Stealth Soldier: Difference between revisions

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When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting [[Aeroga]] immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process.
When the Stealth Soldier attacks by running into Sora, this may cause Sora's weapon to fly out of his hands. Once it is seen, defeat it immediately. Casting [[Aeroga]] immediately when a Stealth Soldier is spotted will help reduce damage taken, and reduce its HP in the process.


Stealth Soldiers sometimes spawn in the {{c|Entrance Hall|hb}}. Before the rescue, a single Stealth Soldier will appear in the middle of four [[Darkball]]s in front of the fountain. And another near a [[Defender]] and two [[Wizard]]s at the top of the stairs, near the [[Lift Stop]]. After the rescue, three Stealth Soldiers will appear if only one [[Large Body]] appear in the area. If two Large Bodies appear, the Stealth Soldiers will not appear.
Stealth Soldiers sometimes spawn in the {{c|Entrance Hall|hb}}, but also in the {{c|Grand Hall|hb}} only AFTER Kairi's rescue. Before the rescue, the spawns will be influenced like so:
 
*A single Stealth Soldier will appear in the middle of four [[Darkball]]s in front of the fountain. The default spawn is instead six Darkballs.
*Another can appear near a [[Defender]] and two [[Wizard]]s at the top of the stairs towards the entrance the [[Lift Stop]], but the default spawn would be if the Defender appears with 3 Wizards instead.
*Another indicator of the guaranteed appearance of the Stealth Soldiers is if on the upper level of the Entrance Hall (mainly from either exiting the {{c|Library|hb}}'s or riding up the activated elevator platforms, if 4 Wizards appear in the place of 4 [[Wyvern]]s instead. Stealth Soldiers will not appear on the upper level however.
 
After the rescue, three Stealth Soldiers will then also have a chance of appearing in the Grand Hall, as well as changing the new spawns in the Entrance Hall in these specific manners:
 
*The special spawn at the fountain that makes the Stealth Soldier appear is when a single [[Large Body]] appears with 2 Wizards. The default spawn is instead a pair of Large Bodies with a Wizard behind them each.
*At the top of the paired stairs towards the entrance to the Lift Stop, a single Large Body blocking the entryway + a Wizard with a [[Blue Rhapsody]] duo will appear also with a single Stealth Soldier. The default spawn is instead 3 Blue Rhapsodies with 2 Wizards all accompanying the single Large Body.
*A duo of Stealth Soldiers will appear in the upper area (via the Library's upper exit) if a single Defender spawns in the spot across from the fountain. The default spawn in that very spot is instead is a Wizard with Air Soldiers.
 
At the Grand Hall, only available after the rescue:
 
*Initially, 1 Large Body appears with 3 Wizards in the Grand Hall's foyer (with the prisons of the [[Princesses of Heart]] + the blue fire torches). The Stealth Soldier will only appear in the second wave if it spawns 2 extra Large Bodies in tandem. Otherwise, the default spawn is one Defender with 4 normal Soldiers.
*If 2 Wizards + 1 Defender both spawn at the upper arena of the hall leading to the entrance of the {{c|Dark Depths|hb}}, then 2 Stealth Soldiers spawn by themselves after defeating the wave that spawns 3 Large Bodies. Otherwise, the starting default spawn is instead 2 Wizards with 3 normal Soldiers.
 
If any of the specific unique Heartless spawns do not occur, then none of the rest will occur in the same room. However, if any one of these unique spawns happen, then all the rest will 100% occur likewise, again in the same room.


The quickest way to destroy Stealth Soldiers is to cast [[Stop]] spells and deal a single combo before casting stop again. This process can use up a lot of [[MP]] if your Strength stat is not high, so it is recommended to stockpile a few [[Ether]]s before hunting them.
The quickest way to destroy Stealth Soldiers is to cast [[Stop]] spells and deal a single combo before casting stop again. This process can use up a lot of [[MP]] if your Strength stat is not high, so it is recommended to stockpile a few [[Ether]]s before hunting them.
However, if you can wail on the Stealth Soldier by locking onto it without using Stop, it's possible to damage it for a while and constantly knock it back with combo finishers (make sure to have no Combo Pluses or Air Combo Pluses equipped), giving it a hard time to breathe.
Major note that if the Stealth Soldier is the only enemy left in the designated combat area of the room, then it will try to immediately vanish unless it's been knocked away by a combo finisher or frozen with Stop just in time. Thus, it's wise to try and focus on the Stealth Soldier if hunting it down for its item drops. If encountering the lone duo of Stealth Soldiers at the upper area of the Grand Hall, try and cast Stop on them (especially if you have Stopra or Stopga) as soon as possible as they spawn to keep them close to one another, and to interchange striking them and recasting it to keep them both in place if you plan to defeat both of them.
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{{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}}
{{atk|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}|None|x0|8|Repellable<br>(Recoil: 100)|Rushes forward while spinning like a drill.}}