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The '''Possessor''' is a [[Pureblood Heartless]] that is found in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 358/2 Days]]''. It is one of the bosses at [[Beast's Castle]] in the former game, whereas they are common enemies in the latter game.
The '''Possessor''' is a [[Pureblood Heartless]] introduced in ''[[Kingdom Hearts II]]''. In ''Kingdom Hearts II'', it is one of the bosses at [[Beast's Castle]], and in later games, Possessors are common enemies.


The Possessor is quite weak on its own, but is able to animate the various statues and sculptures around the castle. In this manner, it can become the '''Thresholder''', as well as a [[Gargoyle Knight]] or [[Gargoyle Warrior|Warrior]].
The Possessor is quite weak on its own, but is able to animate the various statues and sculptures around the castle. In this manner, it can become the '''Thresholder''', as well as a [[Gargoyle Knight]] or [[Gargoyle Warrior|Warrior]].

Latest revision as of 00:58, 22 November 2024

Possessor

Possessor KHII.png

Possessor KHD.png

Possessor KHX.png

Japanese ポセッサー
Rōmaji Posessā

Type Pureblood Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Dark Road
Variations
Massive Possessor
Gargoyle Knight
Gargoyle Warrior
Possessors
Cloudy Sunrise
Pink Possessor
Themes Header.png

KHII tracks
Battle theme - Dance to the Death
Possessor

Kingdom Hearts II
A Heartless that appeared in Beast's Castle. It possessed the dungeon doors, turning it into Thresholder.

It had the power to conceal itself, but had very few other powers.
Kingdom Hearts 358/2 Days
These Pureblood Heartless are slow and generally weak, but can engulf targets and drain their life.
Jump free to escape their capture.
Kingdom Hearts Union χ
This fog-like fiend travels in a herd and inflicts status ailments like poison. Clear the air with an all-encompassing attack or special attack!

Location HP Strength Defense EXP
Beast's Castle
Episode 1
98 15 8 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Upper Slash
Donald: Donald Fire
Goofy: Max HP +5

When it hides in the door
Drive prize (1%) ×10, Drive prize (3%) ×5
World(s)
Beast's Castle
Location HP Strength Defense EXP
Beast's Castle
Episode 1
98 15 8 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Upper Slash
Donald: Donald Fire
Goofy: Max HP +4

When it hides in the door
Drive prize (1%) ×10, Drive prize (3%) ×5
World(s)
Beast's Castle
Mission HP EXP STR/DEF
Story Mode Mission Mode
05 56 167 1 8
07 96 289 1 30
14 56 167 1 8
20 75 224 1 18
21 75 224 1 18
22 75 224 1 18
26 75 224 1 18
43 91 2 27
63 107 321 3 36
67 107 321 3 36
77 134 402 6 51
83 134 402 8 51
89 134 402 11 51
Fire Blizzard Thunder Aero
x2.20 x3.20 x1.20 x3.40
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x0 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.00
Flinch? Bloom-Out?
Rewards

Missions 1-14
Blazing Shard (10%)
Missions 15-35
Potion (10%)
Missions 36-50
Hi-Potion (20%)
Missions 62-72
Blazing Crystal (9%)
Missions 73-93
Lightning Crystal (10%)

Story Mode
Munny x6, HP prize (small) x1
Mission Mode
Munny x3, HP prize (small) x1
World(s)
Twilight Town, Agrabah, Beast's Castle, Wonderland, Neverland
Episode LV BP
Episode 1 6 8
Episode 2 16 56
36 224
Episode 3 29 105
36 224
40 336
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Weak Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical + paralysis
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Magic +1
World Rank LV BP
Agrabah 6 8
★★ 16 56
★★★ 29[1] 105[2]
★★★★ 40 336
Wonderland 6 8
★★ 16 56
★★★ 29[1] 105[2]
★★★★ 40 336
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Weak Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical + paralysis
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Event LV BP
Winning Streak 10 12
World Battle: Wonderland
Get King Mickey!
40 336
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Weak Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical + paralysis
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Floor Time Period LV BP
1-9 1, 2, 3, 4, 5 6 8
11-19 1, 2, 3, 4, 5 16 56
21-29 1, 2, 3, 4, 5 29 105
31-49 1, 2, 3, 4, 5 40 336
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Normal Weak Weak Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical + paralysis
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 HP +1
Defeat 1000 Magic +1
Thresholder

Thresholder KHII.png

Thresholder KHIIFM.png

Japanese ゲートガーディアン
Translation Gate Guardian

Type Pureblood Heartless
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - Dance to the Death
Thresholder

Kingdom Hearts II
The doors possessed by Possessor that attacked Sora and his friends.

Possessor was separated from the doors with Release, in which the power of the Keyblade was poured into the keyhole blocked by its arms.

Location HP Strength Defense EXP
Beast's Castle
Episode 1
137 15 8 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
When it stops moving
HP prize (1) ×10, HP prize (5) ×5
World(s)
Beast's Castle
Location HP Strength Defense EXP
Beast's Castle
Episode 1
137 15 8 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
When it stops moving
HP prize (1) ×10, HP prize (5) ×5
World(s)
Beast's Castle

The Possessor is a Pureblood Heartless introduced in Kingdom Hearts II. In Kingdom Hearts II, it is one of the bosses at Beast's Castle, and in later games, Possessors are common enemies.

