Neutral (element): Difference between revisions
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!style="width:60%"|Description | !style="width:60%"|Description | ||
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|[[ | |[[Maleficent's goon (Mace)]] | ||
|{{nihongo|''' | |{{nihongo|'''Rock Throw'''|岩投げ|<br>Iwa Nage}} | ||
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|[[ | |rowspan="5"|[[Wheel Master]] | ||
|{{nihongo|''' | |{{nihongo|'''Swing Arm'''|スイングアーム|<br>Suingu Āmu}} | ||
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|{{nihongo|'''Jump Attack'''|ジャンプアタック|<br>Janpu Atakku}} | |||
|{{nihongo|''' | |||
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|{{nihongo|''' | |{{nihongo|'''Angry Stomp'''|怒り足踏み|<br>Ikari Ashibumi}}<ref name="mirage">Only deals Neutral damage when fought in the Mirage Arena.</ref> | ||
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|{{nihongo|''' | |{{nihongo|'''Gallop'''|ギャロップ|<br>Gyaroppu}}<ref name="mirage"/> | ||
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|- | |- | ||
|{{nihongo|'''String of Death'''|ストリングオブデス|<br>Sutoringu obu Desu}}<ref>Only the thrust deals Neutral damage.</ref> | |||
|{{nihongo|''' | |||
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| | |{{ns|Game|Maleficent}} | ||
|{{nihongo|''' | |{{nihongo|'''Cursed Light'''|呪いの光|<br>Noroi no Hikari}}<ref>Only the curse deals Neutral damage.</ref> | ||
| | |Casts a curse that temporarily blocks the action of the opponent. When the opponent runs out of the curse's reach, fires a series of green shots that follow the opponent. | ||
|- | |- | ||
|{{ns|Game| | |{{ns|Game|Maleficent (Dragon)}} | ||
|{{nihongo|''' | |{{nihongo|'''Firaga Breath'''|ファイガフレス|<br>Faiga Buresu|lit. "Figa Breath"}} | ||
| | |Breathes fire from its mouth, turning a wide area into a sea of fire. | ||
|- | |- | ||
|{{ns|Game|Magic Mirror}} | |||
|{{nihongo|''' | |{{nihongo|'''Rising Breath'''|ライジングブレス|<br>Raijingu Buresu}} | ||
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|- | |- | ||
|{{nihongo|''' | |rowspan="2"|{{ns|Game|Lucifer}} | ||
| | |{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}} | ||
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|{{nihongo|'''Body Press'''|ボディプレス|<br>Bodi Puresu}} | |||
|{{nihongo|''' | | | ||
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|rowspan=" | |rowspan="2"|[[Cursed Coach]] | ||
|{{nihongo|''' | |{{nihongo|'''Inhale'''|吸いこみ|<br>Suikomi}}<ref>Only the chewing and spitting out deal Neutral damage.</ref> | ||
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|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Hurricane Bomb'''|ハリケーンボム|<br>Harikēn Bomu}} | ||
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|{{nihongo|''' | |rowspan="5"|{{ns|Game|Vanitas}} | ||
| | |{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}} | ||
|Jumps up and shoots lightning in a fan shape diagonally downward. | |||
|- | |||
|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}} | |||
|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging his weapon, creating a shock wave. After doing this 1-3 times, sprays flames around him on the final jump out. The flames fly in a parabolic curve and create flame pillars when they hit the ground. | |||
|- | |- | ||
|{{nihongo|'''X Discharge'''|Xディスチャージ|<br>X Disuchāji}} | |||
|{{nihongo|''' | |After releasing a shock wave from his body, he performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade. | ||
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|- | |- | ||
|{{nihongo|'''Dark Spiral'''|ダークスパイラル|<br>Dāku Supairaru}} | |||
|{{nihongo|''' | |Rushes 3 times with the χ-blade held sideways. | ||
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|- | |- | ||
|{{nihongo|'''Dark Cannon'''|ダークキャノン|<br>Dāku Kyanon}} | |||
|{{nihongo|''' | |Only used after breaking the Station of Awakening. After locking-on multiple times, turns towards the opponent and fires a laser. | ||
|- | |- | ||
|{{nihongo|''' | |rowspan="3"|[[Trinity Armor]] | ||
|{{nihongo|'''Trinity Buster'''|トリニティバスター|<br>Toriniti Basutā}} | |||
| | | | ||
|- | |- | ||
|{{nihongo|'''Satellite Buster'''|サテライトバスター|<br>Sateraito Basutā}}<ref>Only the beam deals Neutral damage.</ref> | |||
|{{nihongo|''' | |||
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|{{nihongo|''' | |{{nihongo|'''Triangle Laser'''|トライアングルレーザー|<br>Toraianguru Rēzā}} | ||
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|- | |- | ||
