Kingdom Hearts II
Kingdom Hearts II Final Mix

Applause, Applause: Difference between revisions

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{{Q|Prepare to scream!|Jack, when using Dance Call}}
{{Q|Prepare to scream!|Jack, when using Dance Call}}
{{nihongo|'''Applause, Applause'''|アプローズプリーズ|Apurōzu Purīzu|lit. "Applause, Please"}} is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. It allows [[Sora]] and [[Jack Skellington]] to perform the limit, Dance Call.
'''Applause, Applause''' is a [[limit]] that appears in ''[[Kingdom Hearts II]]''. It allows [[Sora]] and [[Jack Skellington]] to perform the limit, Dance Call.
==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Its Limit Gauge has a duration of 5.1 seconds. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot.  {{nihongo|'''Downbeat'''|ダウンビート|Daunbīto}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム|Appu Rizumu|lit. "Up Rhythm"}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ|Fināre}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands.  While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot.
In ''Kingdom Hearts II'', Applause, Applause is an [[action ability]] exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Its Limit Gauge has a duration of 5.1 seconds. The limit begins with {{nihongo|'''Dance Call'''|ダンスタイム|Dansu Taimu|lit. "Dance Time"}}, in which Jack and Sora spin together as one unit, similar to a {{w|top}}, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot.  {{nihongo|'''Downbeat'''|ダウンビート|Daunbīto}}, sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, {{nihongo|'''Synchronization'''|アップリズム|Appu Rizumu|lit. "Up Rhythm"}}, Sora and Jack switch positions and projectiles. After five alternations, the finishing move, {{nihongo|'''Finale'''|フィナーレ|Fināre}}, becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands.  While the Limit is active, the duo can move around freely. The limit can be cancelled early through the {{nihongo|'''Stop'''|やめる|Yameru}} command in the Limit slot.

Revision as of 14:06, 10 March 2022

This article is about the limit.
You may be looking for the ability from Kingdom Hearts.

Applause, Applause
(アプローズプリーズ Apurōzu Purīzu?, lit. "Applause, Please")
Demonstration of Applause, Applause
A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
Attack Element Power Drive Value Deflect Finishing
Blow
Dance Call Magic Command Physical x0.01 X
Downbeat Magic Command Physical x0.5 O
Synchronization Magic Command Physical x0.5 O
Finale Magic Command Physical x0.01
Final attack: x5.0
O
AP Cost 3 MP Cost All remaining
"Prepare to scream!"
—Jack, when using Dance Call

Applause, Applause is a limit that appears in Kingdom Hearts II. It allows Sora and Jack Skellington to perform the limit, Dance Call.

Mechanics

In Kingdom Hearts II, Applause, Applause is an action ability exclusive to Jack Skellington. It is a Limit Command that costs 3 AP to equip and all MP to execute. Its Limit Gauge has a duration of 5.1 seconds. The limit begins with Dance Call (ダンスタイム Dansu Taimu?, lit. "Dance Time"), in which Jack and Sora spin together as one unit, similar to a top, dealing damage to enemies they touch. Afterwards, they alternate between two attacks that are available through either the Attack or Reaction Command slot. Downbeat (ダウンビート Daunbīto?), sends Jack to shoot ghosts at the top of the spinning formation while Sora fires bats from the bottom. The ghosts and bats deal area of effect damage. In the second attack, Synchronization (アップリズム Appu Rizumu?, lit. "Up Rhythm"), Sora and Jack switch positions and projectiles. After five alternations, the finishing move, Finale (フィナーレ Fināre?), becomes available; powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands. While the Limit is active, the duo can move around freely. The limit can be cancelled early through the Stop (やめる Yameru?) command in the Limit slot.

Learning Applause, Applause

Kingdom Hearts II

  • Jack Skellington has Applause, Applause as a default ability.