Game:Young Xehanort: Difference between revisions

→‎Data Rematch: extra moves after first DM
(→‎Data Rematch: expanding second whip combo, and clarifying which blizzard for final DM quick kill)
(→‎Data Rematch: extra moves after first DM)
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This sounds like a lot of information, but the move can be ended extremely early by landing a reprisal. The earliest point to do this is during the first whip combo, where using a reprisal on the third of the four hits will instantly break Young Xehanort's armor and remove the clock. Alternatively, risk dodging after the third whip combo's guard break and attacking will work too.
This sounds like a lot of information, but the move can be ended extremely early by landing a reprisal. The earliest point to do this is during the first whip combo, where using a reprisal on the third of the four hits will instantly break Young Xehanort's armor and remove the clock. Alternatively, risk dodging after the third whip combo's guard break and attacking will work too.
After the first usage of his ultimate attack, Young Xehanort now uses slightly-longer versions of some of his attacks:
* Three-part delayed whip combo: The combo now has five parts: He willattack in a set of 2, then a set of 2, a set of 1, and finally the guard-breaking hit. Counter the same as before, by blocking each hit and then risk dodging to attack after Sora's guard is broken at the end.
* Four-part green slash combo: The combo now has five parts: There is one additional slash after the set of 3 slashes at the end, and using a reprisal will not create an opening to attack.


When Young Xehanort is at 1 HP left, he will stop time once more and perform a variation of his ultimate attack, this time using Blizzards.
When Young Xehanort is at 1 HP left, he will stop time once more and perform a variation of his ultimate attack, this time using Blizzards.
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