Game:Lexaeus: Difference between revisions
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|{{sleight|Lexaeus - M}} | |{{sleight|Lexaeus - M}} | ||
|Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range. | |Used at long range. Lexaeus powers himself up. If he has stocked any cards, they will be removed.<br>When using Charge once, Lexaeus gains a yellow aura, doesn't flinch, can't be stunned, can use Rockshatter, and his Combo Attack becomes stronger.<br>When using Charge twice, Lexaeus gains a red aura, becomes invulnerable (excluding Duels and certain hits of [[Holy Burst]] and [[Inverse Burst]]), can use Ground Impact, and his Combo Attack covers more range. | ||
|After taking | |After taking around 5 card breaks, Lexaeus loses his current state of the Charge status: reverts to the yellow aura if it was red or reverts to normal if the aura was yellow. | ||
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{{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}} | {{Atk|{{nihongo|'''Impact Quake'''|インパクトクエイク|<br>Inpakuto Kueiku}} |