Gummi Blocks: Difference between revisions

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As mentioned in the Ansem Reports, Gummi blocks are "elastic" and "bond easily" when combined, as evident when creating [[Gummi Ship]]s. The blocks themselves are very numerous and come in all shapes and sizes with properties attached to each. When added to Gummi ships, they provide advantages such as improved armor, increased acceleration and greater firepower. In both versions of Kingdom Hearts, specialized Gummi blocks can be used for other advantages, such as warp travel in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''.
As mentioned in the Ansem Reports, Gummi blocks are "elastic" and "bond easily" when combined, as evident when creating [[Gummi Ship]]s. The blocks themselves are very numerous and come in all shapes and sizes with properties attached to each. When added to Gummi ships, they provide advantages such as improved armor, increased acceleration and greater firepower. In both versions of Kingdom Hearts, specialized Gummi blocks can be used for other advantages, such as warp travel in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''.
== Travel ==
In the Original Kingdom Hearts, gummi travel was simple. the ship would move foward on it's own, and you could control up, down, left and right. The ability to brake was also included, but merely slowed the ship instead of a full stop. Numerous enemy ships would appear, and upon their destruction would leave a Gummi block or a blueprint for that enemy ship. The meters included in flight would consist of armor( substituting HP) and Power(substituting Mp). Certain blocks added additional meters, such as shield(From the Shield and Shield-2 blocks) and turbo(from the Haste and Haste-2 blocks) On the garage menu, you could create your own ship, with a block limit almost impossible to reach. Blocks could also be turned and colored for use.
While Gummi travel did not appear in Kingdom hearts: COM, it appeared in a different form in Kingdom Hearts 2. Although the System was more complicated, the concept became that of a mini-game. A path would have to be traversed once to get to a world, and then that world would become availible without the use of Gummi travel. However, each track has 3 missions with set goals and a score system, which acted as a side game that did not affect the story. Blocks would be awarded as prizes for score, and rarely dropped by a ship, which also included Nobody ships.The most notable features are the ability to urn the ship around during flight, the Overdrive feature, the concept of in-flight bosses, and the addition of Teeny ships, smaller ships that can fly along side you.While the game allowed for the customization of ships, completed blueprints were awarded for flight, based off of the Highwind, Invincible, and the Falcon, all airships of the Final Fantasy series. Bonus ships included the Tonberry, Moogle, Chocobo, Cactuar, Cat Saith and Fenrir, all modeled and named after characters or enemies in the Final Fantasy series.
Also, ship customization was improved as well. Along with coloring blocks, the player also has the choice of using block skins, which have special designs. New blocks were included, such as blades, shields, saws, propellers, and even wheels.also, each block has a cost, instead of a "block Limit. The most abstract feature is the ability system       
==List of Gummi Abilities==
! Name !! AP !! Max !! Description
|-
|Cannon || 5 || 3 || increase cannon damage by 30%
|-
|Laser || 5 || 3 || incerase laser damage by 30%
|-
|Slash || 5 || 3 || increase blade damage by 30%
|-
|Draw || 4 || 2 || attracts orbs out of reach
|-
|Metal converter || 4 || 2 || Metal orbs becom more common than HP orbs
|-
|Heal || 2 || 3 || increase recovery power of HP orbs
|-
|Auto-life || 3 || 1 || revives the ship once
|-
|Regen || 2 || 3 || restores HP with time
|-
|counter || 3 || 1 || fires automatically when hit
|-
|Slash haste || 2 || 3 || increases the speed of the slash gauge
|-
|Precharge || 2 || 3 || start with full slach gauge
|-
|Formation || 1 || 1 || change position of teeny ships
|-
|Active || 1 || 1 || causes teeny ships to cnstantly move
|-
|Cost converter || 1 || 2 || leave a teeny ship behind to increase ship cost





Revision as of 18:31, 4 August 2008

File:Ship.jpg
Gummi Ships can be customized to just about any shape with the help of Gummi Blocks

Gummi Blocks are essentially portable blocks of elastic material that have properties attached to them. They can be utilized in one form to create Gummi Ships, which are necessary to travel from world to world. Blocks can be found in chests, dropped from fallen enemies and ships and even purchased when Pinocchio and Gepetto are in Traverse Town. They can also be bought from Cid who eventually proves to be an expert in Gummi engineering and helps when Sora finds half of a Navi-G block in Deep Jungle.

