Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories

Card Break: Difference between revisions

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{{game|COM|REC}}
{{game|COM|REC}}
'''Card breaks''' only apply to the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]''. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break [[sleights]] (three cards stocked together to produce certain combat moves or a higher card value).  
'''Card breaks''' only apply to the card-based battle system of ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts Re: Chain of Memories]]''. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break [[sleights]] (three cards stocked together to produce certain combat moves or a higher card value). '''However''', neither combatant will attack if both play with equal numbered cards, which results to a very quick temporal stun for the one who played the card first.
 
For example, if [[Sora]] plays a [[Kingdom Key]] card with a value of 4, and his opponent plays a card with a value of 4 or greater, a card break occurs and [[Sora]] is momentarily stunned.
[[Category: Kingdom Hearts: Chain of Memories]]
[[Category: Kingdom Hearts: Chain of Memories]]

Revision as of 22:36, 9 April 2010

Card breaks only apply to the card-based battle system of Kingdom Hearts: Chain of Memories and Kingdom Hearts Re: Chain of Memories. All cards have a certain value, which may be nullified, or "broken", by a card of equal or greater value. Cards may also be broken by another card with a value of zero. Most often this is used to break sleights (three cards stocked together to produce certain combat moves or a higher card value). However, neither combatant will attack if both play with equal numbered cards, which results to a very quick temporal stun for the one who played the card first.