Flowmotion: Difference between revisions
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==Story== | ==Story== | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Superjump | When Sora awakens in [[Traverse Town]], [[Neku]] can be seen using Flowmotion over the rooftops, using a [[Wall Kick]] off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a [[Pole Spin]], [[Rail Slide]], and [[Superjump]] along the way. | ||
In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | In [[the Grid]], when [[Rinzler]] attacks Riku and [[Sam Flynn]] on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge. | ||
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In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | ||
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | ||
When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | ||
Revision as of 17:18, 31 March 2020
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Flowmotion (フリーフローアクション Furīfurō Akushon , lit. "Freeflow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. It allows Sora, Riku and Aqua to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
In Kingdom Hearts 3D: Dream Drop Distance when Sora and Riku use Flowmotion, they are enveloped in a magenta aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III when Aqua and Sora use Flowmotion, they are enveloped in a blue aura.
The full set of Flowmotion commands are automatically equipped to Sora and Riku's command decks after Sora meets Neku in Traverse Town.
Story
Kingdom Hearts 3D: Dream Drop Distance
When Sora awakens in Traverse Town, Neku can be seen using Flowmotion over the rooftops, using a Wall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a Pole Spin, Rail Slide, and Superjump along the way.
In the Grid, when Rinzler attacks Riku and Sam Flynn on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.
Back in Traverse Town, Riku corners the Spellican in the Third District by Wall Kicking and Super Sliding in front of it, forcing it to switch to Sora's Side.
When Sora confronts the Spellican in Symphony of Sorcery, it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.
Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-
When Aqua heads toward the Castle of Dreams from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading Darksides in the Forest of Thorns of the Enchanted Dominion.
Kingdom Hearts III
In San Fransokyo, Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage of Superslide, Superjump, Pole Spin and Free Running, inspires Go Go Tomago to add similar techniques to her arsenal.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Flowmotion is activated by pressing to Dodge Roll or Air Slide into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press to use a Superslide to travel long distances or transition to another Flowmotion-compatible surface, to perform a Superjump that boosts the user to a great height, or to use a Flowmotion Attack (フリーフローアタック Furīfurō Atakku , lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.
In Kingdom Hearts III, Flowmotion is no longer as potent as its incarnation in Kingdom Hearts 3D: Dream Drop Distance; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing / to Air Slide into a wall, or by landing on certain environmental features, such as rails. Using Dodge Roll onto these surfaces will no longer activate Flowmotion, but certain magics will now cause it to activate, such as Blizzard and Aero. Also, Sora can be staggered while in Flowmotion.
Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press to use a Superslide to travel long distances (equipping more will cause the distance to increase dramatically); or they may to perform a Superjump that boosts the user to a great height, though Super Jump can no longer be chained. The Flowmotion Attack (フリーフローアタック Furīfurō Atakku , lit. "Freeflow Attack") action returns, linked to , though they are now slightly different. The Kick Dive ability has become a Slashing Attack and the Shock Dive ability no longer generates a wide spreading shockwave.
List of Flowmotion commands
Name | Description |
Pole Spin (ポールスピン Pōru Supin ) |
Slide toward vertical poles and columns with to spin around them and knock any enemies you hit into the air. |
Pole Swing (ポールスイング Pōru Suingu ) |
Slide toward horizontal poles and columns with to swing around them. |
Rail Slide (レールスライド Rēru Suraido ) |
Slide at high speed along ropes, rails, and more. |
Kick Dive (キックダイブ Kikku Daibu ) |
Press after a wall kick to spin toward the enemy and generate shockwaves on the ground. |
Buzz Saw (ターンカッター Tān Kattā , lit. "Turn Cutter") |
Press during a vertical pole spin to perform a spin attack. |
Blow-off (ブロウオフ Burouofu ) |
Press while spinning around a large enemy to hurl it toward other foes. |
Wheel Rush (ホイールラッシュ Hoīru Rasshu ) |
Press during a horizontal pole swing to whirl toward enemies and deal damage. |
Sliding Dive (スライドダイブ Suraido Daibu , lit. "Slide Dive") |
Press during a rail slide to warp next to an enemy and perform a slash. |
Shock Dive (ショックダイブ Shokku Daibu ) |
Press after a super jump to slash groundward and generate shockwaves on impact. |
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- |
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Characters |
Party members |
Aqua - Mickey Mouse |
Antagonists |
Phantom Aqua - Terra-Xehanort |
Other characters |
Dark Figure - Donald Duck - Goofy - Kairi - Luxu - Riku - Sora - Terra - Ventus - Yen Sid |
Locations |
Worlds |
Keyblade Graveyard - Dark World - Destiny Islands - Mysterious Tower |
Places |
Castle Town - The World Within - Forest of Thorns - Depths of Darkness |
Terms |
2.9 - The First Volume - Flowmotion - Keyblade - Shotlock - Situation Command - Style Change - The End - Wardrobe |
Music |
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Simple and Clean |