Rising Spiral: Difference between revisions
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|jpname=Spiral Upper | |jpname=Spiral Upper | ||
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|kh3image= Rising Spiral KHIII.gif | |||
|kh3desc=While performing a combo, press {{Button|Circle}} to launch enemies into the air. | |kh3desc=While performing a combo, press {{Button|Circle}} to launch enemies into the air. | ||
|kh3el1={{AT|att}} Physical | |kh3el1={{AT|att}} Physical |
Latest revision as of 09:01, 8 July 2024
Rising Spiral is an ability in Kingdom Hearts III. It allows the user to launch enemies into the air in the middle of a combo.
Mechanics[edit]
In Kingdom Hearts III, Rising Spiral is an action ability that costs 3 AP to equip. It is triggered by pressing in the middle of a combo. When equipped along Groundbreaker, Rising Spiral takes priority while on the ground.
Learning Rising Spiral[edit]
Kingdom Hearts III[edit]
- Sora learns Rising Spiral after defeating the Nobodies at the Wharf.[1]
- Light Form has Rising Spiral as a form ability.
- Dark Form has Rising Spiral as a form ability.
See also[edit]
Notes and references[edit]
- ^ On Critical Mode, Sora has Rising Spiral as a default ability.