A basic understanding of what Gummi blocks are can be inferred from the Ansem Reports. It appears that when Heartless appear, or when the door leading to a world's heart is opened, the wall that protects that world collapses. Gummi blocks then appear in said world, as in the case of Ansem's study of the meteors, suggesting that the blocks are remnants of the protective wall of the world. This would account for them appearing in many shapes and forms and bonding easily with each other. It is possible that Gummi is also present in between worlds, which might explain the presence of so many Heartless Gummi ships. The nature and origin of Gummi blocks allows them to travel to other worlds.

As mentioned in the Ansem Reports, Gummi blocks are "elastic" and "bond easily" when combined, as evident when creating Gummi Ships. The blocks themselves are very numerous and come in all shapes and sizes with properties attached to each. When added to Gummi ships, they provide advantages such as improved armor, increased acceleration and greater firepower. In both versions of Kingdom Hearts, specialized Gummi blocks can be used for other advantages, such as warp travel in Kingdom Hearts.

Travel

In the Original Kingdom Hearts, gummi travel was simple. the ship would move foward on it's own, and you could control up, down, left and right. The ability to brake was also included, but merely slowed the ship instead of a full stop. Numerous enemy ships would appear, and upon their destruction would leave a Gummi block or a blueprint for that enemy ship. The meters included in flight would consist of armor( substituting HP) and Power(substituting Mp). Certain blocks added additional meters, such as shield(From the Shield and Shield-2 blocks) and turbo(from the Haste and Haste-2 blocks) On the garage menu, you could create your own ship, with a block limit almost impossible to reach. Blocks could also be turned and colored for use.

While Gummi travel did not appear in Kingdom hearts: COM, it appeared in a different form in Kingdom Hearts 2. Although the System was more complicated, the concept became that of a mini-game. A path would have to be traversed once to get to a world, and then that world would become availible without the use of Gummi travel. However, each track has 3 missions with set goals and a score system, which acted as a side game that did not affect the story. Blocks would be awarded as prizes for score, and rarely dropped by a ship, which also included Nobody ships.The most notable features are the ability to urn the ship around during flight, the Overdrive feature, the concept of in-flight bosses, and the addition of Teeny ships, smaller ships that can fly along side you.While the game allowed for the customization of ships, completed blueprints were awarded for flight, based off of the Highwind, Invincible, and the Falcon, all airships of the Final Fantasy series. Bonus ships included the Tonberry, Moogle, Chocobo, Cactuar, Cat Saith and Fenrir, all modeled and named after characters or enemies in the Final Fantasy series.

Also, ship customization was improved as well. Along with coloring blocks, the player also has the choice of using block skins, which have special designs. New blocks were included, such as blades, shields, saws, propellers, and even wheels.also, each block has a cost, instead of a "block Limit. The most abstract feature is the ability system

List of Gummi Abilities

! Name !! AP !! Max !! Description |- |Cannon || 5 || 3 || increase cannon damage by 30% |- |Laser || 5 || 3 || incerase laser damage by 30% |- |Slash || 5 || 3 || increase blade damage by 30% |- |Draw || 4 || 2 || attracts orbs out of reach |- |Metal converter || 4 || 2 || Metal orbs becom more common than HP orbs |- |Heal || 2 || 3 || increase recovery power of HP orbs |- |Auto-life || 3 || 1 || revives the ship once |- |Regen || 2 || 3 || restores HP with time |- |counter || 3 || 1 || fires automatically when hit |- |Slash haste || 2 || 3 || increases the speed of the slash gauge |- |Precharge || 2 || 3 || start with full slach gauge |- |Formation || 1 || 1 || change position of teeny ships |- |Active || 1 || 1 || causes teeny ships to cnstantly move |- |Cost converter || 1 || 2 || leave a teeny ship behind to increase ship cost