| | |rowspan="4"|{{ns|Game|Braig}} | ||
|{{nihongo|''' | |{{nihongo|'''Charge Shot'''|チャージショット|<br>Chāji Shotto}} | ||
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|- | |- | ||
|{{nihongo|'''Dash Shot'''|ダッシュショット|<br>Dasshu Shotto}}<ref>Aqua's scenario only.</ref><ref>Only the running deals Neutral damage.</ref> | |||
|{{nihongo|''' | |||
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|{{nihongo|''' | |{{nihongo|'''Assault Shot'''|アサルトショット|<br>Asaruto Shotto}} | ||
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|{{nihongo|''' | |{{nihongo|'''Ultima Shot'''|アルテマショット|<br>Arutema Shotto|lit. "Ultima Shot"}} | ||
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|- | |- | ||
| | |rowspan="2"|{{ns|Game|Zack}} | ||
| | |{{nihongo|'''True Climhazzard'''|真クライムハザード|<br>Shin Kuraimuhazādo}}<ref>Deals Neutral damage in all battles except during Aqua's scenario.</ref> | ||
|Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it. | |||
|- | |- | ||
| | |{{nihongo|'''Reverse Omnislash'''|裏超究武神覇斬|<br>Ura Chōkyū Bushinhazan|lit. "Reverse Super-ultimate Warrior God's Mastery Slash"}} | ||
| | |Releases fighting spirit, then performs 11 warp slashes, followed by an upward slash and a downward thrust, and finishes by releasing fighting spirit in all directions. | ||
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|{{ns|Game|Hades}} | |{{ns|Game|Hades}} | ||
| | |{{nihongo|'''Blaze Cross'''|ブレイズクロス|<br>Bureizu Kurosu}} | ||
|Hades turns red and emits flames from both arms, rotating while slowly approaching, then direction the flames forward. Hades is invulnerable during the attack. | |||
|- | |- | ||
| | |rowspan="2"|{{ns|Game|Experiment 221}} | ||
|{{nihongo|'''Electric Shock'''|電気ショック|<br>Denki Shokku}} | |||
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{| | |||
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| | |{{nihongo|'''Electric Ball'''|電気玉|<br>Denki-dama}} | ||
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| | |{{ns|Game|Peter Pan}} | ||
| | |{{nihongo|'''Aerial Body Blow'''|空中体当たり|<br>Kūchū Taiatari}} | ||
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| | |{{ns|Game|Captain Hook}} | ||
| | |{{nihongo|'''Present Bomb (large)'''|プレゼント爆弾(大)|<br>Purezento Bakudan (dai)}} | ||
|Hook throws a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea. | |||
|- | |- | ||
| | |rowspan="3"|{{ns|Game|Master Xehanort}} | ||
| | |{{nihongo|'''Rising Grand'''|ライジンググランド|<br>Raijingu Gurando}} | ||
| | |||
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| | |{{nihongo|'''Blade Tornado'''|ブレードトルネード|<br>Burēdo Torunēdo}} | ||
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|- | |- | ||
| | |{{nihongo|'''Ultima Freeze'''|アルテマフリーズ|<br>Arutema Furīzu}}<ref>Only the grab deals Neutral damage.</ref> | ||
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|- | |- | ||
| | |rowspan="3"|{{ns|Game|Terra-Xehanort}} | ||
| | |{{nihongo|'''Dark Impulse'''|ダークインパルス|<br>Dāku Inparusu}}<ref>Only the jumping out and hand of darkness deal Neutral damage.</ref> | ||
| | |||
|- | |- | ||
| | |{{nihongo|'''Ultima Cannon'''|アルテマカノン|<br>Arutema Kanon}} | ||
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|- | |- | ||
| | |{{nihongo|'''Running Shock Wave'''|地走り衝撃波|<br>Jibashiri Shōgekiha}} | ||
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|[[ | |rowspan="3"|[[Ventus-Vanitas]] | ||
| | |{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}} | ||
| | |||
|- | |- | ||
| | |{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}} | ||
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|- | |- | ||
| | |{{nihongo|'''Grand Cross'''|グランドクロス|<br>Gurando Kurosu}} | ||
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|- | |- | ||
|[[ | |[[Mimic Master]] | ||
| | |{{nihongo|'''Magic Gyro'''|マジックジャイロ|<br>Majikku Jairo}} | ||
|While moving to keep a certain distance from the opponent, surrounds itself with beams of darkness and light that knock away opponents. | |||
|- | |- | ||
|[[ | |[[Fake Terra]] | ||
| | |{{nihongo|'''Blackout'''|ブラックアウト|<br>Burakkuauto}} | ||
|Generates black fog around self. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Fake Ventus]] | ||
| | |{{nihongo|'''Aerora'''|エアロラ|<br>Earora}} | ||
|Summons a vortex of wind overhead. When it hits, it winds up the opponent before blowing them away. | |||
|- | |- | ||
| | |{{nihongo|'''Blackout'''|ブラックアウト|<br>Burakkuauto}} | ||
| | |Generates black fog around self. | ||
|- | |- | ||
|[[ | |[[Fake Aqua]] | ||
