Game:Lock, Shock, and Barrel: Difference between revisions

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===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
The children must be trapped in Present Boxes after beating them and making them dazed though, they may get up if not captured fast enough and if left in the boxes for too long they will escape. Sora must use the [[Reaction Command]] "Capture", once all three are caught the battle is over.
Lock, Shock, and Barrel cannot have their HP reduced to 0, and instead become stunned when reduced to 1 HP. To finish the fight, the '''Capture''' [[Reaction Command]] must be used to contain all three of them in a box at once. They will immediately escape the box if not stunned, however if they have been stunned then they will be contained for 90 seconds. If they recover from being stunned or escape their box, they will recover HP.
 
To prevent them from having enough time to recover, one option is to reduce each of their HP bars by a comfortable amount, then knock each one out to have enough time to capture them in a box. [[Limit]]s are useful during this fight.


The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
The three children also serve as enemies in the Gift Wrapping minigame. They will run around in front of the camera attempting to destroy the boxes for the presents and try and distract Sora. They can be stopped/slowed down by shooting them with presents.
;Lock
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Straight Throw'''|直線投げ|<br>Chokusen Nage}}|Physical|—|x1.0|O|Throws a toy straight forward at high speed.}}
{{Atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|Physical|—|x1.5|O|Spins and slides around.}}
{{Atk-c}}
;Shock
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Rumbling Throw'''|山なり投げ|<br>Yama Nari Nage}}|Physical|—|x1.0|O|Throws a toy up high.}}
{{Atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0<br>Hits 2-4: x0<br>Hit 5+: x0.5|O|Moves around while spinning.}}
{{Atk-c}}
;Barrel
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Parabolic Throw'''|放物線投げ|<br>Hōbutsusen Nage}}|Physical|—|x1.0|O|Throws a toy somewhat high.}}
{{Atk|{{nihongo|'''Rolling Tackle'''|回転タックル|<br>Kaiten Takkuru}}|Physical|—|x1.5|O|Rolls around while curled into a ball.}}
{{Atk-c}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
|-style="{{style|kh2|b}}; font-size:11px"
!Reaction Command
!Attribute
!Power
!Description
|-
|{{nihongo|'''Capture'''|キャプチャー|<br>Kyapuchā}}
|—
|x1.0
|Can be used when near an empty box.<br>Swing the Keyblade upward, damaging enemies, and launch a box forward; if it hits an enemy, it imprisons them.
|}


===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===