Kingdom Hearts Re:coded: Difference between revisions

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|image=[[File:Kingdom Hearts Recoded Logo KHREC.png|center|300px]]
|image=[[File:Kingdom Hearts Recoded Logo KHREC.png|center|300px]]
|developer={{w|Square Enix}}<br>h.a.n.d. Inc.
|developer={{w|Square Enix}}<br>h.a.n.d. Inc.
|publisher=[[Image:Flag of Japan.png|20px|Japan]] {{w|Square Enix}}<br>[[Image:Flag of the United States.png|20px|United States]]/[[Image:Flag of Canada.png|20px|Canada]] Square Enix<br>[[Image:Flag of European Union.png|20px|Europe]]/[[Image:Flag of Australia.png|20px|Australia]] Square Enix
|publisher=[[File:Flag of Japan.png|20px|Japan]] {{w|Square Enix}}<br>[[Filee:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] Square Enix<br>[[File:Flag of European Union.png|20px|Europe]]/[[Image:Flag of Australia.png|20px|Australia]] Square Enix
|release = [[Image:Flag of Japan.png|20px|Japan]] October 7, 2010<ref>[http://www.siliconera.com/2010/07/19/kingdom-hearts-recoded-decoded-in-october/]</ref>
|release = [[Image:Flag of Japan.png|20px|Japan]] October 7, 2010<ref>[http://www.siliconera.com/2010/07/19/kingdom-hearts-recoded-decoded-in-october/]</ref>
[[Image:Flag of the United States.png|20px|United States]]/[[Image:Flag of Canada.png|20px|Canada]] January 11, 2011<ref>''[http://na.square-enix.com/khrecoded/]''</ref><br>
[[Filee:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] January 11, 2011<ref>''[http://na.square-enix.com/khrecoded/]''</ref><br>[[File:Flag of European Union.png|20px|Europe]]/[[Image:Flag of Australia.png|20px|Australia]] January 14, 2011
[[Image:Flag of European Union.png|20px|Europe]]/[[Image:Flag of Australia.png|20px|Australia]] January 14, 2011<br>
|genre=Console action role-playing game
|genre=Console action role-playing game
|modes=
|modes=
|ratings={{w|Computer Entertainment Rating Organization|CERO}}: A<br>{{w|ESRB}}: E10+<br>
|ratings={{w|Computer Entertainment Rating Organization|CERO}}: A<br>{{w|ESRB}}: E10+<br>{{w|PEGI}}: 12+<br>{{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6+<br>{{w|OFLC}}:[[Image:OFLC small PG.png|12px|PG]]
{{w|PEGI}}: 12+<br>{{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6+<br>{{w|OFLC}}:[[Image:OFLC small PG.png|12px|PG]]
|platforms={{w|Nintendo DS}}
|platforms={{w|Nintendo DS}}
}}
}}
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The game was re-released in Japan on March 29 as part of the [[Kingdom Hearts 10th Anniversary Box]] and the game's cutscene gallery was remastered in high definition for ''[[Kingdom Hearts HD 2.5 ReMIX]]''.
The game was re-released in Japan on March 29 as part of the [[Kingdom Hearts 10th Anniversary Box]] and the game's cutscene gallery was remastered in high definition for ''[[Kingdom Hearts HD 2.5 ReMIX]]''.


==Synopsis==
==Story==
The game takes place after the events of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal and sends a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of those who are "hurting".
The game takes place after the events of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal and sends a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of those who are "hurting".


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===Command Deck===
===Command Deck===
Similar to ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:coded'' uses a combat system like the Command Deck, with the controls being much like that of ''Kingdom Hearts 358/2 Days''. Sora attacks with normal strikes of the Keyblade with {{button|DSA}}, while using special commands like Strike Raid and Fire with {{button|DSX}}. Tap {{button|shoulderl}} to scroll through Sora deck of commands. Hold in {{button|shoulderl}} and press {{button|DSX}} or {{button|DSB}} to navigate the deck up and down (respectively), or press {{button|shoulderl}} and {{button|DSA}} buttons simultaneously to use the command set as a shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with {{button|DSY}}.
''Kingdom Hearts Re:coded'' uses a Command Deck-like combat system. Sora attacks with normal strikes of the Keyblade with {{button|DSA}}, while using special commands like Strike Raid and Fire with {{button|DSX}}. Tap {{button|shoulderl}} to scroll through Sora deck of commands. Hold in {{button|shoulderl}} and press {{button|DSX}} or {{button|DSB}} to navigate the deck up and down (respectively), or press {{button|shoulderl}} and {{button|DSA}} buttons simultaneously to use the command set as a shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with {{button|DSY}}.


===Clock Program & Passive Abilities===
===Clock Program & Passive Abilities===
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===Data Worlds===
===Data Worlds===
[[File:Olympus RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system.]]
[[File:Olympus RPG.png|thumb|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system.]]
As Sora progresses through the worlds in the [[Datascape]], he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, Sora is tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying Bug Blox and defeating Heartless will award Sora with Sector Points (SP). However, being struck by enemy attacks will cost a bit of the accumulated SP. By completing each floor and moving on to the terminal, Sora can cash in his accrued SP for exclusive Accessories and Commands. Any SP remaining when Sora leaves can be converted to either Experience or Munny.
As Sora progresses through the worlds in the [[Datascape]], he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, Sora is tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying Bug Blox and defeating Heartless will award Sora with Sector Points (SP). However, being struck by enemy attacks will cost a bit of the accumulated SP. By completing each floor and moving on to the terminal, Sora can cash in his accrued SP for exclusive Accessories and Commands. Any SP remaining can be converted to either Experience or Munny.


Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is similar to the ''Final Fantasy'' combat system. Each of these events ends with a grading system based on the Sora's performance therein, which begets special bonus items for achieving outstanding grades.
Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is similar to the ''Final Fantasy'' combat system. Each of these events ends with a grading system based on the Sora's performance therein, which begets special bonus items for achieving outstanding grades.
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The [[Stat Matrix]] handles Sora's level growth and abilities. Similar to the ''Final Fantasy X'' Sphere Grid, Sora progresses on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Up or Magic Up that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, Sora will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, Sora will gain abilities like Scan, Combo Plus, and Dodge Roll.
The [[Stat Matrix]] handles Sora's level growth and abilities. Similar to the ''Final Fantasy X'' Sphere Grid, Sora progresses on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Up or Magic Up that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, Sora will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, Sora will gain abilities like Scan, Combo Plus, and Dodge Roll.


Extra slots for Sora's Command deck and more Accessory slots are also acquired through the Stat Matrix. As he progress, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. If a panel is placed between two CPUs, it will activate "Dual Processing," which will double the power of those panels are doubled. It should be noted that any panels placed onto the matrix cannot be removed but can be replaced with another chip, yet, as long as an empty circuit is lit up, one can place a panel in it, even it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Stat Matrix, as well.
Extra slots for Sora's Command deck and more Accessory slots are also acquired through the Stat Matrix. As he progress, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. If a panel is placed between two CPUs, it will activate "Dual Processing," doubling the power of those panels. It should be noted that any panels placed onto the matrix cannot be removed but can be replaced with another chip, as long as an empty circuit is lit up, a panel can be placed in it, even if it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Stat Matrix, as well.


===Command Matrix===
===Command Matrix===