Flame Fall: Difference between revisions

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{{game|RCO}}
{{game|RCO}}
{{cleanup|Additional obtainment methods}}
{{cleanup|Additional obtainment methods}}
{{Images|animations of Flame Fall being used in-game}}
[[File:Flame Fall KHREC.gif|thumb|300px|right]]
[[File:Fire KHREC.png|right]]
{{nihongo|'''Flame Fall'''|フレイムフォール|Fureimu Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to launch a ball of fire into the air and send it crashing down on an enemy's position, dealing {{c|Fire|element}}-type damage.  
{{nihongo|'''Flame Fall'''|フレイムフォール|Fureimu Fōru}} is a technique that appears in ''[[Kingdom Hearts Re:coded]]''. It allows the user to launch a ball of fire into the air and send it crashing down on an enemy's position, dealing {{c|Fire|element}}-type damage.  


==Mechanics==
==Mechanics==
[[File:Fire KHREC.png|left]]
In ''Kingdom Hearts Re:coded'', Flame Fall is an {{c|magic command|RCO}} that has a memory consumption of 24% and a reload time of 30 seconds.
In ''Kingdom Hearts Re:coded'', Flame Fall is an {{c|magic command|RCO}} that has a memory consumption of 24% and a reload time of 30 seconds.