Game:Phantom Aqua: Difference between revisions

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Phantom Aqua drastically changes her move set in the third battle. Not only does she have three health bars, but she now has access to Spellweaver, so be even more cautious.  
Phantom Aqua drastically changes her move set in the third battle. Not only does she have three health bars, but she now has access to Spellweaver, so be even more cautious.  


She immediately begins the battle by activating Spellweaver. Stay away from her when she does this because the burst she creates from the activation can deliver damage. During this period, she can fire orbs that can track Aqua. Occasionally, she will wander the arena with her clones, telling Aqua various insults and intrusive thoughts. The real one is distinguishable from the normal health bar as opposed to the full single health bar the clones have, as well as teleporting away when Aqua get too close rather than vanishing. If Aqua is unable to locate the real phantom in time, or makes all of the clones vanish, the phantom and nine other clones will reappear and immediately fire off magic orbs. Thundaga is sufficient enough to quickly expose the real Phantom Aqua. To finish the Spellweaver attack, the Phantom Aqua and three clones will use the Spellweaver finisher and surround Aqua, shortly before attempting to close in on her and unleash the final ice-based attack, dealing massive damage. This attack has no escape, as the four will also track Aqua so matter how fast she is moving, and all of them unleash Blizzaga spells that prevent Aqua from attempting to jump to avoid the finisher; The player must use Barrier, and the real phantom will be left wide open for a short instance when the attack finishes. From then on out, she will frequently activate Spellweaver.
She immediately begins the battle by activating Spellweaver. Stay away from her when she does this because the burst she creates from the activation can deliver damage. During this period, she can fire orbs that can track Aqua. Occasionally, she will wander the arena with her clones, telling Aqua various insults and intrusive thoughts. The real one is distinguishable from the normal health bar as opposed to the full single health bar the clones have, as well as teleporting away when Aqua gets too close rather than vanishing. If Aqua is unable to locate and hit the real phantom in time, or makes all of the clones vanish, the phantom and nine other clones will reappear and immediately fire off magic orbs. Thundaga is sufficient enough to quickly expose the real Phantom Aqua. To finish the Spellweaver attack, the Phantom Aqua and three clones will use the Spellweaver finisher and surround Aqua, shortly before attempting to close in on her and unleash the final ice-based attack, dealing massive damage. This attack has no escape, as the four will also track Aqua so matter how fast she is moving, and all of them unleash Blizzaga spells that prevent Aqua from attempting to jump to avoid the finisher; The player must use Barrier, and the real phantom will be left wide open for a short instance when the attack finishes. From then on out, she will frequently activate Spellweaver.


===Secret boss===
===Secret boss===