Game:Saïx: Difference between revisions

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Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.
Saïx's Data Rematch begins slightly differently from his first encounter. His Berserk bar will begin empty and he will immediately call to the moon and start charging it for a short period. Sora can use a finishing move to interrupt Saïx' charge early, so it is recommended to remove any Combo Plus abilities prior to the battle.


Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses very often); it is at this time that he is truly invincible and Sora must stay away. Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform.
Once Saïx enters his Berserk state the battle becomes purely survival and waiting for him to drop a claymore. Saïx will take damage in his Berserk state, but it is not without risk because of the large amount of damage that can be dealt. The best strategy is to keep as much distance between Saïx and Sora as possible and look for one of three things to happen: Saïx will stand in place and use his "All shall be lost to you!" desperation move (which he uses at full berserk when below 60% HP); it is at this time that he is truly invincible and Sora must stay away. Saïx may also begin his "Move aside!" combo, provided enough distance is put between Saïx and Sora, simply stand in place and wait for his claymores to drop close by. The third thing that will happen is Saïx will begin to run towards Sora, once close Saïx will either perform his "Begone!" combo or leap into the air and perform his large shockwave attack. If not Reflected, do not count on grabbing the large shockwave claymore, by the time Sora is close enough it will vanish and Sora will be close to Saïx and vulnerable. After every one of his combos, he will recharge his Berserk bar and the only way to stop this is to attack him. However, this comes as a risk because he will attack back with one of his combos, except his "All shall be lost to you!" desperation move since it requires a full Berserk bar to perform.


The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly.
The Lunatics that Saïx throws disappear very quickly, so get to them quickly by using Dodge Roll or guarding the attack that launched them with Reflect. Unlike in the original battle, Sora will be invulnerable while holding a Lunatic, and the "Berserk" Reaction Command after grabbing one becomes available almost instantly.
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{{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}|(Sweep)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.||(Shockwave)|Neutral|—|x0.5<br>'''Data battle''': x1.0|X|(Throw)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Berserk Sweep'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}|(Sweep)|Physical|—|x1.0<br>Hit 2+: x0.25|△|Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.||(Shockwave)|Neutral|—|x0.5<br>'''Data battle''': x1.0|X|(Throw)|Physical|—|x0.5|△}}
{{Atk-m|{{nihongo|'''Berserk Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|lit. "Berserk Weapon Throw"}}|(Sweep)|Physical|—|x1.0|△|Attacks with sweeps, then jumps and throws weapon, generating an explosion.||(Throw)|Physical|—|x0.25|△|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<br>'''Data battle''': Hit 5+: x1.0|X}}
{{Atk-m|{{nihongo|'''Berserk Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage|lit. "Berserk Weapon Throw"}}|(Sweep)|Physical|—|x1.0|△|Attacks with sweeps, then jumps and throws weapon, generating an explosion.||(Throw)|Physical|—|x0.25|△|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<br>'''Data battle''': Hit 5+: x1.0|X}}
{{Atk-m|{{nihongo|'''Craze'''|狂気|<br>Kyōki}}|(Sweep)|Physical|—|x0.25|△|Unleashes explosions and shock waves, then goes on a violent rampage.||(Charge)|Physical|—|x0.25<br>'''Data battle''': x0.5|△|(V-Swing)|Physical|—|x0.5|△|(Shockwave)|Neutral|—|x0.5|X|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<br>'''Data battle''': Hit 5+: x1.0|X}}
{{Atk-m|{{nihongo|'''Craze'''|狂気|<br>Kyōki}}|(Sweep)|Physical|—|x0.25|△|Unleashes explosions and shock waves, then goes on a violent rampage.||(Charge)|Physical|—|x0.25<br>'''Data battle''': x0.5|△|(V-Swing)|Physical|—|x0.5|△|(Shockwave)|Neutral|—|x0.5<br>'''Data battle''': x1.0|X|(Explosion)|Neutral|—|x0.25<br>Hit 5+: x0.5<br>'''Data battle''': Hit 5+: x1.0|X}}
{{Atk-c}}
{{Atk-c}}
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{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
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|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}
|{{nihongo|'''Eclipse'''|ストライド|<br>Sutoraido|lit. "Stride"}}
|Physical
|Physical
|x2.0{{KHII}}<br>X0.5{{FMII}}
|x2.0{{KHII}}<br>x0.5{{FMII}}
|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.
|Can be used 3-6 seconds (1-2 seconds in the data battle) after using Berserk.<br>Flip backwards and hit the enemy with Saïx's Claymore. The combo can be continued for two more attacks.
|-
|-
|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}
|{{nihongo|'''Magna Storm'''|マグナストーム|<br>Maguna Sutōmu}}
|Physical
|Physical
|x2.0{{KHII}}<br>0.5{{FMII}}<br>Final blow: x5.0{{KHII}}<br>Final blow: x3.0{{FMII}}
|x2.0{{KHII}}<br>x0.5{{FMII}}<br>Final blow: x5.0{{KHII}}<br>Final blow: x3.0{{FMII}}
|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. Neutralizes Saïx's berserk state.
|Can be used after using Eclipse.<br>Start a combo from the ground until mid-air with Saïx's Claymore. Neutralizes Saïx's berserk state.
|}
|}