Forum:Setup for Hades Cup: Difference between revisions

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Equipment
Equipment
-Protect Chain: Slightly raises Defense by 1.
-Protect Chain: Slightly raises Defense by 1.
-Protera Chain: Raises Defense by 2.
-Protera Chain: Raises Defense by 2.
-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect.
-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect.
-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect.
-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect.
-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect.
-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect.
-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect.
-Brave Warrior: Slightly raises max HP by 3 and Strength by 1.
-Brave Warrior: Slightly raises max HP by 3 and Strength by 1.
-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1.
-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1.
-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2.
-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2.
-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1.
-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1.
-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power.
-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power.
-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3.
-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3.
-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2.
-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2.
-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3.
-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3.
-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3.
-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3.
-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.
-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.


Sora: 3 slots available
Sora: 3 slots available
Goofy: 4 slots available
Goofy: 4 slots available
Donald: 2 slots available
Donald: 2 slots available


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Abilities
Abilities
Sora
Sora
-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1)
-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1)
-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1)
-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2)
-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2)
-Guard: Guard against an enemy attack by pressing the square button. (AP 2)
-Guard: Guard against an enemy attack by pressing the square button. (AP 2)
-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3)
-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3)
-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2)
-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2)
-Scan: View an enemy’s HP gauge during battle. (AP 1)
-Scan: View an enemy’s HP gauge during battle. (AP 1)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3)
-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Sliding Dash: Rush and strike a distant enemy. (AP 1)
-Sliding Dash: Rush and strike a distant enemy. (AP 1)
-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4)
-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4)
-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4)
-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2)
-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2)
-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2)
-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2)
-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)
-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)


Goofy
Goofy
-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)
-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2)
-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3)
-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3)
-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)


Donald
Donald
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)
-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)


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Spells
Spells
-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.
-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.
-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP.
-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP.
-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.
-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.
-Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
-Stop: Prevents target from taking action for a limited time. Consumes 2 MP.
-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.
-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.


Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?
Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?

Latest revision as of 19:54, 29 November 2024

Forum-Ansem'sComputer.png
Forums: Index > Ansem's Computer > Setup for Hades Cup

My stats currently are as follows:

Sora

Max HP 60

Max MP 6

Max AP 27

Strength 40

Defense 31

Level 53

Goofy

Max HP 69

Max MP 4

Max AP 19

Strength 33

Defense 25

Level 55

Donald

Max HP 48

Max MP 9

Max AP 19

Strength 33

Defense 23

Level 53

I have the following equipment:

Equipment

-Protect Chain: Slightly raises Defense by 1.

-Protera Chain: Raises Defense by 2.

-Fire Ring: Reduces fire damage by 20% and slightly raises Defense by 1. Equip more to boost effect.

-Fira Ring: Reduces fire damage by 20% and raises Defense by 2. Equip more to boost effect.

-Blizzara Ring: Reduces ice damage by 20% and raises Defense by 2. Equip more to boost effect.

-Thunder Ring: Reduces lightning damage by 20% and slightly raises Defense by 1. Equip more to boost effect.

-Thundara Ring: Reduces lightning damage by 20% and raises Defense by 2. Equip more to boost effect.

-Brave Warrior: Slightly raises max HP by 3 and Strength by 1.

-Ifrit’s Horn: Reduces fire damage by 20% and raises max AP by 1 and Defense by 1.

-Inferno Band: Reduces fire and dark damage by 20%. Also raises Defense by 2.

-White Fang: Slightly raises Strength by 1, Defense by 1, and max AP by 1.

-Ray of Light: Slightly raises max HP by 3 and MP by 1. Also enhances magic and summon power.

-Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Also raises max AP by 3.

-Raven’s Claw: Reduces dark damage by 20%. Also raises Strength by 2 and Defense by 2.

-Omega Arts: Raises max HP by 3, Strength by 3, and Defense by 3.

-Royal Crown: Reduces fire, ice, and lightning damage by 20%. Raises max MP by 2, but reduces strength by 3.

-Ramuh Belt: Reduces lightning damage by 40%, and raises max AP by 3.

Sora: 3 slots available

Goofy: 4 slots available

Donald: 2 slots available

I have the following abilities:

Abilities

Sora

-Slapshot: Rapidly strike enemies ahead of you. Occasionally deals critical damage. (AP 1)

-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)

-Dodge Roll: Dive and roll to evade attack by pressing the square button while moving. (AP 1)

-Tech Boost: Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. (AP 2)

-Guard: Guard against an enemy attack by pressing the square button. (AP 2)

-Sonic Blade: Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] (AP 3)

-Stun Impact: Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. (AP 2)

-Scan: View an enemy’s HP gauge during battle. (AP 1)

-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)

-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)

-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)

-Strike Raid: Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] (AP 3)

-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)

-Sliding Dash: Rush and strike a distant enemy. (AP 1)

-Ars Arcanum: A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] (AP 4)

-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)

-Ragnarok: After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] (AP 4)

-Counterattack: Strike back after parrying an enemy blow. Successful counterattacks restore MP. (AP 2)

-Critical Plus: Increases odds of dealing critical damage. Equip more to boost effect. (AP 2)

-Hurricane Blast: From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. (AP 2)

Goofy

-Rocket: Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] (AP 1)

-Jackpot: Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. (AP 2)

-Charge: Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] (AP 1)

-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)

-Tornado: Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] (AP 2)

-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)

-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)

-Evolution: Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] (AP 3)

-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)

-Second Chance: Keep 1 HP even after taking a critical hit. (AP 5)

-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)

-MP Gift: Give up MP to give 3 MP to a friend. [Support skill. Cost: 2 MP.] (AP 3)

-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)

-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)

-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)

Donald

-Berserk: Boosts attack power when HP is critically low. Combine with a weapon skill for more power. (AP 1)

-MP Haste: Boosts MP recovery rate in battle, allowing more spellcasting. (AP 3)

-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)

-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)

-Second Wind: Recover from KO status quickly with HP fully restored. (AP 3)

-Leaf Bracer: Stop enemies from breaking Cure ability on self. (AP 5)

-Treasure Magnet: Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. (AP 2)

-Cheer: Increases the summons’ MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. (AP 1)

-Lucky Strike: Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. (AP 2)

-MP Rage: Recover MP whenever you’re hit in battle. Heavier damage restores more MP. Equip more to boost effect. (AP 3)

And I have the following spells:

Spells

-Firaga: Unleashes an incredible burst of flame. Consumes a small amount of MP.

-Blizzara: Unleashes a gust of frost. Longer range than Blizzard. Consumes a small amount of MP.

-Thundara: Calls a powerful lightning storm to the target area. Consumes 1 MP.

-Curaga: Restores a massive amount of HP to one character. Consumes 1 MP.

-Gravira: Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP.

-Stop: Prevents target from taking action for a limited time. Consumes 2 MP.

-Aero: Deploys a barrier that absorbs damage. Consumes 2 MP.

Based on this, which equipment and abilities should I equip to Sora, Donald, and Goofy for the Hades Cup in Kingdom Hearts Final Mix? Also, which 3 spells should I equip to my shortcuts menu for Sora?