Kingdom Hearts Re:Chain of Memories

Shot Charge: Difference between revisions

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==Mechanics==
==Mechanics==
Shot Charge is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for two reloads.<!--Is the boost provided the same as Blizzard, Fire, etc, Boost?--> While Shot Charge is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attack}}s.
Shot Charge is an [[enemy card]] effect that costs 80 CP to add to the deck and lasts for two reloads.<!--Is the boost multiplier the same as that of Blizzard, Fire, and Thunder Boost?--> While Shot Charge is in effect, the user is resistant to {{c|fire|element}}, {{c|Blizzard|element|ice}}, {{c|Thunder|element|lightning}}, and {{c|Neutral|element|special attack}}s.


==Learning Shot Charge==
==Learning Shot Charge==

Revision as of 23:11, 26 July 2024

Shot Charge (ショットアップ Shotto Appu?, lit. "Shot Up") is an ability that appears in Kingdom Hearts Re:Chain of Memories. It increases the power of the user's projectile attacks, such as Strike Raid or Fire.

Mechanics

Shot Charge is an enemy card effect that costs 80 CP to add to the deck and lasts for two reloads. While Shot Charge is in effect, the user is resistant to fire, ice, lightning, and special attacks.

Learning Shot Charge

Kingdom Hearts Re:Chain of Memories

  • The Xigbar enemy card has Shot Charge as its effect.
  • The Black Fungus enemy card can randomly activate Shot Charge.