Names of Gummi Blocks

Cockpits
Type Size Max Cost Desc.
Cure-G 2x2x2 1 N/A Recovery from items
Curaga-G 2x2x2 1 500 munny Better recovery from items
Life-G 2x2x2 1 750 munny Restore ARM once
Full-Life-G 2x2x2 1 N/A Restores max ARM once
Engines
Type Size Max Cost Desc.
Fire-G 1x1x1 6 120 munny Low-power, supercompact
Fira-G 1x1x2 6 250 munny Mid-power, compact
Firaga-G 2x2x2 4 500 munny Mid-power, mid-size
Flare-G 1x1x3 4 1000 munny High-power, mid-size
Holy-G 2x2x2 2 1500 munny High-power, full-size
Armor
Type Size Max Cost Desc.
Protect-G cube 1x1x1 99 20 munny Armor Lv. 1
Protect-G wedge 1x1x1 99 20 munny Armor Lv. 1
Protect-G pyramid 1x1x1 99 20 munny Armor Lv. 1
Protect-G cylinder 1x1x1 30 20 munny Armor Lv. 1
Protect-G pie 1x1x1 30 20 munny Armor Lv. 1
Protect-G round corner 1x1x1 10 20 munny Armor Lv. 1
Protect-G cone 1x1x1 10 20 munny Armor Lv. 1
Protect-G dome 1x1x1 10 20 munnny Armor Lv. 1
Shell-G cube 1x1x1 99 N/A Armor Lv. 2
Shell-G wedge 1x1x1 99 N/A Armor Lv. 2
Shell-G pyramid 1x1x1 99 N/A Armor Lv. 2
Shell-G cylinder 1x1x1 20 N/A Armor Lv. 2
Shell-G pie 1x1x1 20 N/A Armor Lv. 2
Shell-G round corner 1x1x1 8 N/A Armor Lv. 2
Shell-G cone 1x1x1 8 N/A Armor Lv. 2
Shell-G dome 1x1x1 8 N/A Armor Lv. 2
Dispel-G cube 1x1x1 99 N/A Armor Lv. 3
Dispel-G wedge 1x1x1 99 N/A Armor Lv. 3
Dispel-G pyramid 1x1x1 99 N/A Armor Lv. 3
Dispel-G cylinder 1x1x1 10 N/A Armor Lv. 3
Dispel-G pie 1x1x1 10 N/A Armor Lv. 3
Dispel-G round corner 1x1x1 6 N/A Armor Lv. 3
Dispel-G cone 1x1x1 6 N/A Armor Lv. 3
Dispel-G dome 1x1x1 6 N/A Armor Lv. 3
Wings
Type Size Max Cost Desc.
Aero-G < 1x1x1 99 20 munny Manuever Lv. 1
Aero-G > 1x1x1 99 20 munny Manuever Lv. 1
Aero-G square 1x1x1 99 20 munny Manuever Lv. 1
Aerora-G < 1x1x2 30 40 munny Manuever Lv. 2
Aerora-G > 1x1x2 30 40 munny Manuever Lv. 2
Aeroga-G < 1x1x3 20 N/A Manuever Lv. 4
Aeroga-G > 1x1x3 20 N/A Manuever Lv. 4
Float-G < 1x1x3 10 N/A Manuever Lv. 3
Float-G > 1x1x3 10 N/A Manuever Lv. 3
Tornado-G < 2x1x2 10 N/A Manuever Lv. 5
Tornado-G > 2x1x2 10 N/A Manuever Lv. 5
Weapons
Type Size Max Cost Desc.
Thunder-G 1x1x2 10 500 munny Cannon Lv. 1
Thundara-G 1x1x2 8 1000 munny Cannon Lv. 2
Thundaga-G 1x1x3 6 1500 munny Cannon Lv. 3
Comet-G 1x1x2 8 500 munny Laser Lv. 1
Meteor-G 1x1x2 6 1500 munny Laser Lv. 2
Ultima-G 1x1x3 4 N/A Laser Lv. 3
Special
Type Size Max Cost Desc.
Drain-G < 4x1x1 4 500 munny Grab one item
Drain-G > 4x1x1 4 500 munny Grab one item
Esuna-G circle 1x1x1 6 400 munny Reveal Lv. 2
Esuna-G square 1x1x1 10 250 munny Reveal Lv. 1
Haste-G 1x1x2 2 1000 munny Booster Lv. 1
Haste2-G 1x1x2 2 1500 munny Booster Lv. 2
Osmose-G < 4x1x1 2 1000 munny Grab many items
Osmose-G > 4x1x1 2 1000 munny Grab many items
Warp-G 1x1x1 1 N/A Warp between worlds
Transform-G 1x1x1 1 N/A Transform ship
Scan-G uni 1x2x1 2 250 munny Uni-directional radar
Scan-G omni 1x2x1 2 500 munny Omni-directional radar
Shield-G 1x1x2 1 500 munny Protects one section
Shield2-G 1x1x2 1 1500 munny Protects entire ship