3D Shooting: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
In 3D shooting segments, the camera is fixed behind a constantly advancing Data-Sora. Occasionally, the camera may tilt to the side or completely upside down. The segments are split up into stages, and the map shows how far away the next stage is. | In 3D shooting segments, the camera is fixed behind a constantly advancing Data-Sora. Occasionally, the camera may tilt to the side or completely upside down. The segments are split up into stages, and the map shows how far away the next stage is. | ||
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Bug Blox obstruct Data-Sora's path, and enemies attack in waves, impeding Data-Sora's progress. If he falls into a pit or collides with blox, he takes damage and, in the case of falling into a pit, then respawns after a few seconds. | Bug Blox obstruct Data-Sora's path, and enemies attack in waves, impeding Data-Sora's progress. If he falls into a pit or collides with blox, he takes damage and, in the case of falling into a pit, then respawns after a few seconds. | ||
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File:Data-Sora 3D Shooting.png|Data-Sora, in Wonderland, battling the Trickmaster in 3D shooting mode. | |||
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