| | |{{nihongo|'''Blackout'''|ブラックアウト|<br>Burakkuauto}} | ||
| | |Generates black fog around self. | ||
|- | |- | ||
|[[ | |rowspan="2"|[[Iron Imprisoner I]] | ||
| | |{{nihongo|'''Spiral Rage'''|スパイラルレイジ|<br>Supairaru Reiji}} | ||
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| | |{{nihongo|'''Imprison'''|投獄|<br>Tōgoku}} | ||
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|[[ | |rowspan="2"|[[Iron Imprisoner II]] | ||
| | |{{nihongo|'''Spiral Rage'''|スパイラルレイジ|<br>Supairaru Reiji}} | ||
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| | |{{nihongo|'''Imprison'''|投獄|<br>Tōgoku}} | ||
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|- | |- | ||
| | |rowspan="2"|[[Iron Imprisoner III]] | ||
|{{nihongo|'''Spiral Rage 2'''|スパイラルレイジ2|<br>Supairaru Reiji 2}} | |||
|[[ | |||
|{{ | |||
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| | |{{nihongo|'''Imprison'''|投獄|<br>Tōgoku}} | ||
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|rowspan="2"|[[Iron Imprisoner IV]] | |||
|{{nihongo|'''Spiral Rage 2'''|スパイラルレイジ2|<br>Supairaru Reiji 2}} | |||
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|{{nihongo|'''Fiery Explosion'''|爆炎烈火|<br>Bakuen Rekka}}<ref>Only the suction deals Neutral damage.</ref> | |||
|{{nihongo|''' | |||
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|[[ | |rowspan="8"|[[Vanitas Remnant]] | ||
|{{nihongo|''' | |{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}<ref>Only the upslash and blade of darkness deal Neutral damage.</ref> | ||
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|- | |- | ||
|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}} | |||
|{{nihongo|''' | |||
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|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}} | |||
|{{nihongo|''' | |||
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|{{nihongo|'''X Discharge'''|Xディスチャージ|<br>X Disuchāji}} | |||
|{{nihongo|''' | |||
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|{{nihongo|''' | |{{nihongo|'''Dark Spiral'''|ダークスパイラル|<br>Dāku Supairaru}} | ||
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|{{nihongo|''' | |{{nihongo|'''Dark Cannon'''|ダークキャノン|<br>Dāku Kyanon}} | ||
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|{{nihongo|'''Dark Fang'''|ダークファング|<br>Dāku Fangu}} | |||
|{{nihongo|''' | |||
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|{{nihongo|'''Clone Burst'''|クローンバースト|<br>Kurōn Bāsuto}} | |||
|{{nihongo|''' | |||
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|} | |} | ||
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===Weakness and Resistance=== | ===Weakness and Resistance=== | ||
====Party members==== | ====Party members==== | ||
Party members do not have resistance to Neutral attacks. | |||
{|class="mw-collapsible mw-collapsed" style="width:80%" | {|class="mw-collapsible mw-collapsed" style="width:80%" | ||
|colspan=" | |colspan="3" style="border:1px solid"|<h4>Enemies</h4> | ||
|-valign="top" | |-valign="top" | ||
|style="width:25%"| | |style="width:25%"| | ||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | {|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|+'''Resistance''' | |+'''Resistance''' | ||
|-style="{{style| | |-style="{{style|bbs|a}}" | ||
!style="width:60%"|Enemy | !style="width:60%"|Enemy | ||
!style="width:40%"|Resistance | !style="width:40%"|Resistance | ||
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|[[ | |[[Vanitas Remnant]] | ||
|x0.50 | |x0.50 | ||
|} | |} | ||
|style="width:25%"| | |style="width:25%"| | ||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | {|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|+'''Weakness''' | |+'''Weakness''' | ||
|-style="{{style| | |-style="{{style|bbs|a}}" | ||
!style="width:60%"|Enemy | !style="width:60%"|Enemy | ||
!style="width:40%"|Weakness | !style="width:40%"|Weakness | ||
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|[[ | |[[Glidewinder]] | ||
|x2.00 | |x2.00 | ||
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|style="width: | |style="width:50%"| | ||
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<!-- | |||
==''Kingdom Hearts 3D: Dream Drop Distance''== | ==''Kingdom Hearts 3D: Dream Drop Distance''== | ||
===Attacks and abilities=== | ===Attacks and abilities=== |
Revision as of 18:59, 24 January 2023
I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
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This article is under construction.
