect can be increased by equipping multiple copies of the ability. In ''Kingdom Hearts 358/2 Days'', Prize Power LV1 and Prize Power LV2 increase the amount of HP restored by picking up HP orbs, with Prize Power LV1 increasing it slightly, and Prize Power LV2 increasing it more greatly. In ''Kingdom Hearts'', Jackpot requires 2 AP to equip, while in ''Kingdom Hearts II'', it requires 4 AP.


==Learning Jackpot==
==Learning Jackpot==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*Sora learns "Jackpot" at level 24 with the [[Dream Shield]], 54 with the [[Dream Rod]], or 63 with the [[Dream Sword]].
*[[Sora]] learns Jackpot at level 24 with the [[Dream Shield]], 54 with the [[Dream Rod]], or 63 with the [[Dream Sword]].
*Donald Duck learns "Jackpot" at level 50.
*[[Donald Duck|Donald]] learns Jackpot at level 50.
*Goofy learns "Jackpot" at level 12.
*[[Goofy]] learns Jackpot at level 12.
*Aladdin has "Jackpot" as a default ability.
*[[Aladdin]] has Jackpot as a default ability.
*Jack Skellington has "Jackpot" as a default ability.
*[[Jack Skellington]] has Jackpot as a default ability.
*Peter Pan has "Jackpot" as a default ability.
*[[Peter Pan]] has Jackpot as a default ability.


===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*Sora learns "Jackpot" at level 42 with the [[Dream Shield]], 63 with the [[Dream Rod]], or 100 with the [[Dream Sword]].
*Sora learns Jackpot at level 42 with the Dream Shield, 63 with the Dream Rod, or 100 with the Dream Sword.
*Donald Duck learns "Jackpot" at level 54.
*Donald Duck learns Jackpot at level 54.
*Goofy learns "Jackpot" at level 12.
*Goofy learns Jackpot at level 12.
*Aladdin has "Jackpot" as a default ability.
*Aladdin has Jackpot as a default ability.
*Jack Skellington has "Jackpot" as a default ability.
*Jack Skellington has Jackpot as a default ability.
*Peter Pan has "Jackpot" as a default ability.
*Peter Pan has Jackpot as a default ability.


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Sora learns Jackpot at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Donald Duck learns "Jackpot" after defeating [[the Experiment]].
*Donald Duck learns Jackpot after defeating [[the Experiment]].
*Goofy learns "Jackpot" after defeating the [[Hostile Program]].
*Goofy learns Jackpot after defeating the [[Hostile Program]].
*Aladdin has "Jackpot" as a default ability.
*Aladdin has Jackpot as a default ability.
*Tron has "Jackpot" as a default ability.
*Tron has Jackpot as a default ability.
*The [[Wishing Lamp]] has "Jackpot" as its Equipment Ability.
*The [[Wishing Lamp]] has Jackpot as its Equipment Ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*Sora learns "Jackpot" at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Sora learns Jackpot at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
*Donald Duck learns "Jackpot" after defeating [[the Experiment]].
*Donald Duck learns Jackpot after defeating [[the Experiment]].
*Goofy learns "Jackpot" after defeating the [[Hostile Program]].
*Goofy learns Jackpot after defeating the [[Hostile Program]].
*Aladdin has "Jackpot" as a default ability.
*Aladdin has Jackpot as a default ability.
*Tron has "Jackpot" as a default ability.
*Tron has Jackpot as a default ability.
*The [[Wishing Lamp]] has "Jackpot" as its Equipment Ability.
*The Wishing Lamp has "Jackpot" as its Equipment Ability.


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===

Revision as of 23:16, 8 April 2010

This article is about the ability.
You may be looking for Luxord's Limit Break.

Jackpot (プライズアップ Puraizu Appu?, lit. "Prize Up"), also translated as Prize Power in Kingdom Hearts 358/2 Days, is an ability which appears in Kingdom Hearts and Kingdom Hearts Final Mix, Kingdom Hearts II and Kingdom Hearts II Final Mix, and Kingdom Hearts 358/2 Days. In Kingdom Hearts 358/2 Days, it can be found as both Prize Power LV1 and Prize Power LV2.

In Kingdom Hearts and Kingdom Hearts II, Jackpot increases the drop rate of munny, HP orbs, and MP orbs, and this effect can be increased by equipping multiple copies of the ability. In Kingdom Hearts 358/2 Days, Prize Power LV1 and Prize Power LV2 increase the amount of HP restored by picking up HP orbs, with Prize Power LV1 increasing it slightly, and Prize Power LV2 increasing it more greatly. In Kingdom Hearts, Jackpot requires 2 AP to equip, while in Kingdom Hearts II, it requires 4 AP.

Learning Jackpot

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Jackpot at level 42 with the Dream Shield, 63 with the Dream Rod, or 100 with the Dream Sword.
  • Donald Duck learns Jackpot at level 54.
  • Goofy learns Jackpot at level 12.
  • Aladdin has Jackpot as a default ability.
  • Jack Skellington has Jackpot as a default ability.
  • Peter Pan has Jackpot as a default ability.

Kingdom Hearts II

  • Sora learns Jackpot at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
  • Donald Duck learns Jackpot after defeating the Experiment.
  • Goofy learns Jackpot after defeating the Hostile Program.
  • Aladdin has Jackpot as a default ability.
  • Tron has Jackpot as a default ability.
  • The Wishing Lamp has Jackpot as its Equipment Ability.

Kingdom Hearts II Final Mix

  • Sora learns Jackpot at level 36 with the Dream Shield, 44 with the Dream Rod, and 73 with the Dream Sword.
  • Donald Duck learns Jackpot after defeating the Experiment.
  • Goofy learns Jackpot after defeating the Hostile Program.
  • Aladdin has Jackpot as a default ability.
  • Tron has Jackpot as a default ability.
  • The Wishing Lamp has "Jackpot" as its Equipment Ability.

Kingdom Hearts 358/2 Days

Rings with Prize Power LV1

Rings with Prize Power LV2