Game:Phantom Aqua: Difference between revisions

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===Secret boss===
===Secret boss===
A stronger version of Phantom Aqua is the final boss of the Zodiac boss rush in the World Within. Not only does she boast more health, she has a handful of new attacks. Many of her attacks cannot be blocked in this phase, indicated by red auras, necessitating timed Cartwheels to avoid them. In general, all of her attacks will deal massive damage capable of finishing Aqua off in one fell swoop if she did not have Second Chance and Once More. Phantom Aqua has very few openings, but when she does leave an opening, make the most out of her vulnerable window with combinations of physical attacks and magic.
A much more powerful version of Phantom Aqua is the final boss of the Zodiac boss rush in the World Within, and is considered the hardest boss of the game. Not only does she boast more health, she has a handful of new attacks. Many of her attacks cannot be blocked in this phase, indicated by red auras, necessitating timed Cartwheels to avoid them. In general, all of her attacks will deal massive damage capable of finishing Aqua off in one fell swoop if she did not have Second Chance and Once More. Phantom Aqua has very few openings, but when she does leave an opening, make the most out of her vulnerable window with combinations of physical attacks and magic.


During the first phase, the Phantom Aqua will appear vulnerable like her previous forms, but this is actually a bait. Upon an attempt to hit her, the Phantom Aqua will teleport and retaliate with an unblockable melee attack. However, avoiding taking damage and attempting to hit her three times in retaliation as well will force her to leave an opening. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever. Another, similar attack has her run at Aqua before teleporting into the air nearby, then immediately teleporting again and beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. While hitting her during the first teleport will prevent the attack from happening completely, and the initial thrust can be parried, Barrier will protect Aqua from the barrage. Counter Blast is necessary to survive the final slash.
During the first phase, the Phantom Aqua will appear vulnerable like her previous forms, but this is actually a bait. Upon an attempt to hit her, the Phantom Aqua will teleport and retaliate with an unblockable melee attack. However, avoiding taking damage and attempting to hit her three times in retaliation as well will force her to leave an opening. Randomly, the phantom may teleport to attempt to hit Aqua with a three-hit unblockable combo with no indication of the attack whatsoever. Another, similar attack has her run at Aqua before teleporting into the air nearby, then immediately teleporting again and beginning a lengthy barrage of teleporting melee attacks that slowly pick up in speed and end with an unblockable attack. While hitting her during the first teleport will prevent the attack from happening completely, and the initial thrust can be parried, Barrier will protect Aqua from the barrage. Counter Blast is necessary to survive the final slash.


The second phase is marked by Phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, but this time, the phantom instantly teleports away after falling. If not interrupted, Phantom Aqua will strike with unblockable attacks while the ice crystals fall. While using Spellweaver, Phantom Aqua now fires unblockable orbs. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Like before, she will using the finishing spin, however, the final ice burst will be unblockable and a well-timed Counter Blast should be used early in order to strike the phantom with Keyblade combos.
The second phase is marked by Phantom Aqua either activating Spellweaver or summoning eight giant ice crystals. The ice crystals can be interrupted with magic, but this time, the phantom instantly teleports away after falling. If not interrupted, Phantom Aqua will strike with unblockable attacks while the ice crystals fall. While using Spellweaver, Phantom Aqua now fires unblockable orbs. Without warning, she will attack in droves of clones, firing orbs or using melee attacks, with no way to make her vulnerable. Like before, she will using the finishing spin, however, the final ice burst will be unblockable and a well-timed Counter Blast should be used early in order to strike the phantom with Keyblade combos.