You are free to help improve it. Please consult the Manual of Style before doing so. |
Neutral (無 Mu , lit. "Nothing"), also called None (なし Nashi ), Non-element, Other (タイプなし Taipu Nashi , lit. "No Type"), or special attack, is a recurring element that appear in the Kingdom Hearts series. It is generally used for attacks that do not have any of the other elements, or in some cases, embodies the ability to break through defenses.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Ragnarok: Impact | Special Ability | After aerial combo, select follow-up attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Aerora | Magic | Deploys a barrier that absorbs damage. Damages enemies on contact. Consumes 2 MP. |
Aeroga | Magic | Deploys a barrier that absorbs damage. Deflects certain attacks. Consumes 2 MP. |
Proud Roar: Charge level 1 Proud Roar: Charge level 2 |
Summon Ability | |
Showtime: Blow Away Shot Showtime: Continuous Hit Shot |
Summon Ability |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Party members do not have resistance to None attacks.
Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Several Neutral-based abilities can be used in Kingdom Hearts Chain of Memories.
Attack | Type | Description |
---|---|---|
Metal Chocobo | Attack Card | A special attack card that can break through physical defenses. A bit difficult to handle. |
Oblivion | Attack Card | A special attack card that can break through physical defenses. First-class strength. |
Monochrome[KH Re:CoM][8] | Attack Card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Total Eclipse[KH Re:CoM][9] | Attack Card | A special attack card that can break through physical defenses. Takes time to recover from card breaks. |
Sliding Dash | Attack Sleight | Slide toward distant targets for a close-range attack. |
Stun Impact | Attack Sleight | Stun surrounding enemies with a single attack. |
Strike Raid | Attack Sleight | Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. |
Blitz | Attack Sleight | Unleash a powerful three-hit combo upon the enemy.[KH CoM] Deliver up to three blows in a powerful jumping combo upon the enemy.[KH Re:CoM] |
Zantetsuken | Attack Sleight | Break a card and render it unreloadable until the end of the battle. |
Sonic Blade | Attack Sleight | Rocket across the field, striking down any enemies in the way.[KH CoM] Rocket across the field, striking down any enemies in the way for up to seven attacks.[KH Re:CoM] |
Ars Arcanum | Attack Sleight | Rain a flurry of blows upon the enemy.[KH CoM] Rain a flurry of up to thirteen attacks upon the enemy.[KH Re:CoM] |
Ragnarok | Attack Sleight | Leap into the air and fire a stream of rays in front of you. |
Trinity Limit | Attack Sleight | Inflict heavy damage on all enemies in sight. |
Dark Break | Attack Sleight | Leap into the air and attack enemies from above. Only available in Dark Mode.[KH CoM] Leap into the air and attack enemies up to six times from above. Only available in Dark Mode.[KH Re:CoM] |
Dark Firaga | Attack Sleight | Expel dark energy in a searing blast. Only available in Dark Mode. |
Dark Aura | Attack Sleight | Rush enemies repeatedly with blade in hand. Only available in Dark Mode.[KH CoM] Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.[KH Re:CoM] |
Aero | Magic Card | Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga. |
Aerora | Magic Sleight | Blow away surrounding enemies and inflict damage. |
Aeroga | Magic Sleight | Blow away all enemies in a large radius and inflict damage. |
Quake | Magic Sleight | Inflict damage on all ground enemies with a violent tremor. |
Reflect Raid[KH CoM] | Magic Sleight | Hurl the Keyblade and make it ricochet around to strike many enemies. |
Tornado | Magic Sleight | Blow away enemies in a wide area, inflicting damage and stunning them. |
Judgment | Magic Sleight | Hurl the Keyblade toward the enemy for multiple attacks. |
Holy | Magic Sleight | Inflict damage on a targeted enemy and all surrounding enemies. |
Proud Roar Lv1 | Summon Card | Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies. |
Proud Roar Lv2 | Summon Sleight | Simba's roar stuns and deals damage to enemies in front of him. |
Proud Roar Lv3 | Summon Sleight | Simba's roar stuns and deals even more damage to enemies in front of him. |
Cross-slash Lv1 | Summon Card | Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash. |
Cross-slash | Summon Sleight | Cloud assaults the enemy with a three-hit combo. |
Cross-slash+ | Summon Sleight | Cloud singles out an enemy and uses Cross-slash.[KH CoM] Cloud teleports behind an enemy and uses Cross-slash.[KH Re:CoM] |
