Kingdom Hearts 358/2 Days: Difference between revisions

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(→‎Gameplay: well, in that case, this is what should be here)
(→‎Gameplay: Again, please don't remove the links. You can re-word what I said, err, typed. But please, don't remove the links. Thank you.)
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All characters also have various different forms of their weapons, each with unique stats, like the various Keyblades in the previous games. Additionally, each individual weapon has its own attack combo, with many of them having secondary combos, called [[Y-Combo]]s, activated by pressing {{button|dsy}} when prompted in mid-attack.
All characters also have various different forms of their weapons, each with unique stats, like the various Keyblades in the previous games. Additionally, each individual weapon has its own attack combo, with many of them having secondary combos, called [[Y-Combo]]s, activated by pressing {{button|dsy}} when prompted in mid-attack.
All of the enemies have [[Base_Statistics_(Kingdom_Hearts_358/2_Days)|Base Stats.]] It can help you find the HP, Attack, and Defense of an enemy.
The game also has a feature called a [[Bonus Gauge]] and it's oly available to only a few missions. The purpose of the Bonus Gauge is to multiply a mission's rewards when it gets to a certain mark.


===[[Limit Break]]===
===[[Limit Break]]===