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Air Flair: Difference between revisions

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'''Air Flair''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to knock enemies into the air with a flurry of wind-powered attacks that have a chance of inflicting Stun, with later versions adding spin attacks.
'''Air Flair''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to knock enemies into the air with a flurry of wind-powered attacks that have a chance of inflicting Stun, with later versions adding spin attacks.

Revision as of 23:11, 13 June 2023

"Air Arts" redirects here. You may have been looking for the synthesis material from Kingdom Hearts 358/2 Days.

Air Flair 1
(エアアーツ 1 Ea Ātsu 1?, lit. "Air Arts 1")
Air Flair 1
Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes.
Attack No. of Hits Power
Air Flair 1 4 1.2
Element Status Level
Physical Stun (25%/3.3s) 2

Air Flair 2
(エアアーツ 2 Ea Ātsu 2?, lit. "Air Arts 2")
Air Flair 2
Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes.
Attack No. of Hits Power
Air Flair 2 6 1.4
Element Status Level
Physical Stun (50%/3.3s) 3
Air Flair 3
(エアアーツ 3 Ea Ātsu 3?, lit. "Air Arts 3")
Air Flair 3
Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes.
Attack No. of Hits Power
Air Flair 3 8 1.6
Element Status Level
Physical Stun (50%/3.3s) 4
Air Flair 4
(エアアーツ 4 Ea Ātsu 4?, lit. "Air Arts 4")
Air Flair 4
Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies.
Attack No. of Hits Power
Air Flair 4 10 1.8
Element Status Level
Physical Stun (100%/3.3s) 5

Air Flair
(エアアーツ Ea Ātsu?, lit. "Air Arts")
Air Flair KHUX.gif
Attributes Target Gauge Cost Damage
Speed Upright Single 3 7★: x11.86
SN+: x13.75
7★: Deals 13 hits. 1 turn: ↑ U-STR by 3, ↓ target's S-DEF by 1.
SN+: Deals 13 hits. 1 turn: ↑ U- & S-STR 10, ↓ target's S-DEF 10. 10% chance to ignore target's Defense Boost.
Air Flair EX
(エアアーツ改 Ea Ātsu Kai?, lit. "Air Arts Revision")
Attributes Target Gauge Cost Damage
Speed Upright All 3 SN++: x20.60
SN++: [Mastery] Deals 13 hits. 1 turn: S-Medal STR +10000, self [↑ STR, U- & S-STR 15], targets [↓ DEF, U- & S-DEF 15], SP ATK B +220%. Count ±0.

Air Flair II
(エアアーツ2 Ea Ātsu 2?, lit. "Air Arts 2")
Air Flair II KHUX.gif
Attributes Target Gauge Cost Damage
Speed Upright All 3 7★: x9.18 - 13.48
7★: Deals 6 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
Air Flair
(エアアーツ Ea Ātsu?, lit. "Air Arts")
Air Flair KHDR.gif
A powerful wind-element physical attack.
Color Type Element Power
Light Green Physical Wind 25 - 65

Air Flair is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to knock enemies into the air with a flurry of wind-powered attacks that have a chance of inflicting Stun, with later versions adding spin attacks.

Mechanics

In Kingdom Hearts Birth by Sleep, Air Flair is a series of Finish commands exclusive to Ventus. Air Flair 1 is a Level 2 Finish command that consists of a four-hit spin attack and has a 25% chance of stunning foes. Air Flair 2 is a Level 3 Finish command that consists of a six-hit spin attack and has a 50% chance of stunning foes. Air Flair 3 is a level 4 Finish command that consists of an eight-hit spin attack and has a 50% chance of stunning foes. Air Flair 4 is a Level 5 Finish command that consists of a ten-hit spin attack and has a 100% chance of stunning foes.

In Kingdom Hearts Union χ, Air Flair is a special attack that targets a single enemy. It costs 3 special attack gauges to perform.

Air Flair +7 has a 10% chance to ignore the target's Defense Boost.

Special attack Rarity Base •• ••• •••• ••••• Hits
Air Flair +5 6★ x3.50 x3.60 x3.70 x3.80 x3.90 x4.00 13
Air Flair +6 7★ x11.86 13
Air Flair +7 SN
SN+
x13.75 13

Special attack Player Buff Target Debuff Duration
+5 +6 +7 +5-6 +7
Air Flair Upright-based strength +3 Speed-based strength +10
Upright-based strength +10
Speed-based defense -1 Speed-based defense -10 1 turn

Air Flair II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage with 1 enemy left (including raid boss parts).

Special attack Rarity Base •• ••• •••• ••••• Hits
Air Flair II +5 6★ x3.82 - 5.42 x3.86 - 5.46 x3.90 - 5.50 x3.94 - 5.54 x3.98 - 5.58 x4.02 - 5.62 6
Air Flair II +6 7★ x9.18 - 13.48 6

Special attack Player Buff Target Debuff Duration
+5 +6 +5-6
Air Flair II Special Attack Bonus +30% Upright-based strength +3
Special Attack Bonus +30%
1 turn

Air Flair EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores the target's countdown, and deals Mastery damage, inflicting more damage against Magic-type enemies.

Special attack Rarity Base •• ••• •••• ••••• Hits
Air Flair EX +6 7★ x20.60 13

Special attack Player Buff Target Debuff Duration
+6 +6
Air Flair EX Speed-Medal strength +10000
Strength +15
Speed-based strength +15
Upright-based strength +15
Special Attack Bonus +220%
Defense -15
Speed-based strength -15
Upright-based strength -15
1 turn

In Kingdom Hearts Dark Road, Air Flair is physical ability that deals Wind damage.

Learning Air Flair

Kingdom Hearts Birth by Sleep

  • Ventus learns Air Flair 1 after earning 2000 CP while Finish is his equipped Finish command.
  • Ventus learns Air Flair 2 after earning 4000 CP while Air Flair 1 is his equipped Finish command.
  • Ventus learns Air Flair 3 after taking 4500 steps while Air Flair 2 is his equipped Finish command.
  • Ventus learns Air Flair 4 after taking 7000 steps while Air Flair 3 is his equipped Finish command.

Kingdom Hearts Union χ

Kingdom Hearts Dark Road

  • The Ventus card has Air Flair as its ability.

Other appearances

Kingdom Hearts III

Ventus's combo finisher resembles Air Flair 1.

See also