Omnislash | Summon Sleight | Cloud swoops down from the skies, attacking enemies in a wide area.[KH CoM] Cloud swoops down from the skies, attacking enemies up to five times.[KH Re:CoM] |
Paradise Lv1 | Summon Card | Bambi bounds around and drops HP orbs. Stock more than one to boost the effect. |
Paradise Lv2 | Summon Sleight | Bambi bounds around and drops HP recovery items.[KH CoM] Bambi bounds around and drops HP recovery orbs.[KH Re:CoM] |
Paradise Lv3 | Summon Sleight | Bambi bounds around and drops HP recovery items while stunning the enemy.[KH CoM] Bambi bounds around and drops HP recovery orbs while stunning the enemy.[KH Re:CoM] |
Idyll Romp | Summon Sleight | Bambi zigzags around the battlefield, confusing the enemy. |
Goofy Charge Lv1[KH CoM] | Friend Card | Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack. |
Goofy Charge[KH CoM] | Friend Sleight | Goofy rushes at enemies, bashing and stunning them with his shield. |
Goofy Tornado Lv1[KH Re:CoM] | Friend Card | Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration. |
Goofy Tornado Lv2[KH Re:CoM] | Friend Sleight | Goofy whirls around Sora and bashes the enemy with his shield. |
Goofy Tornado Lv3 | Friend Sleight | Goofy whirls his shield around, bashing enemies in a wide area.[KH CoM] Goofy whirls around Sora and bashes the enemy with his shield over a long period of time.[KH Re:CoM] |
Goofy Smash[KH Re:CoM] | Friend Sleight | Goofy and Sora's joint attack knocks enemies into the air. |
Wild Crush[KH Re:CoM] | Friend Sleight | Carry Goofy and ram into the enemy. |
Sandstorm Lv1 | Friend Card | Aladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.[KH CoM] Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.[KH Re:CoM] |
Sandstorm Lv2 | Friend Sleight | Aladdin runs around while swinging his sword.[KH CoM] Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM] |
Sandstorm Lv3 | Friend Sleight | Aladdin runs around for a longer period of time while swinging his sword.[KH CoM] Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs.[KH Re:CoM] |
Spiral Wave Lv1 | Friend Card | Ariel whirls across the field, striking many enemies. Stock more then one to power up Ariel's attack.[KH CoM] Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.[KH Re:CoM] |
Spiral Wave Lv2 | Friend Sleight | Ariel whirls back and forth, striking many enemies.[KH CoM] Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM] |
Spiral Wave Lv3 | Friend Sleight | Ariel whirls back and forth, striking many enemies for an even longer time.[KH CoM] Ariel rushes into the enemy twice, finishing off with a tail fin kick.[KH Re:CoM] |
Hummingbird Lv1 | Friend Card | Peter Pan attacks with his dagger. Stock more than one to power up Peter's attack.[KH CoM] Peter Pan attacks with his dagger. Quick taps on speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.[KH Re:CoM] |
Hummingbird Lv2 | Friend Sleight | Peter Pan soars around, striking enemies in a wide area.[KH CoM] Peter Pan soars around striking enemies.[KH Re:CoM] |
Hummingbird Lv3 | Friend Sleight | Peter Pan soars around for an even longer time, striking enemies in a wide area.[KH CoM] Peter Pan soars around for an extended time striking enemies.[KH Re:CoM] |
Ferocious Lunge Lv1[KH CoM] | Friend Card | The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack. |
Ferocious Lunge Lv2[KH CoM] | Friend Sleight | The Beast charges in a straight line, scattering the opposition. |
Ferocious Lunge Lv3[KH CoM] | Friend Sleight | The Beast charges in a straight line, crushing the opposition. |
Furious Volley Lv1[KH Re:CoM] | Friend Card | The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes. |
Furious Volley Lv2[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to two times. |
Furious Volley Lv3[KH Re:CoM] | Friend Sleight | The Beast knocks an enemy towards Sora up to three times. |
Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a slam down to the ground, damaging multiple enemies. |
Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a spinning attack on the enemy. Damage is concentrated to one enemy. |
Barrage[KH Re:CoM] | Duel Sleight | Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy. |
Dark Impulse[KH Re:CoM] | Duel Sleight | Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode. |
Dark Maelstrom[KH Re:CoM] | Duel Sleight | Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Dark Barrage[KH Re:CoM] | Duel Sleight | Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode. |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Neutral attacks, while others can make you weak to Neutral attacks.