The Possessor is quite weak on its own, but is able to animate the various statues and sculptures around the castle. In this manner, it can become the Thresholder, as well as a Gargoyle Knight or Warrior.

Story[edit]

Kingdom Hearts 358/2 Days[edit]

Roxas experiences a memory of Sora fighting in the Rabbit Hole section of Wonderland during Mission 47, which falsely has Sora fighting Possessors.

Kingdom Hearts II[edit]

The Possessor possessed the Dungeon doors in the Undercroft, transforming them into the Thresholder in order to fight Sora. After being forced out of the doors, it floats about helplessly before returning to them, reanimating Thresholder. Though it summoned many Hook Bats, Gargoyle Knights, and Gargoyle Warriors to assist it, Sora, Donald, and Goofy were able to vanquish the Possessor, returning the Thresholder into a normal door as the Possessor faded into darkness.

Other Possessors animate the Gargoyle Knight and Gargoyle Warrior Heartless and appear when they are destroyed, but disappear without attacking Sora. The Dark Thorn can summon Possessors to throw at Sora, but these disappear as soon as they are thrown.

Design[edit]

The Possessor is a simple, gaseous creature that bears some resemblance to the Darkball Heartless, sporting a similar, jagged mouth—albeit the Possessor's is red—and glowing, yellow eyes. It is seemingly made up of black, dark blue, and purple shadows.

The Thresholder is made up of two ornate statues carved into a grey, hexagonal doorway. Each statue has one arm "trapped" in the door, though their claws are seemingly grasping the gold lock in the center of the door from the other side. Each statue on the Thresholder takes the form of a muscular, black-skinned demon with a thin, jagged mouth, spherical head, and beady, glowing yellow eyes, similar to a typical Heartless. Its chest, exposed arm, and each of its short, pyramidal horns sport a jagged, yellow pattern decorating them. Each wears a green collar with four short, silver spikes on it, and their hands end in three red claws. Their backs are lined by short spikes, and their lower bodies are actually curled, interweaving tails with yellow tips. Their lower and upper bodies are divided by a thick, sky blue "belt".

In Kingdom Hearts II Final Mix, their appearance drastically changed, the Thresholder statues have lilac bodies, while their horns, head, arms, belts, and chests are dark indigo. Their claws are yellow and their collars are now violet. The door is now black and the lock is cyan.

The Possessor's name clearly refers to its ability to take control of inanimate objects. The Thresholder's name comes from the word "threshold", which has a variety of meanings, one of which is "an entrance", referring to the Thresholder's true nature as a door. Its Japanese name, Gate Guardian, holds a similar meaning. "Gate" can be taken to mean "door" and "guardian" literally means "one who guards", and the Thresholder "guards" the way to the dungeon.

Strategies[edit]

Kingdom Hearts II[edit]

Upon first entering the Undercroft, the area is filled with Gargoyle Knights. After they are defeated, move towards the Thresholder. Hook Bats will arrive to defend it. After defeating a second wave of Hook Bats Sora is clear to attack Thresholder. If possible use the Hook Bats Reaction Command "Bat Cry" close to the Thresholder to deal damage. The Thresholder will attack by extending its arms across the room and summoning orbs of darkness, so try to avoid those. When its health depletes to a certain point, the Reaction Command "Release" can be used to expel the Possessor from the door. The Possessor has no form of attack or defense, so simply attack it.

Eventually it will float back to the door and reanimate it. Thresholder then begin shooting projectiles at the party. Move in close to attack without being hit. After its health is depleted again, Possessor comes out and floats around again. Eventually, Thresholder will extend its arms at full length, cross them over, and continuously slap Sora. Both bosses must be defeated to end this battle. If Sora is defeated in this fight, the King can become temporarily playable.

Thresholder
Technique Element Power Guard?
Punch (パンチ
Panchi
?)
Physical x1.0
Hit 2+: x0.25
Brings fists together and strikes three times.
Sweep Away (振り払い
Furiharai
?)
Physical x0.75
Hit 2+: x0.25
Extends both arms and swings them across three times.
Smash (たたきつぶし
Tatakitsubushi
?)
Physical x1.5
Hit 2+: x0.25
Extends both arms and and strikes the floor three times.
Roar (咆哮
Hōkō
?)
Neutral x0.5 X
The shock of its roar pushes opponents back.
Homing Bomb (追尾弾
Tsuibi-dan
?)
(Light) Dark x0.25 X

(Bomb) Dark x1.0
Hit 2+: x0.25
Fires five homing orbs from the larger black light orb.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Release (リジェクト
Rijekuto
?, lit. "Reject")
Can be used when near the Thresholder's face after it stops moving.
The Thresholder vanishes, and a Possessor appears from the door.

Kingdom Hearts 358/2 Days[edit]

As long as a Possessor is touching Roxas, his health will be continuously depleted. Jumping or performing Dodge Roll will help escape its capture. Its 'attack' is nil-based, so having Nothing to Fear equipped will prevent Roxas from taking damage.

Technique Element Status Power Block?
Cling (まとわりつき Matowaritsuki?) Magic Command Nil Null Defense (100%) 0.20 X
Attaches itself to the target and continually drains the target's HP. Will be unattached if the target uses Dodge Roll.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Possessor/Thresholder – Kingdom Hearts II

Notes and references[edit]

  1. ^ a b 36 prior to August 12, 2020.
  2. ^ a b 224 prior to August 12, 2020.