Abilities (KHII): Difference between revisions
→Support
(Exact wording of descriptions edited a bit for clarity and accuracy.) |
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|'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boosts are equipped(accessible via [[Gullwing]]) EXP earned is tripled. | |'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; If two Experience Boosts are equipped(accessible via [[Gullwing]]) EXP earned is tripled. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Leaf Bracer'''||1 AP||Cure | |'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Magic Lock-On'''||1 AP||Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually. | |'''Magic Lock-On'''||1 AP||Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually. | ||
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|'''Item Boost'''||2 AP||Increase the effect of healing items. | |'''Item Boost'''||2 AP||Increase the effect of healing items. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Rage'''||3 AP||Sora's MP gauge | |'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This however does not work during MP charge. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Haste'''||3 AP||Hasten the | |'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Defender'''||3 AP||Defense increases when HP flashes red. | |'''Defender'''||3 AP||Defense increases when HP flashes red. | ||
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|'''Combo Master'''||4 AP||Enables Sora to execute a combo even if he doesn't hit an enemy. | |'''Combo Master'''||4 AP||Enables Sora to execute a combo even if he doesn't hit an enemy. | ||
|} | |} | ||
====Lion Sora's Abilities==== | ====Lion Sora's Abilities==== |