- Resistance
Ability | Enemy Card | Description |
---|---|---|
Quick Barrier[KH Re:CoM] | Xemnas | When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
Shot Charge[KH Re:CoM] | Xigbar | Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
Aero Guard[KH Re:CoM] | Xaldin | Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
Confu-Strike[KH Re:CoM] | Zexion | Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
Combo Boost[KH Re:CoM] | Saïx | Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
Water Charge[KH Re:CoM] | Demyx | Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Resistant to fire, ice, lightning, and special attacks. |
Omni Break[KH Re:CoM] | Luxord | Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter. -Resistant to fire, ice, lightning, and special attacks -Weak against physical attacks[KH CoM] Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.[KH Re:CoM] |
- Weakness
Ability | Enemy Card | Description |
---|---|---|
Warp Break | Lexaeus | Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
Dash | Larxene | Increases running speed. Immune to lightning, but weak against special attacks. |
Enemies | |||||||||||||||||||||||||||||||||||||||||
Most bosses have a resistance to Neutral attacks. | |||||||||||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Wisdom Form: Ground Shot Wisdom Form: Ground Finish Shot Wisdom Form: Aerial Shot |
Attack | |
Jump (Shock Wave) | Attack | |
Finishing Leap | Action Ability | Unleashes a powerful guard-piercing attack at the end of a combo with . |
Retaliating Slash (Wisdom Form) | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Vicinity Break[KH II FM] | Action Ability | Unleashes a powerful attack when surrounded. |
Explosion | Action Ability | Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. |
Magnet Burst[KH II FM] | Action Ability | Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. |
Counterguard | Action Ability | Counterattacks nearby enemies with Attack while performing Guard. |
Ripple Drive[KH II FM] | Action Ability | Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. |
Disaster | Action Ability | Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. |
Finishing Blast | Action Ability | Deals damage to nearby enemies at the end of a combo with . |
Furious Shout | Action Ability | Knocks down nearby enemies with enraged shouts. MP Cost: 10 |
Groundshaker | Action Ability | Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 |
Pearl | Action Ability | |
Infinity: Shoot[KH II FM] Infinity: Impact[KH II FM] Infinity: Giga Impact[KH II FM] |
Limit Command | A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 |
Magnet | Magic | |
Magnera | Magic | |
Magnega | Magic | |
Reflect | Magic | |
Reflera | Magic | |
Reflega | Magic | |
Chicken Little: Finger Whistle | Summon | |
Stitch: Ukulele | Summon | |
Fantasia: Comet Fantasia: Comet Rain |
Limit | A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. |
Flare Force: Duck Flare Flare Force: Rocket Flare Flare Force: Megaduck Flare |
Limit | A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. |
Howling Moon: Twin Shout Howling Moon: Outcry Howling Moon: Stalwart Fang Howling Moon: Last Howl |
Limit | A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. |
Overdrive: Banishing Blade Overdrive: Spiral |
Limit | A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. |
King's Pride: Wildcat King's Pride: Proud Roar |
Limit | A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. |
Eternal Session: All's End | Limit | A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. |
Ohana!: Ukulele | Limit | |
Strike Raid: Strike Strike Raid: Judgment |
Limit | |
Final Arcana: Bash | Limit | |
Infinity: Impact | Limit | |
Shift Shot | Reaction Command | Sora grabs then tosses a Silver Rock while it's in a ball of light, causing a small explosion. |
Clear Shot | Reaction Command | Sora shoots the ice timer back at the Fortuneteller when the timer hits 1. |
Aero Blade (Final hit) | Reaction Command | Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies. |
Lance Tug | Reaction Command | Sora grabs onto the Lance Soldier's or Lance Warrior's berserk lance and flies around with it, hitting multiple enemies. He then guides the lance straight into the ground, inflicting heavy damage and generating a shockwave that damage nearby enemies. |
Meteor Spike | Reaction Command | Sora grabs and slams a Morning Star into the ground. Can be used repeatedly. |
Bolt Reversal | Reaction Command | Sora reflects the bolt laser of a Bolt Tower by tapping repeatedly, generating an electric explosion that destroys its antennae and stuns it, while also damaging nearby enemies. |
Rodeo | Reaction Command | Ride on Living Bone's back, controlling it while causing shockwaves that damage nearby enemies. If a Shaman is riding on top, Sora seizes control. |
Grand Cross | Reaction Command | Sora flips the Living Bone and rams it into the ground headfirst, smashing its head. |
Dispel (Shaman) | Reaction Command | Sora tackles while surrounded by blue flames. Can be used multiple times, with the flames increasing in size. |
Root Ravager | Reaction Command | Sora grabs a Creeper Plant's root and pulls, uprooting it and creating a shockwave that damages surrounding enemies and stuns it. This also uproots all Creeper Plants in the area at once. |
Sparkle Ray | Reaction Command | Sora spins in a circle as the Surveillance Robot fires a massive laser, severely damaging all surrounding enemies. Afterwards, he throws the Surveillance Robot a short distance away. |
Fail-Safe | Reaction Command | Sora grabs an Assassin that is about to self-destruct off the ground and throws it downward, using its phasing ability against it to force it underground and muffle the explosion. This destroys the Assassin while generating a shockwave that deals damage to nearby enemies and forces other Assassins to emerge from the ground stunned. |
Catch | Reaction Command | Sora drops the chandelier to the floor, trapping the Dark Thorn. |
Break (Data Rematch)[KH II FM] | Reaction Command | Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him. |
Warp Snipe (Data Rematch, following Break)[KH II FM] | Reaction Command | Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession. |
Form Change Attack | Other |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Party members do not have resistance to None attacks.
