Kingdom Hearts II Final Mix
Kingdom Hearts III

Magnet Burst: Difference between revisions

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{{Game|FM2|KH3}}
{{Game|FM2|KH3}}
[[File:Magnet Splash KHIIFM.gif|thumb|right|250px|Magnet Burst envelops the user in an orb that reels in enemies before it explodes.]]
{{InfoAbility
{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
|kana=マグネスプラッシュ
|romaji=Magune Supurasshu
|jpname=Magnet Splash
|kh2name=Magnet Burst
|kh2image=Magnet Burst KHIIFM.gif
|kh2desc=Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
|kh2atk1=1st part
|kh2el1={{AT|mag}} Neutral
|kh2pow1=x0.25
|kh2drv1=1
|kh2def1=X
|kh2fin1=O
|kh2atk2=2nd part
|kh2el2={{AT|mag}} Neutral
|kh2pow2=x1.5
|kh2drv2=3
|kh2def2=X
|kh2fin2=O
|kh2ap=3
|kh3name=Magnet Burst
|kh3desc=Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne)
|kh3atk1=Attract
|kh3el1={{AT|mag}} Neutral
|kh3pow1=0.2
|kh3grd1=X
|kh3form1=2
|kh3reac1=1
|kh3rev1=0.05
|kh3atk2=Shock wave
|kh3el2={{AT|mag}} Neutral
|kh3pow2=2.4
|kh3grd2=O
|kh3form2=12
|kh3reac2=1
|kh3rev2=0.25
}}
'''Magnet Burst''' is a technique that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.


==Mechanics==
==Mechanics==

Revision as of 17:08, 18 March 2022

Magnet Burst
(マグネスプラッシュ Magune Supurasshu?, lit. "Magnet Splash")
Magnet Burst KHIIFM.gif
Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
Attack Element Power Drive Value Deflect Finishing
Blow
1st part Magic Command Neutral x0.25 1 X O
2nd part Magic Command Neutral x1.5 3 X O
AP Cost 3 MP Cost 0
Magnet Burst
(マグネスプラッシュ Magune Supurasshu?, lit. "Magnet Splash")
Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne)
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Attract Magic Command Neutral 0.2 X
2 1 0.05
Shock wave Magic Command Neutral 2.4 O
12 1 0.25

Magnet Burst is a technique that appears in Kingdom Hearts II Final Mix and Kingdom Hearts III. It allows the user to draw in enemies before unleashing a finishing combo move.

Mechanics

In Kingdom Hearts II Final Mix, Magnet Burst is an action ability that costs 3 AP to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's Magic stat.

In Kingdom Hearts III, Magnet Burst is an action ability accessible in Second Form. It is the form's third and final air combo finisher and deals damage based on Sora's Magic stat.

Learning Magnet Burst

Kingdom Hearts II Final Mix

  • Sora learns Magnet Burst after defeating Hades.

Kingdom Hearts III

  • Second Form has Magnet Burst as a default ability.