Game:Young Xehanort: Difference between revisions

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To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, like a [[Meow Wow]], a [[Komory Bat]] or even a [[Lord Kyroo]].
To provide for defense, Riku should equip [[Dark Barrier]], [[Dark Roll]], [[Counter Aura]], [[Leaf Bracer]], [[Second Chance]], [[Once More]], and [[Slow Block]]. His Command Deck should include homing attacks like [[Balloonga]], [[Firaga Burst]] and [[Dark Firaga]], as well as powerful attacks like [[Dark Aura]], [[Dark Splicer]], [[Meteor Crash]] and [[Shadowbreaker]], and healing commands like [[Curaga]]. Also, make sure to have two Spirits that have healing commands, like a [[Meow Wow]], a [[Komory Bat]] or even a [[Lord Kyroo]].


Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. He can do, in Critical Mode, run to Riku (or not) and do a violent combo followed with an aerial combo which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Xehanort tends to warp away from projectiles and attack commands but it is possible to use them against him when he pauses to launch his own ranged attacks, leaving him open for a combo. If he teleports away from you, he will shoot dark projectiles at Riku, therefore, defend with Dark Barrier near or far away from him, or dodge continually. If they hits Riku, they will inflict Slow, so quickly cure it with Esuna (your spirits can have this command) or a Panacea if Slow Block is not equipped. He can also summon giant ice blocks that must be blocked or dodged. Get ready to move closer to him when he prepares the attack, block the ice blocks and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he'll use, and it gives Riku enough time to use a powerful attack such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage, you can also continue with Firaga Burst, Baloonga, etc which can, with your spirit's attacks, get stuck Xehanort for a while and do massive damage. But if Xehanort is too much damaged, he will transform his Keyblade into a shield and if Riku hits it, Xehanort will use a counter attack. If he teleports up and falls, he will whip Riku multiple times. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he's about to charge at Riku. He will teleport like this twice, and once he warps the fourth time, get ready to block or use Shadow Slide. But if he's a fair distance away, he'll start teleporting from side to side again, but gradually getting closer. When he does that, get close to him as he does. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him or, if possible, Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.   
Young Xehanort is an aggressive fighter and it can be difficult to score hits on him as he can trap Riku in a flurry of combo attacks that rapidly drain his health. Dark Barrier followed by Counter Aura is an effective way of damaging him, although keep in mind that some of his attacks are not easy to block and should be evaded using Dark Roll or Shadow Slide. He can do, in Critical Mode, run to Riku (or not) and do a violent combo followed with an aerial combo which can rapidly put Riku to 1 HP and Game Over if not blocked or evaded in time. If Xehanort tends to warp away from projectiles and attack commands but it is possible to use them against him when he pauses to launch his own ranged attacks, leaving him open for a combo. If he teleports away from you, he will shoot dark projectiles at Riku, therefore, defend with Dark Barrier near or far away from him, or dodge continually. If they hits Riku, they will inflict Slow, so quickly cure it with Esuna (your spirits can have this command) or a Panacea if Slow Block is not equipped. He can also summon giant ice blocks that must be blocked or dodged. Get ready to move closer to him when he prepares the attack, block the ice blocks and use Counter Aura in front of him. Make sure to watch how he warps around the arena, because it will signal which attack he'll use, and it gives Riku enough time to use a powerful attack such as Dark Aura. If timed carefully, Dark Aura will keep hitting Xehanort and stops his movements for a while, dealing heavy damage, you can also continue with Firaga Burst, Baloonga, etc which can, with your spirit's attacks, stick Xehanort for a while and do massive damage. But if Xehanort is too much damaged, he will transform his Keyblade into a shield and if Riku hits it, Xehanort will use a counter attack. If he teleports up and falls, he will whip Riku multiple times. Get ready to block or to Shadow Slide when he reaches the ground. If Xehanort teleports constantly from right to left, he's about to charge at Riku. He will teleport like this twice, and once he warps the fourth time, get ready to block or use Shadow Slide. But if he's a fair distance away, he'll start teleporting from side to side again, but gradually getting closer. When he does that, get close to him as he does. After he teleports the third time in this manner, use Dark Barrier near him to block the lasers and use Counter Aura in front of him or, if possible, Shadow Slide and Shadow Strike to attack and stop Xehanort's attack.   


Once Xehanort's health has been depleted, he will freeze time and warp into the giant Clock that appears in the centre of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. But the symbol for activate the Reality Shift will be there only less than one second and if Riku misses it, then Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately three and a half life bars). His health will have to be depleted again in order to have another chance to perform the Reality Shift, but this next time, the symbol will be there longer than last time.
Once Xehanort's health has been depleted, he will freeze time and warp into the giant Clock that appears in the centre of the arena. Wait until the option to perform a [[Mirage Split]] [[Reality Shift]] appears. This will trigger the final stage of the battle. But the symbol for activate the Reality Shift will be there only less than one second and if Riku misses it, then Xehanort will rewind time to the beginning of the fight and regain some of his health (approximately three and a half life bars). His health will have to be depleted again in order to have another chance to perform the Reality Shift, but this next time, the symbol will be there longer than last time.