Critical Converter: Difference between revisions
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{{game|KH3}} | {{game|KH3}} | ||
{{nihongo|'''Critical Converter'''|クリティカルコンバータ|Kuritikaru Konbāta}} is an ability in ''[[Kingdom Hearts III]]''. It allows the user to always produce [[Formchange]] [[Situation Command]]s when filling the situation | {{nihongo|'''Critical Converter'''|クリティカルコンバータ|Kuritikaru Konbāta}} is an ability in ''[[Kingdom Hearts III]]''. It allows the user to always produce [[Formchange]] [[Situation Command]]s when filling the situation gauge, but at the cost of disabling most indicators for [[Attractions]]. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts III'', Critical Converter is a {{c|support ability|KHIII}} exclusive to [[Critical Mode]] that costs 1 {{AP}} to equip. When active, filling the situation | In ''Kingdom Hearts III'', Critical Converter is a {{c|support ability|KHIII}} exclusive to [[Critical Mode]] that costs 1 {{AP}} to equip. When active, filling the situation gauge always produces Formchange commands, but Attraction indicators are disabled, except for Big Magic Mountain. | ||
==Learning Critical Converter== | ==Learning Critical Converter== |
Latest revision as of 18:16, 29 June 2024
Critical Converter (クリティカルコンバータ Kuritikaru Konbāta ) is an ability in Kingdom Hearts III. It allows the user to always produce Formchange Situation Commands when filling the situation gauge, but at the cost of disabling most indicators for Attractions.
Mechanics[edit]
In Kingdom Hearts III, Critical Converter is a support ability exclusive to Critical Mode that costs 1 AP to equip. When active, filling the situation gauge always produces Formchange commands, but Attraction indicators are disabled, except for Big Magic Mountain.
Learning Critical Converter[edit]
Kingdom Hearts III[edit]
- Sora has Critical Converter by default on Critical Mode.