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kingdom Hearts Birth by Sleep
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Finish (Ventus) (D-Link) | Finish Command | |
Air Dive | Finish Command | |
Finish (Aqua) (D-Link) | Finish Command | |
Magic Volley | Finish Command | |
Finish (Terra) (D-Link) | Finish Command | |
Landbreaker | Finish Command | |
Lightcharge | Finish Command | |
Faithcharge | Finish Command | |
Donald Flare | Finish Command | |
Cosmic Donald | Finish Command | |
Goofy Spin | Finish Command | |
Goofy Turbo | Finish Command | |
Sweet Memory | Finish Command | |
Sweet Seven | Finish Command | |
Dream Sparkle | Finish Command | |
Miracle Dance | Finish Command | |
Thunderchaser | Finish Command | |
Dragonfire | Finish Command | |
Hero's Entrance | Finish Command | |
Hero's Pride | Finish Command | |
Random Beam | Finish Command | |
Ohana Beat | Finish Command | |
Swordbill | Finish Command | |
Barrel Roll | Finish Command | |
Last Word | Finish Command | |
Mine Shield | Magic Command | Set a row of explosive magical traps which stun enemies when tripped. |
Mine Square | Magic Command | Set explosive magical traps all around you which stun enemies when tripped. |
Seeker Mine | Magic Command | Set explosive magical traps next to you which zoom toward and stun any enemies that get too close. |
Zero Gravity | Magic Command | Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. |
Zero Gravira | Magic Command | Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them. |
Zero Graviga | Magic Command | Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them. |
Magnet | Magic Command | Use magnetic force to pull enemies in and deal continual damage. |
Magnera | Magic Command | Use magnetic force to pull enemies in and deal more continual damage. |
Magnega | Magic Command | Use magnetic force to pull enemies in and deal even more continual damage. |
Munny Magnet | Magic Command | Use magnetic force to yank munny right out of enemies. |
Energy Magnet | Magic Command | Use magnetic force to yank HP prizes right out of enemies. |
D-Link Magnet | Magic Command | Use magnetic force to yank D-Link prizes right out of enemies. |
Aero | Magic Command | Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. |
Aerora | Magic Command | Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. |
Aeroga | Magic Command | Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes. |
Warp | Magic Command | Potentially wipe an enemy from existence. You will not receive EXP, but the enemy will still drop prizes. |
Faith | Magic Command | Send out columns of light which devastate enemies, and recover HP at the same time. |
Quake | Magic Command | Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process. |
Meteor | Magic Command | Bring a giant meteor crashing down on the enemy, triggering an explosion on impact. |
Tornado | Magic Command | Use the analog stick to control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage. |
Transcendence | Magic Command | Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions. |
Mini | Magic Command | Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage. |
Blackout | Magic Command | Blind surrounding enemies to stop them from attacking in your direction. |
Confuse | Magic Command | Confuse surrounding enemies and cause them to attack each other. |
Bind | Magic Command | Bind any enemies grouped around the target you have locked on, forcing them to stay in one place. |
Poison | Magic Command | Poison surrounding enemies and cause them to take continual damage. |
Slow | Magic Command | Manipulate time to slow down the movement of any enemies grouped around the target you have locked on. |
Stop | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds. |
Stopra | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds. |
Stopga | Magic Command | Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds. |
Sleep | Magic Command | Put surrounding enemies to sleep. |
Trinity Limit | Friend Command | Team up with friends and detonate a light charge. Have everyone press the button at the same time for more power.[KH BbS][KH BbS FM] Detonate a light charge. Press when prompted for more power.[KH II HD] |
Sign of Faith | Friend Command | |
Sleepy | Friend Command | |
Sneezy | Friend Command | |
Grumpy | Friend Command | |
Dopey | Friend Command | |
Bashful | Friend Command | |
Wish Circle | Friend Command | |
Enchanted Step | Friend Command | |
Wish Shot | Friend Command | |
Sonic Impact | Movement Command | Press while sliding to perform a charging attack that sends enemies flying. |
Stun Block | Defense Command | Press to block head-on attacks and stun your attackers if successful. |
Poison Block | Defense Command | Press to block head-on attacks and poison your attackers if successful. |
