Abilities (KHII): Difference between revisions

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|width="15%" style="text-align:center"|'''Ability'''
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.
|'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.
|'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Cure Potion'''||3 AP||Restore party's HP at 60% of maximum.
|'''Cure Potion'''||3 AP||Restore party's HP at 60% of maximum.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."
|'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."||N/A
|}
|}


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|width="15%" style="text-align:center"|'''Ability'''
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.
|'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.
|'''Defender'''||3 AP||Raises defense when HP hits critical.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||N/A
|- bgcolor="#E6E6FA"
|- bgcolor="#E6E6FA"
|'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.
|'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.||N/A
|}
|}


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