Kingdom Hearts II
Kingdom Hearts II Final Mix

Hostile Program: Difference between revisions

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The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" [[Reaction Command]] to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.  
The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" [[Reaction Command]] to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.  


To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his [[Drive Forms]] and Tron's [[Complete Compilement]] Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage.
To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his [[Drive Forms]] and Tron's [[Complete Compilement]] Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage. He shouldn't use the Freeze Reaction Command when the Hostile Program charges with Boost and then use Laser, or else it will stay invincible while frozen.


In the original, PlayStation 2 version of ''Kingdom Hearts II'', Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to become invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.
In the original, PlayStation 2 version of ''Kingdom Hearts II'', Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to stay invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Shock'''|ショック|<br>Shokku}}|Physical|x1.5|X|Retreats while knocking enemies back with a shockwave of light.}}
{{Atk|col=3|{{nihongo|'''Shock'''|ショック|<br>Shokku}}|Physical|x1.5|X|Retreats while knocking enemies back with a shockwave of light.}}

Latest revision as of 21:51, 10 June 2024

Hostile Program

Hostile Program KHII.png

Japanese 危険プログラム
Rōmaji Kiken Puroguramu
Translation Dangerous Program

Type Construct
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - The Corrupted
Hostile Program

Kingdom Hearts II
An executable called from the DTD dataspace to destroy the town.

Location HP Strength Defense EXP
Space Paranoids
Episode 1
640 27 15 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Drive gauge +1, Horizontal Slash
Donald: Max HP +4
Goofy: Jackpot
Tron: Max HP +15
World(s)
Space Paranoids
Location HP Strength Defense EXP
Space Paranoids
Episode 1
960 27 15 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Drive gauge +1, Vicinity Break
Donald: Max HP +4
Goofy: Jackpot
Tron: Max HP +15
World(s)
Space Paranoids

The Hostile Program is an executable deployed by the Master Control Program to destroy Hollow Bastion in Kingdom Hearts II. It serves as a boss during Sora's first visit to Space Paranoids.

Story[edit]

Kingdom Hearts II[edit]

The Hostile Program is found in the DTD as part of an emergency self-destruct program for the town. While its being loaded into the I/O Tower, Tron and Sora face off against it. After Sora confirms Tron helps out Users because they're friends, they work together to fight the Hostile Program. The Hostile Program has its armor chipped away by the attacks until ultimately crashing and being deleted, saving the town.

Design[edit]

The Hostile Program is large and robotic in appearance. It has a smooth, oval-shaped upper body that is indigo in coloration and lined with light grey and red computer circuitry. Nine red, conical spikes protrude from the upper body, and an opening on the front side of it reveals the Hostile Program's three glowing, yellow eyes, which are arranged in a triangular pattern. A smaller opening appears just below this one.

The Hostile Program's lower body is small, predominantly silver, and lined with indigo and red circuitry. It ends in four small, silver appendages.

This enemy's arms are not attached to its body. Instead, they hover at its sides. The arms are translucent, violet tubes with pink spikes in them. The Hostile Program has grey "elbows" lined with indigo and red circuitry, and both its hands end in three pink, squared-off fingers with black and red circuitry on them.

The Hostile Program's name reflects its nature as a computer program tasked with eliminating Sora and his friends.

Strategy[edit]

The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" Reaction Command to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.

To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his Drive Forms and Tron's Complete Compilement Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage. He shouldn't use the Freeze Reaction Command when the Hostile Program charges with Boost and then use Laser, or else it will stay invincible while frozen.

In the original, PlayStation 2 version of Kingdom Hearts II, Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to stay invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.

Technique Element Power Guard?
Shock (ショック
Shokku
?)
Physical x1.5 X
Retreats while knocking enemies back with a shockwave of light.
Cluster (クラスター
Kurasutā
?)
Thunder x1.0
Fires projectiles from both hands that chase Sora.
Vulcan (バルカン
Barukan
?)
Thunder x1.5
Hit 2+: x0
Fires a Vulcan cannon randomly, followed up with a concentrated attack when an opponent is hit.
Boost (ブースト
Būsuto
?)
Physical x2.0
Hit 2+: x0.25
Flies alongside the wall at high speed.
Used at lower than half HP when its armor is destroyed. Doesn't take damage the first time the attack is used until it ends its Laser attack which is used right after.
Laser (レーザー
Rēzā
?)
Physical x0.75
Hit 2+: x0.25
X
Fires lasers that follow a fixed trajectory.
Recover Data (データ修復
Dēta Shūfuku
?)
(Recovers 59 HP to self)
Laser rains from the ceiling and the user recovers HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Freeze (フリーズ
Furīzu
?)
Can be used when the Energy gauge is full.
The Hostile Program freezes in place until the energy gauge empties (about 10 seconds); its attacks immediately cease and all projectiles and lasers vanish when it freezes.

Video[edit]

Hostile Program – Kingdom Hearts II

Gallery[edit]