Dancer: Difference between revisions

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==Strategy==
==Strategy==
The Dancer can be a difficult opponent. It will kick [[Sora]] vigorously for an extended period of time. Each kick sends Sora a few feet into the air. The most deadly attack comes when the Dancer is sliding with glowing hands; if one touches Sora while doing this, it grabs Sora and jerks him around in a dance before kicking him for high damage. (This is the "low posture" the journal mentions above.) This can make you lose up to 30% of your total HP. To avoid this, you can use Magnet. This will make it stop pursuing you and let it wide open for an aerial combo. Extremely useful when various of them are on low posture.
The Dancer will kick [[Sora]] vigorously for an extended period of time. Each kick sends Sora a few feet into the air. The most deadly attack comes when the Dancer is sliding with glowing hands in its "low posture"; if one touches Sora while doing this, it grabs Sora and jerks him around in a dance before kicking him for high damage. This can make you lose up to 30% of your total HP. To avoid this, Sora can use Magnet or [[Explosion]] to make it stop pursuing him and leave it wide open for an aerial combo.
Dancers are difficult to defeat in large numbers. An attack that is good to use when surrounded is [[Explosion]]. In using this Ability you can buy yourself some time to target an individual enemy.


==Design==
==Design==