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==Changes from ''Kingdom Hearts 3D: Dream Drop Distance''== | ==Changes from ''Kingdom Hearts 3D: Dream Drop Distance''== | ||
*Dream Eater-related mini-games have been reworked for the PlayStation 4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.</ref>{{?}}<!--use primary source--> | *Dream Eater-related mini-games have been reworked for the PlayStation 4 controller.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.</ref>{{?}}<!--use primary source--> | ||
**The Water Barrel mini-game | **The Balloon mini-game now uses the Touchpad - players to touch it in specific spots to pop the balloons correctly, similar to the 3DS's touchscreen. | ||
**The Water Barrel mini-game has been reworked into a pinball game. | |||
**Due to the lack of a camera function, the [[Treasure Goggles]] item and mini-game have been replaced with the [[Candy Goggles]]. | **Due to the lack of a camera function, the [[Treasure Goggles]] item and mini-game have been replaced with the [[Candy Goggles]]. | ||
**In the original game, the background for the mini-games was provided by the imagery from what the 3DS's camera was pointed towards. In the HD version, the background from the menu for the Spirits was used instead.<ref>[https://www.youtube.com/watch?v=ETebuiml4WQ Kingdom Hearts 2.8 - Dream Eater Mini-Games PS4 VS 3DS Comparison!]</ref> | **In the original game, the background for the mini-games was provided by the imagery from what the 3DS's camera was pointed towards. In the HD version, the background from the menu for the Spirits was used instead.<ref>[https://www.youtube.com/watch?v=ETebuiml4WQ Kingdom Hearts 2.8 - Dream Eater Mini-Games PS4 VS 3DS Comparison!]</ref> | ||
*Three new Dream Eaters | *Three new Dream Eaters have been added: [[Catanuki]], [[Tubguin Ace]], and [[Beatalike]].<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —We were also able to play the HD version of KH3D, which is intimately connected to KH3, and… there was a tanuki-looking Meow Wow-type Dream Eater!<br>'''Nomura''': That's Catanuki (laughs). We had the actual Osaka team and everything, so I had them add it in for me. There are more new Dream Eaters, and you'll be able to get in-game all the friends you made through AR cards in KH3D.</ref>{{?}}<!--use primary source--><!--AR card DE available in-game isn't new, as they have recipes in the NA/PAL release already.--> | ||
*The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref>{{?}}<!--use primary source--> | *The [[Link System]] now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it. <br>'''Nomura''': It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.</ref>{{?}}<!--use primary source--> | ||
* [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref>[https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref> | * [[Dive Mode]] now features its own dedicated [[Command Menu]].<ref>[https://www.youtube.com/watch?time_continue=133&v=pjyGuXBmsRM ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref> | ||
* Outside of combat, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.<ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref> | * Outside of combat, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.<ref>[https://youtu.be/pjyGuXBmsRM?t=28s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref> | ||
*[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and | *[[Reality Shift]]s and [[Flick Rush]] have been reworked to accommodate a single screen and controller buttons.<ref>[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.</ref>{{?}}<!--use primary source--> | ||
**When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref> | **When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.<ref>[https://youtu.be/pjyGuXBmsRM?t=4s ''Kingdom Hearts Dream Drop Distance HD'' — Demo @ Games Week 2016]</ref> | ||
*The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.</ref>{{?}}<!--use primary source--> | *The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.<ref name="fps">[http://www.khinsider.com/news/Famitsu-Interviews-Nomura-on-KINGDOM-HEARTS-3-HD-2-8-FCP-Unchained-X-6667 Famitsu interview with Tetsuya Nomura] - '''Nomura''': Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.</ref>{{?}}<!--use primary source--> | ||
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*The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}} | *The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.{{fact}} | ||
*The camera has been notably zoomed out, creating a wider field of view.{{fact}} | *The camera has been notably zoomed out, creating a wider field of view.{{fact}} | ||
* | *The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen. | ||
*Due to the lack of a camera and Streetpass function, two [[trophies]] have been replaced. | ** The missing animations include: | ||
*** Mickey conducting before the storm in the Destiny Islands segment. | |||
*** The dual Mickeys during the Roxas segment - for most of it, only one Mickey is shown, but none are shown during the Roxas vs Axel segment. | |||
*** Mickey rooting on Sora and Riku during the laser dome and finisher parts of the Xemnas segment. | |||
*** Mickey jumping out of his robe to confront Master Xehanort. The HD opening sequence keeps the jump, but not the animation of the robe falling. | |||
** However, the opening sequence in [[Theater Mode]] removed the opening credits, and all but one of the Mickey Mouse animations entirely - the single kept animation was of Mickey summoning books at the very start of the sequence.<ref>[https://www.youtube.com/watch?v=z1HGxY4_Z8w 3DS vs PS4: ''Dream Drop Distance'' Opening Comparison]</ref><ref>[https://www.youtube.com/watch?v=vVNOYTnxIuk Kingdom Hearts Dream Drop Distance HD Theater Mode Scene 001- Opening] </ref> | |||
*Due to the lack of a camera and Streetpass function, two in-game [[trophies#Kingdom Hearts 3D: Dream Drop Distance|trophies]] have been replaced by trophies for defeating a certain enemy and collecting all Keyblades. | |||
==Notes and references== | ==Notes and references== |
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