Gauges: Difference between revisions

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(Added descriptions for the three gauges seen during the Energy Core phase of the final battle of Kingdom Hearts II, alongside detail of the use of the Gates Gauge during the Shan-Yu battle in the first visit to the Land of Dragons.)
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The length of the MP gauge directly affects the strength of any magic used, as well as summon abilities. It does not affect special abilities such as Sonic Blade, as they rely on Sora's Strength stat to calculate their damage. Party members' MP gauges do not have visible Charge bars, but they function in the same way.
The length of the MP gauge directly affects the strength of any magic used, as well as summon abilities. It does not affect special abilities such as Sonic Blade, as they rely on Sora's Strength stat to calculate their damage. Party members' MP gauges do not have visible Charge bars, but they function in the same way.


In ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III'', the MP gauge is redesigned and relocated, reflecting the revamped Magic system introduced in ''Kingdom Hearts II''. The main character's gauge is a rectangular bar, located to the left of the profile sprite, just under the Drive gauge and overlapping the HP gauge in ''Kingdom Hearts II'', or directly above the HP gauge in other games. The length of the bar increases like the HP bar through Bonus Levels from certain boss fights, such as with Scar and the first fight with Xemnas.  
In ''Kingdom Hearts II'', ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'', and ''Kingdom Hearts III'', the MP gauge is redesigned and relocated, reflecting the revamped Magic system introduced in ''Kingdom Hearts II''. The main character's gauge is a rectangular bar, located to the left of the profile sprite, just under the Drive gauge and overlapping the HP gauge in ''Kingdom Hearts II'', or directly above the HP gauge in other games. The length of the bar increases like the HP bar through Bonus Levels from certain boss fights, such as with Scar and the first fight with [[Xemnas]].  


Using most magic, Limit commands, and party member abilities depletes a portion of the MP gauge, and using [[Cure]] magic or activating a [[Limit]] (except in certain battles) depletes the gauge completely. Magic will only expend whatever is available of its set MP cost when cast, so spells can still be cast even if the remaining MP is less than the spell's MP cost. This can be disabled by the player for spells that do not use all MP to activate, making the spells not be able to be cast if the character would end up below zero MP, preventing accidentally running out of MP needed for a Cure magic or other similar casting. This can't be activated for spells that use all MP, as otherwise those spells could not be cast. Spells that cost more MP than remaining appear with orange text in the command menu.
Using most magic, Limit commands, and party member abilities depletes a portion of the MP gauge, and using [[Cure]] magic or activating a [[Limit]] (except in certain battles) depletes the gauge completely. Magic will only expend whatever is available of its set MP cost when cast, so spells can still be cast even if the remaining MP is less than the spell's MP cost. This can be disabled by the player for spells that do not use all MP to activate, making the spells not be able to be cast if the character would end up below zero MP, preventing accidentally running out of MP needed for a Cure magic or other similar casting. This can't be activated for spells that use all MP, as otherwise those spells could not be cast. Spells that cost more MP than remaining appear with orange text in the command menu.
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===Gates Gauge===
===Gates Gauge===
[[File:Gates Gauge KHII.png|right|200px]]
[[File:Gates Gauge KHII.png|right|200px]]
When Sora and Leon defend the gates from Nobodies during the first visit to [[Hollow Bastion]], a '''Gates gauge''' appears in the top left of the screen. The gauge depletes whenever a Nobody attacks the gates. If the gates gauge is fully depleted, the player is brought to the game over screen and the mission is failed.
When Sora defends the gates from Nobodies alongside Leon during the first visit to [[Hollow Bastion]] or defends the gates to the Imperial Palace from [[Shan-Yu]] and his pet falcon Hayabusa in the first visit to the [[Land of Dragons]], the '''Gates Gauge''' appears in the top left of the screen depicting either the gates of either the Burroughs or the Imperial Palace. The gauge depletes whenever a Nobody, Shan-Yu, or Hayabusa attacks the gates in question, and if the Gates Gauge is fully depleted, the player is brought to the game over screen and the mission is failed.


===Morale Gauge===
===Morale Gauge===
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===Charge Gauge===
===Charge Gauge===
[[File:Charge Gauge KHII.png|right|150px]]
[[File:Charge Gauge KHII.png|right|150px]]
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During the assault of the {{ns|Game|Xemnas|Energy Core}} during the final battle against Xemnas in ''Kingdom Hearts II'', the '''Charge Gauge''' appears at the top center of the screen. It increases at a continuous rate, and when filled to 80%, Sora must use the Stunt Dodge Reaction Command to escape to the opposite cylinder with Riku before the cylinder they are actively in front of discharges a "Wave Cannon" attack.


===Cylinder Cauge===
===Cylinder Cauge===
[[File:Right Cylinder Gauge KHII.png|right|150px]]
[[File:Right Cylinder Gauge KHII.png|right|150px]]
[[File:Left Cylinder Gauge KHII.png|right|150px]]
[[File:Left Cylinder Gauge KHII.png|right|150px]]
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During the assault of the {{ns|Game|Xemnas|Energy Core}} during the final battle against Xemnas in ''Kingdom Hearts II'', the '''Right Cylinder Gauge''' and '''Left Cyilinder Gauge''' appear at the top right and top left of the screen respectively. They start out full at the beginning, and deplete when [[Bomb Bell B] Nobodies are defeated and knocked into the cylinders. When one of the gauges are fully depleted, Sora must use the Stunt Dodge Reaction Command to escape the resultant explosion alongside Riku as the cylinder collapses.
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