Game:Xemnas: Difference between revisions

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*{{nihongo|'''Shot'''|ショット|Shotto}}: Xemnas fires his Ethereal Blades as projectiles, throwing them straight at Sora usually after trapping him in a Spark Wall cage or after surrounding him in a circle of Ethereal Blades that follow Sora's position, that can be lethal when they all hit at once.
*{{nihongo|'''Shot'''|ショット|Shotto}}: Xemnas fires his Ethereal Blades as projectiles, throwing them straight at Sora usually after trapping him in a Spark Wall cage or after surrounding him in a circle of Ethereal Blades that follow Sora's position, that can be lethal when they all hit at once.
*{{nihongo|'''Spark Wall'''|スパークウォール|Supāku Wōru}}: Xemnas throws up a barrier to defend against Sora's attacks while knocking him backwards. Another version will occasionally trap him in a cage composed of four Spark Walls around him, that do not knock Sora backwards, and follows up with Shot with the Ethereal Blades fired straight at him. Flowmotion can be used on either of these walls.
*{{nihongo|'''Spark Wall'''|スパークウォール|Supāku Wōru}}: Xemnas throws up a barrier to defend against Sora's attacks while knocking him backwards. Another version will occasionally trap him in a cage composed of four Spark Walls around him, that do not knock Sora backwards, and follows up with Shot with the Ethereal Blades fired straight at him. Flowmotion can be used on either of these walls.
*{{nihongo|'''Building Throw'''|ビル投げ|Biru nage}}: At the outset of the fight, and after taking significant damage, Xemnas teleports to the edge of the arena and hurls buildings at Sora. If Xemnas hurls one building, it will slide across the arena and can be dodged by leaping over it or by Air Sliding into it to trigger Flowmotion. If he hurls two, they will approach vertically but are be pretty easy to dodge. When he throws three, they will bounce forwards across the arena while horizontal. He will then follow up with another building that knocks the arena and Sora back with it, then get four of them in his way, with an incoming one where Reality Shift can be used.
*{{nihongo|'''Building Throw'''|ビル投げ|Biru nage}}: At the outset of the fight, and after taking significant damage, Xemnas teleports to the edge of the arena and hurls buildings at Sora. At the outset of the fight, he will always throw two buildings followed by three, but the order of the three Building Throws is chosen at random in the phase where he has taken significant damage : if Xemnas hurls one building, it will slide across the arena and roll into the void. If he hurls two, they will roll vertically. When he throws three, they will bounce forwards across the arena while horizontal. He will then follow up with another building that knocks the arena and Sora back with it, then get four of them in his way with a fifth one that is directed at him.


At the start of the battle, Xemnas will hurl two buildings at Sora, then three more. Perform carefully-timed [[Slide Roll]]s to avoid them. If left alone during his normal phase, he will casually walk up to Sora like in prior games but will start to actively attack in response to Sora's offense.
At the start of the battle, Xemnas will use Building Throw at Sora while teleporting to the end of the arena, then follows by three more buildings. Perform carefully-timed [[Slide Roll]]s to avoid them and reach Xemnas quickly. If left alone during his normal phase, he will casually walk up to Sora like in prior games but will start to actively attack in response to Sora's offense.


Xemnas is incredibly swift and frequently travels around the battlefield either inside an impenetrable sphere of darkness or by teleporting from place to place, attempting to catch Sora from behind, and may also use it relentlessly in order to completely nullify his attacks. He fights with moves that are mainly seen in the final fight from the previous game, with the exception of the shield and the sphere teleports which are seen in the first fight. As soon as Xemnas reappears from the dark sphere, Lock-On to him and press {{button|dsy}} or {{button|square}} to guard against the ensuing Ethereal Blade combo or roundhouse kick, leaving him open to Sora's [[Counter Rush]]. The Slide Roll/[[Sonic Impact]]/[[Double Impact]]/[[Sliding Sidewinder]] combo is also efficient at repelling Xemnas and causing him to flinch and getting knocked away, and powerful Unison Attacks like [[Decussation]] is useful as well, and may also stunlock him for a while with [[Firaga Burst]] followed immediatly by [[Ars Arcanum]]. As with all bosses, a deck of alternating [[Balloon]]- and [[Cure]]-type spells can also easily win the battle.
Xemnas is incredibly swift and frequently travels around the battlefield either inside an impenetrable sphere of darkness or by teleporting from place to place, attempting to catch Sora from behind, and may also use it relentlessly in order to completely nullify his attacks. He fights with moves that are mainly seen in the final fight from the previous game, with the exception of the shield and the sphere teleports which are seen in the first fight. As soon as Xemnas reappears from the dark sphere, Lock-On to him and press {{button|dsy}} or {{button|square}} to guard against the ensuing Ethereal Blade combo or roundhouse kick, leaving him open to Sora's [[Counter Rush]]. The Slide Roll/[[Sonic Impact]]/[[Double Impact]]/[[Sliding Sidewinder]] combo is also efficient at staggering and repelling Xemnas, and powerful Unison Attacks like [[Decussation]] is useful as well, and may also stunlock him for a while with [[Firaga Burst]] followed immediatly by [[Ars Arcanum]]. As with all bosses, a deck of alternating [[Balloon]]- and [[Cure]]-type spells can also easily win the battle.


Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with [[High Jump]] and either use the [[Air Slide]]/Sonic Impact/Double Impact combo or performing Superglide. The position of the Shots circle will always match Sora's so it is adivised to land only when they're all gone. When Xemnas traps Sora in a cage of energy shields, simply [[High Jump]] over them and repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of lasers; while risky, a [[Flowmotion]] attack at this point will halt Xemnas's attacks for a short period. He may try to defend himself with a single energy shield from time to time, but Sora merely needs to stay away from it to avoid taking damage or allow it to knock him backwards so that he can perform [[Payback Raid]], as the shield deals only 1HP of damage.
Xemnas's most lethal move surrounds Sora with Shots, where he should leap over them with [[High Jump]] and either use the [[Air Slide]]/Sonic Impact/Double Impact combo or performing Superglide. The position of the Shots circle will always match Sora's so it is adivised to land only when they're all gone. When Xemnas traps Sora in a cage of energy shields, simply [[High Jump]] over them and repeat the Air Slide/Sonic Impact/Double Impact combo to avoid the ensuing barrage of lasers; while risky, a [[Flowmotion]] attack at this point will halt Xemnas's attacks for a short period. He may try to defend himself with a single energy shield from time to time, but Sora merely needs to stay away from it to avoid taking damage or allow it to knock him backwards so that he can perform [[Payback Raid]], as the shield deals only 1HP of damage.


After half of his HP has been depleted, Xemnas resets the battlefield, requiring Sora to time Slide Rolls and dodge the incoming buildings. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the last building Sora can trigger the [[Nightmare's End]] [[Reality Shift]].
After half of his HP has been depleted, Xemnas resets the battlefield, and uses Building Throw. From Sora's starting position, it isn't required to move at all in case Xemnas throws one or two buildings, but in the case three are thrown, it will require Sora to time his Slide Roll well. After all three sets of Building Throw have been sent, Sora gets sent into a gliding phase of the attack where he cannot move but can still use the Attack command (contrary to how it is displayed), and on the last building directed at him, he can trigger the [[Nightmare's End]] [[Reality Shift]].


If Nightmare's End fails or isn't used, Sora will take damage and the battlefield will shift back to its original form, and the ferocity of Xemnas's attacks will remain normal until he starts the phase again.
If Nightmare's End succeeds, the arena will shift to its original form, and include a few chunks of buildings with long Flowmotion rails on top of them, with a passive Xemnas at its end. Sora's first hit will cause Xemnas to sigh and rally after some time will have passed, meaning that in the meantime, Sora should quickly unleash his most powerful commands until the Nobody does so. Using [[Sliding Dive]] from the last rail isn't recommended as it counts as a first hit too.<br>
Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks, while not staggering from damage anymore (he can still be interrupted by Blocks). It isn't then advised to use the Slide Roll/Sonic Impact/Double Impact/Sliding Sidewinder combos strategy.  


If Nightmare's End succeeds, the arena will shapeshift to include a long Flowmotion rail with a passive Xemnas at its end. Sora's first hit will cause Xemnas to sigh and rally after some time will have passed, meaning that in the meantime, Sora should unleash his most powerful commands until the Nobody does so. Using [[Sliding Dive]] from the last rail isn't recommended as it counts as a first hit too.<br>
If Nightmare's End fails or isn't used, Sora will take damage and the battlefield will shift back to its original form, but the ferocity of Xemnas's attacks will remain normal until he eventually starts using Building Throw again.
Once he has rallied, Xemnas warps the battlefield back to its original state, and will increase the frequency and ferocity of his attacks. As he doesn't stagger from damage at all anymore, it isn't advised to use the Slide Roll/Sonic Impact/Double Impact/Sliding Sidewinder combos strategy.  


In both cases, if Sora immediately attacks him with the Slide Roll/Sonic Impact/Double Impact combo, he will repeat the latter phase with the buildings. Resume the Guard and [[Counter Rush]] and use a powerful [[Link]] Attack—like Decussation—or [[Dual Link]]—like [[Unison Rush]]—to finish Xemnas off.  
In both cases, if Sora immediately attacks him with the Slide Roll/Sonic Impact/Double Impact combo, he will repeat the latter phase with the buildings. Resume the Guard and [[Counter Rush]] and use a powerful [[Link]] Attack—like Decussation—or [[Dual Link]]—like [[Unison Rush]]—to finish Xemnas off.