Kingdom Hearts III
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Ninja: Difference between revisions

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==Strategy==
==Strategy==
Ninjas are fast and swift, and when they receive damage, they tend to jump into the sky and release lightning magic to ward off enemies. Initially, long-range magic such as [[Water]] (which it is weak to), Links, and Attractions are the optimal way to defeat these Nobodies. Once Sora is at a high level, direct confrontation is also an option, as his basic Keyblade strikes are now strong enough to take out Ninjas in four strikes. Blocking the end of its Rolling Glide attack allows the usage of [[Risk Dodge]].
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{{Atk|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
{{Atk|{{nihongo|'''Kunai Combo'''|連撃クナイ|<br>Rengeki Kunai|}}
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{{Atk-c}}
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Ninjas are fast and swift, and when they receive damage, they tend to jump into the sky and release lightning magic to ward off enemies. Initially, long-range magic such as [[Water]] (which it is weak to), Links, and Attractions are the optimal way to defeat these Nobodies. Once Sora is at a high level, direct confrontation is also an option, as his basic Keyblade strikes are now strong enough to take out Ninjas in four strikes. Blocking the end of its Rolling Glide attack allows the usage of [[Risk Dodge]].


==Gallery==
==Gallery==

Revision as of 20:48, 23 February 2022

Ninja

Ninja

Japanese ニンジャ
Rōmaji Ninja

Type High-ranking Nobody
Game Kingdom Hearts III
Ninja

Kingdom Hearts III
Lightning-quick martial arts? Razor-sharp kunai? Phantom clones? Oh, yeah. That's a ninja.

Those clones do look mighty convincing, but a fake's a fake. Stay cool, watch closely, and spot the real deal—then give 'em the chop!
Location HP Strength Defense EXP
Arendelle 180 40 20 142
Arendelle
(6 worlds cleared)
200 44 22 186
Arendelle
(The Final World cleared)
237 52 26 292
Arendelle
(Battlegate 9)
342 73 37 706
Scala ad Caelum 295 63 32 494
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×0.5 ×1.5
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.8
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
MP prize (5) ×2, Munny (5) ×2
Betwixt Stone (18%), Betwixt Gem (12%), Betwixt Crystal (6%)
World(s)
Arendelle, Scala ad Caelum

The Ninja is a high-ranking Nobody controlled by Larxene that appears in Kingdom Hearts III.

Design

Ninjas have large, humanoid bodies with long yellow spikes for hands and feet. They wear dark gray body suits with white straps wrapping around their chests. Their sleeves flare out wide and end in a pointed fringe reminiscent of Xemnas's crown. They have gray hoods with the Nobody emblem on the front, and a white scarf around their throats. They wear a gray sash belt that drapes down at the front nearly to the floor. Above their spike feet, they wear dark gray chaps with portions of the Nobody emblem which fade from yellow to white.

The Ninja is based on the eponymous job class from Final Fantasy.

Strategy

Ninjas are fast and swift, and when they receive damage, they tend to jump into the sky and release lightning magic to ward off enemies. Initially, long-range magic such as Water (which it is weak to), Links, and Attractions are the optimal way to defeat these Nobodies. Once Sora is at a high level, direct confrontation is also an option, as his basic Keyblade strikes are now strong enough to take out Ninjas in four strikes. Blocking the end of its Rolling Glide attack allows the usage of Risk Dodge.

Technique Element Status Power Block? Repel LV
Kunai Combo (連撃クナイ
Rengeki Kunai
?)
Physical 0.3 (per hit) 2
Throws seven kunai in succession.
Rolling Glide (ローリンググライド
Rōringu Guraido
?)
(during spin) Physical 0.5 x 2 hits 2

(end of spin) Physical 1.0 △ (Risk Dodge)

3
Floats in the air and approaches opponents, then swings its arms while spinning.
Cloning Technique (分身の術
Bunshin no Jutsu
?)
Physical 1.5 2
Surrounds opponents with itself and five clones for ten seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
Reverse Thunder (リバースサンダー
Ribāsu Sandā
?)
Thunder 1
Floats in the air and discharges electricity around itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery