Talk:Abilities (KHII): Difference between revisions
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|Completely nullifies Experience Points acquired. | |Completely nullifies Experience Points acquired. | ||
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*Draw Ring: Draw | |||
*Lucky Ring: Lucky Lucky | |||
*Shock Charm+: Thunder Boost | |||
*Full Bloom+: MP Haste | |||
*Shade Archive+: MP Rage | |||
*Keyblades, Shields, Staves | |||
== Final Mix Abilities == | == Final Mix Abilities == |
Revision as of 16:15, 15 January 2010
must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--N/A
Aerial Recovery is an action ability, not a support. 66.17.80.42 21:46, 11 December 2008 (UTC)
this might be useful
http://www.gamefaqs.com/console/ps2/file/935702/48143
Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc.
Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff.
In short read every ability summarize it where you can and use good judgement
Mistake?
It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.
Help
I'm going to try to revamp this sometime this week:
- Organize by ability type
- List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".
This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.
Notes for the lead:
- Abilities were affected by storyline in KH1 (Cheer, etc.)
- Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
- Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP.Glorious CHAOS! 16:18, November 16, 2009 (UTC)
- Okay, I got Sora's Actions done (here). We need to replace the ability descriptions with the official ones, though.Glorious CHAOS! 18:20, November 16, 2009 (UTC)
- Okay, I have all of Sora and his Forms done, with official descriptions where I had them.Glorious CHAOS! 08:33, November 21, 2009 (UTC)
- Todo: Supporting character's action abilities, add Anti Sora abilities, check Lion Form descriptions.
Equipment
Which Armor and Accessories provide abilities? Also, are there any other changes to Equipment Abilities with Final Mix?Glorious CHAOS! 19:58, December 3, 2009 (UTC)
- Added note: What exactly is the name of the abilities that equipment give you?Glorious CHAOS! 19:59, December 3, 2009 (UTC)
Keyblade | AP Ability | Description |
Kingdom Key | Defender | Raises defense when HP reaches critical. |
Oathkeeper | Form Boost | Prolongs the period during using forms. |
Oblivion | Drive Boost | Drive Gauge recovers faster when the MP gauge is reloading. |
Star Seeker | Air Combo Plus | Adds 1 hit to an air combo. |
Hidden Dragon | MP Rage | MP recovers faster when receiving damage. |
Hero's Crest | Air Combo Boost | Increases damage inflicted when delivering an air combo finisher. |
Monochrome | Item Boost | Items used on the field have greater effect. |
Follow the Wind | Draw | Attracts prize orbs towards Sora. |
Circle of Life | MP Haste | MP recovers 1.25 times faster during MP charge. |
Photon Debugger | Thunder Boost | Increase the potential of Thunder capabilities. |
Gull Wing | Experience Boost | When in critical health, EXP gained is doubled. |
Rumbling Rose | Finishing Plus | Two combo finishers are allowed to execute simultaneously after finishing a combo. |
Guardian Soul | Reaction Boost | Damage from Reaction Commands is increased. |
Wishing Lamp | Jackpot | Chances of getting HP, MP, Munny, and Drive Ball prizes are increased. |
Sweet Memories | Lucky Lucky | Chances of receiving prize boxes are increased. See also Seven Lucky Lucky combo. |
Mysterious Abyss | Blizzard Boost | Increase the capabilities of Blizzard abilities. |
Decisive Pumpkin | Combo Boost | Increases damage inflicted when using combo attacks. |
Sleeping Lion | Combo Plus | Adds 1 hit to a ground combo. |
Bond of Flame | Fire Boost | Increase the potential of Fire capabilities. |
Fatal Crest | Berserk Charge | Allows combos to continue infinitely when the MP gauge recharges. |
Fenrir | Negative Combo | Decreases max air and ground combo by 1. |
Ultima Weapon | MP Hastega | MP charges at 1.75 times faster than its original speed. |
Final Mix exclusive | AP Ability | Description |
Two Become One | Light and Dark | Increases chances of Driving into Final or Anti Form. |
Winner's Proof | EXP Zero | Completely nullifies Experience Points acquired. |
- Draw Ring: Draw
- Lucky Ring: Lucky Lucky
- Shock Charm+: Thunder Boost
- Full Bloom+: MP Haste
- Shade Archive+: MP Rage
- Keyblades, Shields, Staves
Final Mix Abilities
|
Growth Abilities
Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?Glorious CHAOS! 03:38, December 15, 2009 (UTC)
Questions
I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.
Should it be "Earthshaker" or "Earth Shaker"?Glorious CHAOS! 06:14, January 13, 2010 (UTC)
- also, I am uncertain about "Second Chance" and "Once More".Glorious CHAOS! 07:09, January 14, 2010 (UTC)
Support abilities
In case anyone at all is interested:
Level-up abilities are sorted as such:
- Generic: Aerial Recovery, Scan, Magic Lock-On, Leaf Bracer
- Sword: Combo Boost, Reaction Boost, Drive Boost, Combination Boost, Air Combo Boost, Lucky Lucky, Finishing Plus
- Shield: Item Boost, Damage Drive, Once More, Defender, Jackpot, MP Rage, Second Chance
- Rod: Experience Boost, Fire Boost, Draw, Blizzard Boost, Negative Combo, Thunder Boost, Berserk Charge
Each ability is learned in a cycle of sword-shield-rod-sword-shield. So, if you picked the rod, you would learn rod abilities as early as possibly, then sword abilities, then shield abilities as late as possible.Glorious CHAOS! 19:25, January 14, 2010 (UTC)