Confuse Barrier | Defense Command | Press to block attacks from all sides and confuse your attackers if successful. |
Stop Barrier | Defense Command | Press to block attacks from all sides and inflict Stop on your attackers if successful. |
Counter Hammer | Reprisal Command | Press after a successful Block to strike the ground and attack surrounding enemies with the aftershock. |
Payback Fang | Reprisal Command | Press after being knocked into the air by a powerful blow to counterattack. |
Counter Rush | Reprisal Command | Press right after a successful Block to counter with a flurry of blows. |
Reversal Slash | Reprisal Command | Press after a successful Reversal to follow up with a jumping attack. |
Payback Raid | Reprisal Command | Press after being knocked into the air by a powerful blow to counterattack. |
Counter Blast | Reprisal Command | Press after succeeding with Barrier to shatter the barrier and send it flying into surrounding enemies. |
Payback Surge | Reprisal Command | Press after being knocked into the air by a powerful blow to counterattack. |
Meteor Shower | Shotlock | Launch small, star-like projectiles at targets. Has an especially high lock-on count. |
Chaos Snake | Shotlock | Launch projectiles that zigzag at targets and confuse enemies they hit. |
Bubble Blaster | Shotlock | Launch bubbles at targets. |
Ragnarok | Shotlock | Launch a single salvo of light projectiles. |
Bio Barrage | Shotlock | Launch a salvo of projectiles that poison (50% chance) targets. |
Pulse Bomb | Shotlock | Launch energy blasts from the tip of your Keyblade and bombard targets with a series of small explosions. Has a high lock-on count. |
Prism Rain | Shotlock | Launch a salvo of rainbow-colored orbs. |
Photon Charge | Shotlock | Rush targets repeatedly and attack with the power of light. |
Lightning Ray | Shotlock | Rush targets repeatedly with lightning speed. |
Sonic Shadow | Shotlock | Become one with the shadows and rush targets repeatedly, blinding the enemies you hit. |
Ultima Cannon | Shotlock | Terra's ultimate Shotlock. Transform your Keyblade into an enormous weapon that causes massive explosions with every blast. |
Multivortex | Shotlock | Ventus's ultimate Shotlock. Rapidly swing the Keyblade and harness the wind to launch shockwaves at targets with every stroke. |
Lightbloom | Shotlock | Aqua's ultimate Shotlock. Perform a series of graceful spins as you fire blasts of light in all directions. |
Spellweaver: Surge Spellweaver: Spellweaver |
Command Style | |
Rockbreaker: Rockbreaker | Command Style | |
Cyclone: Cyclone | Command Style | |
Sky Climber: Sky Climber | Command Style | |
Wingblade: Wingblade | Command Style | |
Ghost Drive: Ghost Drive | Command Style | |
Frozen Fortune: Frozen Fortune | Command Style | |
Burst of Faith | Reaction Command | |
Avenger Rush | Reaction Command | |
Avenger Save | Reaction Command | |
Avenger Tornado | Reaction Command | |
Swing Slash | Reaction Command | |
Selfless Prince | Reaction Command | |
Astro Strike | Reaction Command | |
Astro Shot | Reaction Command | |
Last Dance | Reaction Command | |
White Calm | Reaction Command | |
Joint Force | Reaction Command | |
Command Shuffle | Other |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Party members do not have resistance to Neutral attacks.
Enemies | ||||||||||
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Notes and references
- ^ a b c Only the horn deals None damage.
- ^ Only the sword deals None damage.
- ^ a b Only deals None damage when the club is not burning.
- ^ Only the appearance deals None damage.
- ^ Only the sword deals None damage.
- ^ x1.00 for the platform.
- ^ Deals 2 damage while under the effect of Stop.
- ^ Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ Only the drop deals None damage.
- ^ a b c d Only the shock wave deals None damage.
- ^ Only the fighting spirit and knockback deal None damage.
- ^ Only the fighting spirit, swing, and falling thrust deal None damage.
- ^ a b c d Only the explosions and shock waves deal None damage.
- ^ Only the final hit deals None damage.
- ^ a b c d Only the rocks deal None damage.
- ^ Only the dark power deals None damage.
- ^ Only the beam pillars deal None damage.
- ^ a b c d e x1.0 for Data Rematch.
- ^ a b Only deals Neutral damage when fought in the Mirage Arena.
- ^ Only the thrust deals Neutral damage.
- ^ Only the curse deals Neutral damage.
- ^ Only the chewing and spitting out deal Neutral damage.
- ^ Only the beam deals Neutral damage.
- ^ Aqua's scenario only.
- ^ Only the running deals Neutral damage.
- ^ Deals Neutral damage in all battles except during Aqua's scenario.
- ^ Only the grab deals Neutral damage.
- ^ Only the jumping out and hand of darkness deal Neutral damage.
- ^ Only the suction deals Neutral damage.
- ^ Only the upslash and blade of darkness deal Neutral damage.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |