Game:Sephiroth: Difference between revisions

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(this is a guide, not a jutsu seminar. information that is not relevant to helping players is extraneuous; descriptions are based on Ultimania description)
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|6<br>8 (in dark aura)
|6<br>8 (in dark aura)
|Blockable (Recoil:100)
|Blockable (Recoil:100)
|Swings the Masamune from left to right with a battoujutsu slash.
|Swings the Masamune from left to right.
|Often used in response to combo finishers, with Sephiroth teleporting behind Sora before performing. Sora can use Lock-On while Sephiroth is teleporting in order to predict where he will reappear. Can be blocked with [[Guard]], dodged with Jump, [[Dodge Roll]], or [[Sliding Dash]], or negated using the invincibility frames of [[Leaf Bracer]] or a Special Attack. It has a slightly shorter pause beforehand compared to Stepping Mow Down.
|Often used in response to combo finishers, with Sephiroth teleporting behind Sora before performing. Sora can use Lock-On while Sephiroth is teleporting in order to predict where he will reappear. Can be blocked with [[Guard]], dodged with Jump, [[Dodge Roll]], or [[Sliding Dash]], or negated using the invincibility frames of [[Leaf Bracer]] or a Special Attack. It has a slightly shorter pause beforehand compared to Stepping Mow Down.
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|6<br>8 (in dark aura)
|6<br>8 (in dark aura)
|Blockable (Recoil:100)
|Blockable (Recoil:100)
|''"Meet your fate."'' <br>Leaps forward swinging the Masamune via a battoujutsu slash, then springs back in a turning leap to his original location.
|''"Meet your fate."'' <br>Leaps forward swinging the Masamune, then springs back to his original location.
|Often used in response to combo finishers, with Sephiroth teleporting behind Sora before performing. Sora can use Lock-On while Sephiroth is teleporting in order to predict where he will reappear. Can be blocked with [[Guard]], dodged with Jump, [[Dodge Roll]], or [[Sliding Dash]], or negated using the invincibility frames of [[Leaf Bracer]] or a Special Attack. It has a slightly longer pause beforehand compared to Rapid Mow Down.
|Often used in response to combo finishers, with Sephiroth teleporting behind Sora before performing. Sora can use Lock-On while Sephiroth is teleporting in order to predict where he will reappear. Can be blocked with [[Guard]], dodged with Jump, [[Dodge Roll]], or [[Sliding Dash]], or negated using the invincibility frames of [[Leaf Bracer]] or a Special Attack. It has a slightly longer pause beforehand compared to Rapid Mow Down.
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|Blockable (Recoil:100)
|Blockable (Recoil:100)
|''"Dodge this!"'' <br>Leaps forward at an angle while spiraling.
|''"Dodge this!"'' <br>Leaps forward at an angle while spiraling.
|Only used in the second phase. Frequently used after performing Shadow Flare, and usually followed by Rapid Mow Down or Stepping Mow Down. If Sephiroth hits Sora on hit or deflected blow, his momentum stops while the attack's animation will resume as normal.
|Only used in the second phase. Frequently used after performing Shadow Flare, and usually followed by Rapid Mow Down or Stepping Mow Down. If Sephiroth hits Sora or is deflected, he will finish the attack while no longer moving forward.
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{{Atk-m|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}}
{{Atk-m|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}}
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}}
{{Atk-c}}
{{Atk-c}}
Sephiroth's attacks are quite powerful, but many of them can be negated using the invincibility frames of [[Leaf Bracer]] or Sora's Special Attacks. [[Sonic Blade]] and [[Strike Raid]] are most reliable for this, and Strike Raid is particularly good at hitting Sephiroth from a distance. In order to provide for maximum defense and restoration, [[Once More]], [[Second Chance]], [[Dodge Roll]], [[Superglide]], at least one [[MP Rage]], and in ''Final Mix'', [[Leaf Bracer]] should be equipped (but sadly Sonic Blade's invincibility being only on the first attack limits its use severely, and it is not recommended to use Strike Raid's entire sequence due to the said invincibility changes). While [[Guard]] can be used against several of Sephiroth's techniques, it is not as reliable for defense as using a Special Attack due to Sephiroth's Rapid Mow Down and Stepping Mow Down, which telegraph similarly but require different timing to successfully block. [[Curaga]] and [[Aeroga]] should be set as shortcuts, as well as several [[Elixir]]s or [[Hi-Potion]]s in order to recover from Heartless Angel. Sora should equip a Keyblade that boosts his MP and magic, such as [[Ultima Weapon]] or [[Diamond Dust]], as well as armor that boosts his HP, defense, and resistance to the Dark element, such as [[Crystal Crown]], [[Gaia Bangle]], or [[Omega Arts]]. Sephiroth's blockable techniques all have maximum recoil, so dodging or negating them is preferable to blocking unless Sora is equipped with the Ultima Weapon or [[Divine Rose]]. Sora should focus on keeping his MP up so that he can quickly heal whenever his HP gets low, and performing a Special Attack to deal damage if he has excess MP. In ''Final Mix'' and ''HD 1.5 ReMIX'', [[Hurricane Blast]], [[Slapshot]], and [[Combo Master]] are useful for dealing large amounts of damage to Sephiroth when it comes to attacking Sephiroth head on with basic combos.
Sephiroth's attacks are quite powerful, but many of them can be negated using the invincibility frames of [[Leaf Bracer]] or Sora's Special Attacks. [[Sonic Blade]] and [[Strike Raid]] are most reliable for this, and Strike Raid is particularly good at hitting Sephiroth from a distance; in ''Final Mix'', however, Sonic Blade only has invincibility frames through the first thrust. In order to provide for maximum defense and restoration, [[Once More]], [[Second Chance]], [[Dodge Roll]], [[Superglide]], at least one [[MP Rage]], and in ''Final Mix'', [[Leaf Bracer]] should be equipped. While [[Guard]] can be used against several of Sephiroth's techniques, it is not as reliable for defense as using a Special Attack due to Sephiroth's Rapid Mow Down and Stepping Mow Down, which telegraph similarly but require different timing to successfully block. [[Curaga]] and [[Aeroga]] should be set as shortcuts, as well as several [[Elixir]]s or [[Hi-Potion]]s in order to recover from Heartless Angel. Sora should equip a Keyblade that boosts his MP and magic, such as [[Ultima Weapon]] or [[Diamond Dust]], as well as armor that boosts his HP, defense, and resistance to the Dark element, such as [[Crystal Crown]], [[Gaia Bangle]], or [[Omega Arts]]. Sephiroth's blockable techniques all have maximum recoil, so dodging or negating them is preferable to blocking unless Sora is equipped with the Ultima Weapon or [[Divine Rose]]. Sora should focus on keeping his MP up so that he can quickly heal whenever his HP gets low, and performing a Special Attack to deal damage if he has excess MP. In ''Final Mix'' and ''HD 1.5 ReMIX'', [[Hurricane Blast]], [[Slapshot]], and [[Combo Master]] are useful for dealing large amounts of damage to Sephiroth when it comes to attacking Sephiroth head on with basic combos.


In the first phase, Sephiroth will walk around the arena, occasionally performing Rapid Mow Down, Stepping Mow Down, or Figa Wall. It is possible to hit him with Keyblade combos by jumping towards him to dodge his Rapid Mow Down, but it is more reliable to focus on Strike Raid or Sonic Blade. If [[Scan]] is equipped, Sephiroth's HP Gauge will not appear to deplete at first even though he is taking damage.
In the first phase, Sephiroth will walk around the arena, occasionally performing Rapid Mow Down, Stepping Mow Down, or Figa Wall. It is possible to hit him with Keyblade combos by jumping towards him to dodge his Rapid Mow Down, but it is more reliable to focus on Strike Raid or Sonic Blade. If [[Scan]] is equipped, Sephiroth's HP Gauge will not appear to deplete at first even though he is taking damage.
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|Can be dodged or deflected with [[Guard]] and [[Counterguard]], which must be activated more than once throughout the combo, or interrupted with an aerial combo if the initial hits are dodged. In the final phase, Sephiroth will warp behind Sora before slashing to evade Sora's Guard, and leap around after to prevent Counterguard from connecting. Keeping Sora's back to the edge of the arena will help prevent Sephiroth flanking him.
|Can be dodged or deflected with [[Guard]] and [[Counterguard]], which must be activated more than once throughout the combo, or interrupted with an aerial combo if the initial hits are dodged. In the final phase, Sephiroth will warp behind Sora before slashing to evade Sora's Guard, and leap around after to prevent Counterguard from connecting. Keeping Sora's back to the edge of the arena will help prevent Sephiroth flanking him.
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{{Atk-m|{{nihongo|'''Aerial Cut Combo'''|空中連続斬り|<br>Kūchū Renzoku Kiri|<br>lit. "Aerial/Midair Continuous Slash"}}
{{Atk-m|{{nihongo|'''Aerial Cut Combo'''|空中連続斬り|<br>Kūchū Renzoku Kiri|<br>lit. "Aerial Continuous Slash"}}
|(kiri-age)
|(kiri-age)
|Physical
|Physical
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|Only performed during final phase, when Sephiroth is flying instead of walking.
|Only performed during final phase, when Sephiroth is flying instead of walking.
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{{Atk-m|{{nihongo|'''Flash'''|一閃|<br>Issen|lit. Brandish}}
{{Atk-m|{{nihongo|'''Flash'''|一閃|<br>Issen}}
|(charge)
|(charge)
|Physical
|Physical